One word flavor text
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 22 (+4)
netn10 22 (+4)
void_nothing 14
CunningGabe 12
Riria 12 (+1)
OneAndOnly 5
FoilSquared 4
JovialJovian 3
Oskeo 2 (+2)
MonoRedMage 2
BaconCatBug 1
.::Yesterday's Submissions::.
Elemental Angels or Demons
TheAmericanSpirit wrote: ↑3 years agoVotes: slimytrout, dyd
Tyrant of the Stratosphere
Creature - Elemental Dragon
Flying, haste, vigilance
Whenever ~ attacks or blocks, put an altitude counter on it.
Tyrant of the Stratosphere gets +1/+1 for each altitude counter on it.
If Tyrant of the Stratosphere has 4 or more altitude counters on it, it gains First Strike. If it has 8 or more, it gains Indestructible.
1/1
IIW: Monsters In the woods!
Edit: Only many hours later did I realize my mistake in reading the parameters of this contest. I'll bow out, but I swear I read Dragons, not demons somehow.
dyd wrote: ↑3 years agoVotes: slimytrout, Riria
Plumeborn Angel
Creature - Elemental Angel
Flying
Whenever Plumeborn Angel attacks or blocks, you gain life equal to the number of creatures with flying you control.
3/3
IIW: Ravnica guilds get a third color (common enemy if ally colors, common ally of enemy colors... e.g. Izzet → , Selesnya → )
netn10 wrote: ↑3 years agoVotes: dyd, slimytrout
Zendikar Nurturer
Creature - Elemental Angel (Mythic)
Flying
If a spell or ability an opponent controls causes you to discard Zendikar Nurturer or a land card, put it onto the battlefield instead of putting it into your graveyard.
Lands you control have hexproof and indestructible.
Zendikar mimic its inhabitants in order to protect itself. In one fateful day, it found the angels worthy.
3/3
IIW: New Izzet Mechanic
slimytrout wrote: ↑3 years agonetn10, dyd
Thunderclap Angel
Creature - Elemental Angel (R)
Flying, haste
When Thunderclap Angel dies, it deals 3 damage to any target and you gain 3 life.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
5/5
IIW: SAT vocabulary names
OneAndOnly wrote: ↑3 years agoVote: dyd, netn10
Infero Archangel --
Creature - Elemental Angel
Flying
Whenever Inferno Archangel deals combat damage to a player, it deals that much damage to another target creature you don't control.
4/4
IIW: Changelings!
JovialJovian wrote: ↑3 years agoslimytrout, Oskeo
Devourer of Warmth
Snow Creature - Elemental Demon
Whenever ~ deals damage to a nonsnow creature, put an ice counter on that creature.
Each other creature gets -1/-1 for each ice counter on it.
Devourer of Warmth gets +1/+1 for each ice counter on all other creatures.
3/3
IIW: Snow and/or Deserts
Oskeo wrote: ↑3 years agovotes: slimytrout, netn10
Graveborn Reclaimer
creature - elemental angel (R)
Whenever an opponent sacrifices a creature, you may sacrifice an artifact. If you do, create a tapped black 2/2 zombie creature.
: target opponent sacrifices a creature.
Kneeling before the graves of their comrades, they wept in prayer for every soul they lost. Unfurling her brittle wings, the memorial awoke and answered their prayers with a promise to reclaim a soul for each and every crumbling gravestone.
2/3
IIW: Arcane Necromancy
kwanyeegor-ii wrote: ↑3 years agodyd oskeo
Demonlord of Sudden Flame
Creature--Elemental Demon (Rare)
Flash
First strike
When Demonlord of Sudden Flame enters the battlefield, it deals 2 damage to target creature. That creature's controller loses 2 life
5/2
iiw coin flip
void_nothing wrote: ↑3 years agoVotes: slimytrout, netn10
Quicksilver Seraph
Creature - Elemental Angel (M)
Flying, trample
: Target artifact you control becomes an Elemental Angel creature with base power and toughness 3/3, flying, and haste in addition to its other types until end of turn. (Equipment that's a creature can't equip a creature.)
: Return target artifact you control to its owner's hand. At the beginning of the next end step, you may reveal a card that shares a name with that artifact from your hand. If you do, draw a card.
To purify Mirrodin, lights of knowledge and fury rose from the sea.
6/6
IIW: Mythic rare Artificers