.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
AntGamerG0D 5 (+5)
Ink-Treader 3 (+3)
netn10 2 (+2)
Lorn Asbord Schutta 2 (+2)
OneAndOnly 2 (+2)
void_nothing 1 (+1)
YoTed 0 +0)
LandellXil0cent 0 (+0)
shullz 0 (+0)
.::Yesterday's Submissions::.
Modal spells or abilities
Ink-Treader wrote: ↑1 month agoVote: JovialJovian, netn10
Saint's Binding
Enchantment (U)
At the beginning of your upkeep, choose one. If you have half or less of your starting life total, choose both-
-Return each card exiled with Saint's Binding to the battlefield under its owner's control, then exile target nonland permanent until Saint's Binding leaves the battlefield.
-You gain life equal to the mana value of a card exiled with Saint's Binding.
IIW: Best from a bad position (a comeback card)
OneAndOnly wrote: ↑1 month agoJust pretend my submission was legendary, folks.
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Votes: AntGamerGOD, JovialJovian
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Karametra's Cornucopia --
Sorcery {R}
Buffet -- Beginning with you, each player chooses one:
* Put a +1/+1 counter on each creature you control. Each other player puts a +1/+1 counter on target creature of their choice.
* Gain 5 life. Each other player gains 3 life.
* Return a card with mana value 5 or less from your graveyard to your hand. Each other player returns a card with mana value 3 or less from their graveyard to hand.
* Search your library for a land card, put it onto the battlefield, then shuffle. Each other player creates a Treasure token.
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Next: Inside Out
AntGamerG0D wrote: ↑1 month agoVotes: netn10, JovialJovian
Colliding Moon
Sorcery (R)
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more:
• Colliding Moon deals 3 damage to each creature and planeswalker.
• Until the beginning of your next upkeep, nonbasic lands are mountains.
• Discard two cards, then draw three cards.
IIW: Cosmic/Space themed creatures
JovialJovian wrote: ↑1 month ago8 votes? Wow! That's what I call a triumphant return!
Redlight Lacerator
Creature - Human Assassin (R)
Spree (Choose one or more additional costs.)
Flash
+ : As Redlight Lacerator enters the battlefield, it deals X damage divided as you choose among up to X targets.
+ : As Redlight Lacerator enters the battlefield, destroy each creature that was dealt damage this turn.
+ : Redlight Lacerator enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
1/1
vote: AntGamerGOD, OneAndOnly
IIW: Moxen
LandellXil0cent wrote: ↑1 month agoVotes: JovialJovian, AntGamergod
Reflect Regret
Enchantment - Aura Curse (R)
Enchant player
When Reflect Regret enters the battlefield and at the beginning of the enchanted player's upkeep, choose one that hasn't been chosen:At the beginning of each player's upkeep, if each of your opponents has a regret counter, choose one permanent you control of each permanent type. Sacrifice the rest. Exile Reflect Regret.
- Enchanted player loses 1 life for each creature card in their graveyard.
- Enchanted player discards two cards, draw two cards.
- Gain 2 life and the enchanted player creates a 2/2 black Zombie creature tokens with decayed.
- Enchanted player gets a regret counter. Exile Reflect Regret and return it to the battlefield enchanting an opponent without a regret counter.
(The controller of this enchantment chooses modes. The initial controller is the player that cast it.)
"For all the pain he caused, I'm surprised he's still alive. That kind of burden kills most men." -Brach Zy
IIW: Card name is a song name
netn10 wrote: ↑1 month agoThanks everyone! That was a great month Also very good submissions!
Votes: OneAndOnly, JovialJovian
Ask for Peace
Instant (Uncommon)
Escalate
Choose one or more -
* Exile target creature, then return it to the battlefield tapped under its owner's control.
* Put a stun counter on each creature you don't control.
* Put target spell on top of its owner's library.
IIW: A card for a "Ask for ___" cycle (One color with escalate cost of another color)
Lorn Asbord Schutta wrote: ↑1 month agoVotes: Ink-Treader; voidnothing
Bribery and Propaganda
Sorcery (U)
Choose one —
• Gain control of target creature with mana value 4 or less until end of turn. Untap it. It gains haste.
• Exile a creature you control, then return it onto the battlefield under your control.
Entwine (Choose both if you pay the entwine cost.)
IIW: white instant caring about toughness
Komandon wrote: ↑1 month agoVotes: JovialJovian , Ink-Treader
Ugin's Command
Sorcery (rare)
Choose two —
- Manifest top two cards of your library
- Put a +1/+1 counter on up to four colorless creatures.
- Colorless spells with mana value 6 or more cost
less until the end of your next turn.IIW: mana from deserts matter.
- Gain 1 life for each nontoken colorless creature you control.
void_nothing wrote: ↑1 month agoVotes: Ink-Treader, AntGamerG0D
Become the Fallen
Sorcery (R)
Destroy all planeswalkers your opponents control. When you do, choose one -
• Put target planeswalker card from a graveyard onto the battlefield under your control.
• You gain 2 life for each card in target opponent's graveyard.
• Target opponent loses 1 life for each artifact, creature, enchantment, and land they control, then sacrifices an artifact, a creature, an enchantment, and a land.
IIW: ___, Lord/Lady of ___