Henlock wrote: ↑1 month ago
Hallgate of the Fallen 1w
Creature - Wall (u)
Defender
When Hallgate of the Fallen enters the battlefield,, you may return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It is a Spirit in addition to its types.
0/3
"Hallgate" and "Hellgate" look awfully similiar, so I had to take double take. But that's my only nitpick. This is
Unearth,
more to cast, but can be flickered; no cycling and can't return the same creature over and over barring
shenanigas, but gives you a blocker. I like it overall.
AnotherAlias wrote: ↑1 month ago
Internal Organ-ized
Sorcery (Un-Mythic)
Return all Zombie creature cards from your graveyard to the battlefield in a stack. Order the stack alphabetically with "A" at the top. Whenever that stack would leave the battlefield, exile the top card of it instead. That stack gains "
: Sacrifice this stack."
(Only the top card of a stack is counted at any time.)
Accursed Centaur and
Acererak the Archlich is a simple combo that may not be even that effective - I recall Acererak mostly as an infinite venturing to dungeons other then Tomb of Annihilation with
Aluren - but it hints at some possible ideas. But this is an un-card! I probably shouldn't fret about powerlevel here, so the above combo potential is mostly net positive. The whole package seems like a gimmick or a joke, while still allowing for the interesting cards' interactions that are Magic's strength.
OneAndOnly wrote: ↑1 month ago
Inveigle the Underlord --
BBB
Sorcery {R}
Return target creature or planeswalker in your graveyard to the battlefield with two time counters on it. It becomes an enchantment with vanishing in additional to its other card types and abilities. Treat other counters on it as time counters in addition to their other types.
Menelaia's sweet melodies pleased Erebos, and allowed her love Pero to slip past back to the world of the living.
Had to look up that word. This looks fine, with the most interesting part being the "treat other counters on it as time counters". I tried to find some cute synergies for this.
The War Doctor with
Clara Oswald on black looks interesting, even if they could have problems to get three
. There could be some other interesting interactions with other cards from that set. Beyond UB, Hydras look promising as a bunch of cards, that could take advantage of this seemingly trinket text. And obviously the planswalker part of the reanimation ties into this part, with their loyalty counters being treated as time counters as well.
KB52665 wrote: ↑1 month ago
Sarcophagus Salesman 1b
Creature — Zombie Citizen (C)
,
: Put a coin counter on up to one tapped creature an opponent controls.
Whenever a creature dies, if it had any coin counters on it, return it to the battlefield tapped under your control.
"Buy one, get one free. Get 'em while they're hot!"
0/1
Unhallowed Pact and its variants seem like the cards that are a proper comparison. This is more restricted, but repeatable. If you kill Salesman the coin counters do nothing and creature removal is more widespread then enchantment's one. But I still think this does a lot for a common. Also, since the triggered ability is worded the way it is, players will get confused if they both have a Salesman on the battlefield. Same goes for
Athreos, Shroud-Veiled on the opposing side.
shullz wrote: ↑1 month ago
Cornelia, Deadwood Cultivator
Legendary Creature — Dryad (Rare)
Plants you control have "
: Add
."
,
: Return target creature card from a graveyard to the battlefield under your control. It's a green Plant in addition to its other colors and types and it gains defender and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Blooming life where dreams were left to wither.
Why not finality counter? And furthermore no power/toughness. It's nice, with lord ability that works on its own, but could be made even more relevant in the right deck. You probably want to reanimate utility creatures more, so there could be little incentive to target opponents' graveyards, but between being a mana dork and
other options even plantified beaters could be useful.
Raptorchan wrote: ↑1 month ago
Retell 3w
Sorcery (R)
Return target enchantment card from your graveyard to the battlefield. If that enchantment is a Saga, it gains read ahead.
It was a complex and wholesome story about noble swordsmen and their art, but listeners kept asking to jump straight to chapter XVI.
I wonder if this could be uncommon. Compare
Repair and Recharge. The read ahead is the main draw here, but for most Sagas is actually quite tame. Otherwise nice and clean.
Komandon wrote: ↑1 month ago
Meadow of Renewal
Land — Forest (uncommon)
Meadow of Renewal enters the battlefield tapped unless you control another Forest.
T: Add
g.
1, Sacrifice Meadow of Renewal: Return up to two lands cards from your graveyard to the battlefield tapped. For each Forest returned in this way, gain 1 life.
It is interesting that this can pay for its own ability if needed, so the second ability is more accessible then you may expect on land. The whole package in itself might be too accessible, since you don't need to have any other Forest in your deck to use the sacrifice ability - no
- but as many land cycles and artifacts shown us, some rather basic things that can be done sometimes are colorless.
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