New Challenge Every Day - March 29th: {W}{U}{B}{R} commander that doesn't care about artifacts

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void_nothing
Look On My Sash...
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Post by void_nothing » 1 month ago

Today's Challenge: WUBR commander that doesn't care about artifacts

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 63 (+3)
shullz 57
void_nothing 55 (+0)
OneAndOnly 55 (+0)
Komandon 39 (+3)
YoTed 31 (+1)
KB52665 30 (+5)
TessaMTG 29
Dedede3669 28
LandellXil0cent 22
Ink-Treader 16
.::Note of the Day::.

.::Yesterday's Submissions::.

Battles with intrinsic abilities
KB52665 wrote:
1 month ago
Votes: Komandon, netn10

Battle of Bloody Snows 3{r/g}{r/g}{r/g}
Snow Battle — Siege (M)
Nontoken creatures enter the battlefield tapped and attacking. They don't untap during their controllers' next untap step.
Surrender 1{r/g}ss (You may cast this card transformed for 1{r/g}ss. If you do, it enters the battlefield under target opponent's control.)
5
///////
Red Winter
({r/g}) Snow Enchantment
When Red Winter enters the battlefield, draw a card.
Whenever a creature becomes untapped, it deals 1 damage to its controller.

IIW: Disturb (the Innistrad mechanic)
LandellXil0cent wrote:
1 month ago
Votes: YoTed, KB52665

Other Idea
SPOILER
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Garrison Clash
Battle - Guild
(A Guild battle enters the battlefield under your control, when it enters the battlefield choose two colors. When the last event counter is removed, transform this battle.)
When Garrison Clash enters the battlefield, create two 1/1 red and white Soldier creature tokens with haste.
Whenever you cast a spell that is both of the chosen colors, remove an event counter from it.
{4}
/ / / / / / / / / / /
Boros Officer
Creature - Minotaur Warrior
Menace, Mentor
5/4
Aqueduct Skirmish
Battle - Guild
(A Guild battle enters the battlefield under your control, when it enters the battlefield choose two colors. When the last event counter is removed, transform this battle.)
When Aqueduct Skirmish enters the battlefield, create a 1/1 black Assassin creature token with "This creature can't be blocked".
Whenever you cast a spell that is both of the chosen colors, remove an event counter from it.
{4}
/ / / / / / / / / / /
Dimir Territory
Land
: Add
: Create a 1/1 black Assassin creature token with "This creature can't be blocked". Surveil 1.

IIW: A three-mana creature with flying
YoTed wrote:
1 month ago
Vote: Netn10, KB52665



IiW: Microorganisms.
OneAndOnly wrote:
1 month ago
Votes: Komandon, KB52665
.
Battle of Skerr Hill - 1RbW
Battle {R}
Whenever a creature is dealt lethal combat damage, exile it. Its controller gains life equal to its toughness.
If the last counter would be removed from Battle of Skerr Hill, exile it, then put it onto the battlefield transformed instead.
4
///
Battle of Skerr Valley
Battle
Whenever a creature is dealt damage, destroy it. If that damage was combat damage, it's controller may return another creature card with lower mana value from their graveyard to the battlefield with a finality counter on it.
If the last counter would be removed from Battle of Skerr Valley, exile it, then put it onto the battlefield transformed instead.
4
netn10 wrote:
1 month ago
Votes: KB52665, Komandon

Siege of the Houses WBG
Battle - Siege (Rare)
Creatures you control can't attack or block and they have "T: Put a +1/+1 counter on this creature, and remove a defense counter from Siege of the Houses. Each opponent loses 1 life and you gain 1 life. Activate this ability only as a sorcery."
{7}
///
Abzan Reign Supreme
(WBG) Sorcery (Rare)
Put a +1/+1 counter on each creature you control. For each creature you control, each opponent loses 1 life and you gain 1 life.
"The walls are torn off. Let the assimilation begin."
- Rataka of the Endurance

IIW: Mono green or mono black prowess
void_nothing wrote:
1 month ago
Votes: KB52665, netn10

Whispering in Svogthos 1G
Battle - Dissension (R)
Dissent BBBB (As a Dissension enters, choose an opponent to protect it. You and others can attack it. After your draw step and when you defeat this Dissension, you may cast it transformed for its dissent cost plus 2 for each defense counter.)
At the beginning of your upkeep, you gain 1 life.
4
///
Devkarin Lich
Enchantment (R)
At the beginning of your upkeep, you lose 3 life and exile three cards from your graveyard.
Pay 1 life: Draw a card.
As long as you have ten or more cards in your graveyard, you can't lose the game.

IIW: ___, ___ Golem (legendaries)
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Viperousrook
Posts: 436
Joined: 1 month ago
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Post by Viperousrook » 1 month ago

Votes: KB52665 netn10



Tyravor, Aberrant Avenger {2}{W}{U}{B}{R}
Legendary Creature — Zombie God
Lifelink, Deathtouch
When Tyravor, Aberrant Avenger enters the battlefield search your library for up to five differently named zombies
Other Zombies you control get +1/+1 and Lifelink
Whenever a Creature an opponent controls dies draw a card
Whenever a Zombie you control dies Tyravor, Aberrant Avenger deals 2 damage to any target
I've waited a lifetime to avenge my death I do not intend to wait another. — Tyravor, Aberrant Avenger

IIW: {B}{R}{G} Dragon Token theme card

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shullz
Posts: 1021
Joined: 6 months ago
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Post by shullz » 1 month ago

Votes: void_nothing, YoTed



IIW: French Vanilla
(Too much text on all of these cards 😑)

KB52665
Posts: 279
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Contact:

Post by KB52665 » 1 month ago

Votes: LandellXil0cent, voidnothing

The Will of Imkar wubr
Legendary Sorcery (M)
As this spell resolves, destroy target creature, then put The Will of Imkar onto the battlefield face down tapped and attacking as a copy of the destroyed creature, except its name is Imkar, it's legendary in addition to its other types and supertypes, and it has protection from creatures. Exile it at at end of turn.
The Will of Imkar can be your commander.

IIW: Devotion
Last edited by KB52665 1 month ago, edited 2 times in total.

YoTed
Posts: 3077
Joined: 6 months ago
Pronoun: Unlisted

Post by YoTed » 1 month ago

Vote: LandellXil0cent, Void_Nothing



IIW: Elementals

netn10
Posts: 4002
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 1 month ago

Votes: LandellXil0cent, KB52665

Prodigy of Unfathomable Titans WUBR
Legendary Creature - Eldrazi (Mythic)
Devoid
Creatures you don't control with mana value 3 or less can't attack or block, and they lose all abilities.
Creatures you control with mana value 4 or more have double strike and "Whenever this creature deals combat damage to a player, draw a card and that player discards a card.
2/2

IIW: Eldrazi

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OneAndOnly
Posts: 2356
Joined: 4 years ago
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Post by OneAndOnly » 1 month ago

Votes: netn10, LandellXil0cent
.
Shurreth of the Countless Journeys - WURB
Legendary Creature - Elf Wizard. {M}
W, T: Exile target creature. Its controller returns it to the battlefield as a 1/1 Cleric.
U, T: Target creature becomes an Illusion. Whenever it is targeted this turn, return it to its owner's hand.
B, T: Target creature's controller sacrifices it, then returns it to the battlefield as a black Zombie.
R, T Target creature becomes a Braggart and must attack this turn if able.
4/5

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 1 month ago

Votes: KB52665, netn10

Vhalynd, Omnimortal 2WUBR
Legendary Creature - Nightmare Cleric (M)
Menace, prowess, hexproof from mana value 4 or less
Landfall - Whenever a land enters the battlefield under your control, choose up to one target enchantment card in your graveyard if that land is a Plains. The same is true for instant and Island, planeswalker and Swamp, and sorcery and Mountain. Cast those cards without paying their mana costs, except exile them if they would be put into a graveyard as they resolve.
5/5

IIW: Antelopes
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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