Obeka, Splitter of Seconds - $200 build

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darrenhabib
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Post by darrenhabib » 1 month ago


Obeka, Splitter of Seconds

Additional Attacks

Approximate Total Cost:


Additional upkeeps are not new from the Commander zone with Cyclonus, the Saboteur and The Ninth Doctor.
Getting more upkeeps out of these Commanders is pretty intensive however.
Copying them is a tactic, but you also have to get around the legendary rule. So that's why a lot of decks run cards like Extravagant Replication, Mirrorhall Mimic, Followed Footsteps as upkeep triggers.
Obeka naturally gets more upkeep steps even if she just deals 2 damage, so jumping-through-hoops isn't required.

I spent a long time on figuring out this deck and trying to find the right balance.
Turning Obeka into a Voltron means that you get many upkeep steps. But my thought there is that if you get greedy with damage then opponents are forced to deal with her. Plus you just end up killing opponents with Commander damage and that sort of might negate the flavor of the deck *maybe*.
I've made a medium budget build, there are not many cards over $10. I had some particular themes I wanted to make work and I think this deck is perfect for casual.

Braid of Fire, Sands of Time and Mist of Stagnation were cards that I really wanted to be a strong element to the deck. You basically get multiple untaps for each upkeep.
But you have to use this mana at instant speed at least for the first additional upkeep(s). But at the very least you can go to post combat with open mana again.
Leyline of Anticipation is there for the flash element.
Jhoira of the Ghitu allows you to sink your mana into putting cards into suspend.
I've included some lands to sink mana into as well with Castle Vantress and Minas Morgul, Dark Fortress.
There is an infinite combo with Aggravated Assault with Sands of Time or Mist of Stagnation.

Dominus of Fealty and Herald of Leshrac can steal lands in order to get additional mana.

There are a lot of very impactful cards that cost 4 mana or more, so getting them into play without mana has been a big priority.
As Foretold, Braids, Conjurer Adept, Gate to the Aether all put cards into play without mana.
Plargg and Nassari can do this but with conditions.
Court of Locthwain targets opponents decks for some additional scope and fun.
Uvilda, Dean of Perfection can basically give your instant/sorcery suspend. You'll still need to spend the colored portion of the spells but makes it cheaper to get spells active as well as potentially sooner.
Jhoira of the Ghitu is perfect for getting spells active at cost reduction.
Curse of Unbinding is mainly to target yourself because it triggers each upkeep, but if an opponent deck is looking ripe-for-pickings then getting a single trigger each turn might be worth it.

Some of the cards that I really like have suspend with added advantage that they go back into suspend after being cast; Rousing Refrain, Charnel Serenade, Inspiring Refrain, Ecstatic Beauty, Reality Strobe, Sinister Concierge.
The fact that you get at the very least 3 upkeep steps each turn (given Obeka connects) means that you will get to cast these at least once each turn. Ecstatic Beauty is 4 time counters so not quite.

To backup getting cards into play without casting there is some reanimation. With Charnel Serenade allowing to get a creature a turn there are some surveil/mill cards that work with upkeeps.
Search for Azcanta, Unshakable Tail, Watcher of Hours, Shadow Kin all put cards into graveyard.
Shadow Kin has the advantage of actually copying a creature in graveyard and also with flash its perfect with Braid of Fire/Sands of Time/Mist of Stagnation.
Virtue of Persistence // Locthwain Scorn is nice reanimation that you'd hope to cheat in rather than cast, but the sorcery makes this competitive. It is one of the more expensive cards in the deck and not really a key card so you could easily cut this because of price.
Curse of Unbinding mills but specifically doesn't put creatures into graveyard.
The surveil/mill also helps with The Magic Mirror, Mist of Stagnation.

I've already mentioned a bunch of cards that trigger on upkeep for advantages but here are the rest.
Dark Confidant, Twilight Prophet, Phyrexian Arena, Kumena's Awakening, The Magic Mirror all put more cards into your hand.
"Here be Dragons" with Dragonmaster Outcast.
Thassa, God of the Sea scry can help with setting up top of library cards as well as give Obeka evasion.

There are 2 cards in the deck that get the initiative going and this gives you the "Undercity Dungeon" which you visit every upkeep. So its a very powerful ability to keep getting triggers from.
Rilsa Rael, Kingpin gets initiative and also has the potential to give Obeka +5 power.
From the Catacombs also gets initiative going and you are fine to surveil or mill this card as you can cast it for its escape cost.
There are 5 levels to the Undercity Dungeon. "Forge" can put 2 +1/+1 on Obeka so you end up getting a snowball effect. "Arena" can goad an opponents creature which might be good enough to get Obeka evasion. "Throne of the Dead Three" is another way of cheating in some of your bigger creatures.

River Song's Diary is a very powerful card in multiplayer and the way to look at this card is that you are just going to be able to cast every instant and sorcery that gets cast in a game with the additional upkeeps. Counterspells are wasted here but thats okay.

Tavern Brawler is a hallmark card for the deck as it can give Obeka a big power buff and gives you card advantage.

Replicating Ring is a massive mana boost to the deck that is very possible to trigger the 8 artifacts multiple times in a game.

Combat
The deck doesn't really work unless Obeka, Splitter of Seconds does combat damage.
She does have menace and based on my Greven, Predator Captain deck this does go a fair way to getting damage in. But you do need to support it as its imperative that she connects to opponents.
Initially I was planning to use equipment to get in damage and give her more power, as you get the ongoing effects every turn.
But as I constructed the deck more, I realized that there are only going to be a limited number of turns that you will be attacking before the snowball nature of the deck would overwhelm games and equipment is a big investment. Normally anything between 3-5 mana to cast and also equip. For example all the "Swords" cost 5 to get going and really you want to be deploying upkeep advantages instead if possible.
So instead of equipment I've gone for very cheap versatile combat spells that do at least two things. Either give Obeka evasion, protection or buff her power.
As I first stated I don't want to turn her into a massive Voltron threat, sure it would be nice to connect for 10 damage and get 10 additional upkeeps, but I've kept the game plan to not be greedy and to instead focus on getting consistent value.
If you can give Obeka flying that is as good as meaning she is unblockable with the menace. Remember you are only needing to connect to a single player who is bound not to have two flyers.
Aerial Formation, Aspirant's Ascent, Maximize Altitude give her a +1 to power and flying.
Funeral Charm and Piracy Charm are basically the same card and either give her swampwalk or islandwalk respectively, but you can give her a +2 power in other situations that you want additional upkeeps.
Then for protection and a +2 power boost there is Armor of Shadows, Supernatural Stamina, Unnatural Endurance. These are only good against destroy effects and damage so there is also Shore Up to handle exile effects like Swords to Plowshares.
The only exceptions to the multiple use cards are Rouse and Blazing Shoal as they can give a power boost without spending mana.

The other reasons I choose instant/sorcery over equipment is that it makes The Magic Mirror, River Song's Diary, Mist of Stagnation better cards in the deck.

The only equipment that I kept is Winged Boots because its mana efficient to give her protection and evasion.

The Black Gate, Shizo, Death's Storehouse, Minas Morgul, Dark Fortress are lands that give evasion. They are pricier lands, but I think it worth it considering how important it is for Obeka to get in combat damage.
Last edited by darrenhabib 2 weeks ago, edited 4 times in total.

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pokken
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Post by pokken » 1 month ago

man, doubling As Foretold is just so cool. good find on that :) Looking forward to poking at this deck.

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cheonice
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Post by cheonice » 1 month ago

Your list looks fun! It's a great inspiration for my own build.
darrenhabib wrote:
1 month ago
Then for protection and a +2 power boost there is Boon of Erebos, Supernatural Stamina, Unnatural Endurance. These are only good against destroy effects and damage so there is also Shore Up to handle exile effects like Swords to Plowshares.
The only exceptions to the multiple use cards are Rouse and Blazing Shoal as they can give a power boost without spending mana.
I have a small question: Regenerating a creature removes it from combat, doesn't it? So Boon of Erebos et al. are more of a modal spell offering pump OR protection, aren't they?

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Post by darrenhabib » 1 month ago

cheonice wrote:
1 month ago
I have a small question: Regenerating a creature removes it from combat, doesn't it? So Boon of Erebos et al. are more of a modal spell offering pump OR protection, aren't they?
When you cast these cards they will put a regeneration shield around the creature until end of turn. If the creature is destroyed then it will regenerate and will get removed from combat.
Indestructible is better because it won't remove from combat. There is Armor of Shadows and Unlikely Aid that could be played.

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cheonice
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Post by cheonice » 3 weeks ago

Sword Coast Sailor and Agent of the Shadow Thieves could be good here. The red Courts could be some great finishers. Bitterblossom and Thopter Spy Network give us a bunch of tokens. The Tenth Doctor looks playable, too.

Did you get a chance to test the deck? How did the upkeep mana producers work for you?

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darrenhabib
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Post by darrenhabib » 3 weeks ago

cheonice wrote:
3 weeks ago
Sword Coast Sailor and Agent of the Shadow Thieves could be good here. The red Courts could be some great finishers. Bitterblossom and Thopter Spy Network give us a bunch of tokens. The Tenth Doctor looks playable, too.

Did you get a chance to test the deck? How did the upkeep mana producers work for you?
Haven't played the deck yet.

I like Sword Coast Sailor as an ongoing effect, I'm going to cut the Filth for it.

Of note the Court of Locthwain has shot up in price by $10 in one week, so kind of getting priced out!

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Post by Dragonlover » 3 weeks ago

I assume no Sphinx of the Second Sun because its 8 mana?

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darrenhabib
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Post by darrenhabib » 3 weeks ago

Dragonlover wrote:
3 weeks ago
I assume no Sphinx of the Second Sun because its 8 mana?

Dragonlover
Yes, but on that note Sheoldred, Whispering One is an expensive creature and I think I'll just replace because of budget as well.

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Post by EonAon » 3 weeks ago

I really dont like dark confidant in a build like this. Yes the card draw is good but It could be pretty killer if the wrong cards sequence later in the game.
I do have two suggestions one serious and one in the maybe category.

The maybe is Stormfist Crusader I get that its letting the table draw and that might be bad but its also hurting the table. I can understand not wanting to play this but I'm just throwing it out there for draw and hurt ability.

The serious is Creeping Bloodsucker I mean come on draining the opponents 15 times each and gaining the equivalent life every turn has just GOT to put a smile on your face.

Other things to consider: I know some of these suggestions are kinda meh one off effects but the equipment is cheap and hatred might be a bit pricey. I know you said no to the whole total voltron but adding a few smaller ones that protect and pump cant hurt. Maybe a mix of some?

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cheonice
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Post by cheonice » 2 weeks ago

EonAon wrote:
3 weeks ago
I really dont like dark confidant in a build like this. Yes the card draw is good but It could be pretty killer if the wrong cards sequence later in the game.
I do have two suggestions one serious and one in the maybe category.

The maybe is Stormfist Crusader I get that its letting the table draw and that might be bad but its also hurting the table. I can understand not wanting to play this but I'm just throwing it out there for draw and hurt ability.
Call of the Ring could do some work here. It makes Obeka hardwr to block and can draw us cards.

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Post by darrenhabib » 2 weeks ago

EonAon wrote:
3 weeks ago
I really dont like dark confidant in a build like this. Yes the card draw is good but It could be pretty killer if the wrong cards sequence later in the game.
I do have two suggestions one serious and one in the maybe category.

The maybe is Stormfist Crusader I get that its letting the table draw and that might be bad but its also hurting the table. I can understand not wanting to play this but I'm just throwing it out there for draw and hurt ability.

The serious is Creeping Bloodsucker I mean come on draining the opponents 15 times each and gaining the equivalent life every turn has just GOT to put a smile on your face.

Other things to consider: I know some of these suggestions are kinda meh one off effects but the equipment is cheap and hatred might be a bit pricey. I know you said no to the whole total voltron but adding a few smaller ones that protect and pump cant hurt. Maybe a mix of some?
I did think about the sting of Dark Confidant but most of the deck is pretty decently costed. There are 16 cards that are 5 or more mana, so that's 83 cards that you won't really worry about. If it kills me more often than not, I'll cut it.

If Stormfist Crusader was worded that players draw in their own upkeep then it would be fine, but the fact that opponents get the draw for each of your own upkeeps is just too much of a draw back.

Cards like Creeping Bloodsucker have never really been my style. I remember when Subversion came out before Commander was a thing and we would play like 8 players with 20 life each. However now I'm all about card advantages first and win cons will just present themselves through what you are doing already.

When I was drafting the deck I made a list of equipment that interested me for the deck, so understand your suggestions.
I had Titan's Strength and Brute Force as potentials, but I decided that its more important to have evasion than the big hit.
I've put the equipment I was looking at in the spoiler below.

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Post by darrenhabib » 2 weeks ago

cheonice wrote:
2 weeks ago
Call of the Ring could do some work here. It makes Obeka hardwr to block and can draw us cards.
Good call .. ahh see what I did there. Of note the "Your Ring-bearer is legendary and can't be blocked by creatures with greater power." is actually really relevant for evasion.
Also the "Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at the end of combat." makes your opponents creatures chump-blockers a lot of the time.

I'm going to cut Virtue of Persistence for it, EonAon got me thinking about Dark Confident more and it is a $10 card and not that important to the deck.

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cheonice
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Post by cheonice » 2 weeks ago

darrenhabib wrote:
2 weeks ago
Cards like Creeping Bloodsucker have never really been my style. I remember when Subversion came out before Commander was a thing and we would play like 8 players with 20 life each. However now I'm all about card advantages first and win cons will just present themselves through what you are doing already.
I think there is a case for Creeping Bloodsucker, if we drain ourselves too much via Phyrexian Arena et al.

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Post by pokken » 2 weeks ago

cheonice wrote:
2 weeks ago
I think there is a case for Creeping Bloodsucker, if we drain ourselves too much via Phyrexian Arena et al.
I am pretty sure you can find something better than that -- Twilight Prophet in the OP is a good example.

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cheonice
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Post by cheonice » 2 weeks ago

pokken wrote:
2 weeks ago
cheonice wrote:
2 weeks ago
I think there is a case for Creeping Bloodsucker, if we drain ourselves too much via Phyrexian Arena et al.
I am pretty sure you can find something better than that -- Twilight Prophet in the OP is a good example.
Probably. The Prophet looks like a great example.

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Post by EonAon » 2 weeks ago

pokken wrote:
2 weeks ago
cheonice wrote:
2 weeks ago
I think there is a case for Creeping Bloodsucker, if we drain ourselves too much via Phyrexian Arena et al.
I am pretty sure you can find something better than that -- Twilight Prophet in the OP is a good example.
both together since prophet is 4 and needs ascend, bloodsucker is 2 and good to go as is.

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pokken
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Post by pokken » 2 weeks ago

I...struggle to imagine the world in which I would play that card. In a ten turn game where you cast it on turn 2 and then trigger cmdr every turn you get like 15 drain. And that is living the absolute dream.

The typical is going to be topdecking and wishing it was something that did anything. :D

I could maybe envision a world in which you played it in a deck that was trying for critical mass of upkeep drain effects and then you went deep on spending life for cards maybe. But I don't think there is critical mass of that effect.

It's a card that needs to pass the Night's Whisper test. Even with synergy it's worse than two cards off the top in almost every scenario.

Just my opinion of course


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