Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name tothe render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I made some salmon last night. It mostly turned out good, but a couple pieces were thinner than the rest, and they need to cook for less time than the rest.
DCC Scoreboard
Sagharri 53 (+6)
netn10 40 (+1)
Rithaniel 40 (+2)
bravelion83 39 (+1)
folding_music 26 (+2)
archemediesx 19 (+2)
JovialJovian 4
void_nothing 1
netn10 40 (+1)
Rithaniel 40 (+2)
bravelion83 39 (+1)
folding_music 26 (+2)
archemediesx 19 (+2)
JovialJovian 4
void_nothing 1
folding_music wrote: ↑3 weeks agovotes: archemediesx, netn10
Lyzolda, Her 2nd Act
Legendary Planeswalker - Lyzolda (U)
Whenever a creature card enters your graveyard from anywhere, you may discard a card. If you do, Lyzolda deals 4 damage to any target. This ability triggers only once each turn.
[-2] You mill 4 cards, then you may return target card with Hellbent or Spectacle from your graveyard to your hand.
Loyalty 5
Rithaniel wrote: ↑3 weeks agoVotes: folding_music, Sagharri
I'm experimenting with four-color cards that intentionally try to separate themselves from their missing color. I still hold that this isn't a necessary condition on four-color cards, but I want to see if I like the results.
Memorial
Instant R
You gain 2 life for each creature card with mana value 1 or less in your graveyard.
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Fallen Soldiers
Instant R
Return each creature card with mana value 1 or less in your graveyard to the battlefield with a first strike counter on it.
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Merge (You may cast both halves of this card as one for its merge cost.)
bravelion83 wrote: ↑3 weeks agoVotes: Sagharri, Rithaniel
When I introduced the group of seven protagonists from my first story on Vukanat I didn't include any characters outside of the group, but there is one that could be considered the 8th unofficial member, who only communicates with Kim and Vuk through written letters and has no role other than that in that first story, where we only see him in his epistolar conversations with the Kratich brothers and in a single flashback to when him and Kim were classmates in the equivalent of our university and he is the one who makes Kim and Mirka become friends, which in the present justifies Mirka being part of the main group. He is a Rhox and his name is Rov Gorik. As the main seven, he also is a part of my real self, specifically the teacher part. As an adult, Rov is now a teacher in the same school that most of them attended as children, himself included. Rov's father is a doctor whose name is Harkat Gorik, and he is the one who's speaking here, explaining why on Vukanat there are both doctors and healers, which might seem a contradiction at first. It's actually not, and Dr. Gorik himself explains it in the flavor text here. This card represents him in non-legendary form.
District Physician
Creature — Rhino Doctor (U)
Flash
When District Physician enters the battlefield, another target creature you control gains indestructible until end of turn. You gain life equal to that creature's toughness.
"We cure people with science. Healers do so with magic. There is no right or wrong way, here on Vukanat they are both valid, what's important is that sick people are cured and their pain relieved."
—Dr. Harkat Gorik
1/3
archemediesx wrote: ↑3 weeks agoVotes: Sagharri , folding_music
Moonmirthed Regiment
Enchantment (U)
Ripped — Whenever a creature you control with power 4 or greater attacks, you may exile the top card of your library. Until the beginning of your next end step, you may play that card.
At the beginning of your end step, if you didn't play one or more cards exiled by Moonmirthed Regiment this turn, put a +1/+1 counter on target creature you control.
The Warriors of Ambrose live and die by the strength of their firewater.