Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name tothe render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
This short story I've been writing is just about finished, but I need beta readers to give opinions.
DCC Scoreboard
Sagharri 55
netn10 51 (+8)
Rithaniel 49 (+3)
bravelion83 42 (+3)
folding_music 28
archemediesx 22 (+2)
JovialJovian 4
void_nothing 1
netn10 51 (+8)
Rithaniel 49 (+3)
bravelion83 42 (+3)
folding_music 28
archemediesx 22 (+2)
JovialJovian 4
void_nothing 1
folding_music wrote: ↑4 weeks agovotes: netn10, bravelion83
Private Practise
Enchantment
Whenever a player sacrifices a permanent, if it was to pay the cost of an ability of that permanent, they gain 2 life. Otherwise, they lose 4 life.
Cycling
"Basically, screw Ashnod's Altar." - Tawnos
bravelion83 wrote: ↑4 weeks agoVotes: netn10, Rithaniel
This is a card taken straight out of the second set on the plane of Vukanat, which conveniently has five continents. This is the rare land cycle of that set. I won't post the others as they are mechanically identical except for the colors. This is the continent that contains the biggest city on the plane, the one all the characters I've introduced to you are from: the Kratich family (Kim, Vuk, and Derk), Krest, Drago, Ratka, and the Gorik family (teacher Rov and his father Dr. Harkat). Mirka's elvish village is also here, just outside the big city. All of them are back for the second set and are joined by even more story-relevant named characters, of whom Rov is not the only one, you already know Jeff and there will be even more. The second set on Vukanat doesn't have a shard theme but it has a lot of multicolored cards, more than the average set, several of which are legendary, and that (the legendary supertype) is indeed a theme of the set instead. This rare land cycle is meant to help you cast the higher than average amount of gold cards in the set. As for the "enters" wording, which will be real starting in Bloomburrow, I've been using it in my own custom sets for years (with even more wording changes that have yet to become real), so I told myself: why not already start using it here too?
Continent of Setziran
Land (R)
Continent of Setziran enters tapped. When it does, you may pay 3 life. If you do, add .
: Add , , or .
The Kiztma Range along the western coast, the Luban Range to the north, and the Repam Range to the south enclose a vast flatland with lush vegetation that spans out the majority of the continent.
archemediesx wrote: ↑4 weeks agoVotes: netn10 , Rithaniel
Keyrune Cops
Creature – Human Soldier Performer (U)
Flash
Vigilance
Journey — Whenever a creature is exiled from the battlefield, you may have Keyrune Cops become a copy of that creature, except it's 2/4 and has vigilance and this ability.
They put the 'slap' in slapstick.
2/4
netn10 wrote: ↑4 weeks agoVotes: Rithaniel, bravelion83
Awareness Disturber
Creature - Eldrazi (Common)
Devoid
Awareness Disturber has vigilance as long as it targeted itself this turn.
: Gain control of target creature until end of turn. Untap that creature. It gains haste and " : Discard a card, then draw a card" until end of turn. Activate this ability only as a sorcery.
3/5
Rithaniel wrote: ↑4 weeks agoVotes: netn10, bravelion83
Demented Ravings
Sorcery R
Each player mills eleven cards.
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Iota of Wisdom
Sorcery R
Return up to two land and/or sorcery cards in your graveyard that were put there from anywhere this turn to your hand. Exile Iota of Wisdom
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Merge (You may cast both halves of this card as one for its merge cost.)
Sagharri wrote: ↑4 weeks agoVotes: netn10, ArchemediesX
Traverse Through Memories
Sorcery (U)
Target player mills six cards, then you may put a land card from among the cards milled this way onto battlefield under your control.
With each captive, the locations of the resistance's hideouts were no longer a secret.