Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
And today I'm even later than yesterday... I'm currently writing MCC judgments and they took my attention a bit too much, as I didn't realize it was already past 1 am here in Italy. I took a pause to post this. You will get to know Mirka today, but I will introduce her to you later because I want to finish writing those judgments first.
EDIT - Ok, now that I'm done I can tell you all about Mirka and then head straight to bed.
Mirka is a female Elf, and technically the oldest member of the group, even though she's more or less the same age as the other ones for elvish standards. On Vukanat, elves can easily live a couple centuries, but most of all they are divided in two very distinct and opposite factions, called the Orthodox ( ) and the Heretics ( ). Mirka belongs to the former, but has met some Heretics in her life, and that's key to the ending of the main plot of the one novel that I've already written. The two factions both care about nature and how to reconnect with it, but they have opposite ideals about that: the Orthodox believe that we should keep our emotions and impulses under control to achieve that goal, while the Heretics believe the exact opposite: that we should embrace our emotions and impulses because that's exactly how nature made us. Orthodox elves are cold and distant, Heretic elves are welcoming and warm. Very few elves live in the big cities of the plane, they are the one race that prefers to live outside the cities, in the wilderness. Orthodox elves live in organized villages made of huts disposed in a regular way, usually in the forests along the course of a river. Mirka lives in one such village, named Tulijak, not far from the city where all the others in the group live. Heretics instead live in natural hideouts like caves and such, tending to live all together and share things and feelings with each other. Mirka is a scout, who explored a lot of different places and met a lot of different people in her life. Relevant to the story, once she met a group of Heretics while visiting another elvish village in one of her trips, and they taught her one of their Heretic spells who channel emotions, in this case specifically rage, called the Ragespell. In Orthodox villages though even just knowing one Heretic spell of having personal relationships with a Heretic is enough to get you expelled from the village, and that's the last thing Mirka wants, as she has all of her family and most of all her lifelong boyfriend in Tulijak, so to avoid that she decides to keep her knowledge of the Ragespell as a secret. Also relevant to the story, she knew Kim while Kim was in the equivalent of a European university or an American college (yes, I know they're different, and that's my main and only issue with Strixhaven, which is too close to American colleges in my opinion, I just mean the highest possible level of study), when one of Kim's professors took his class to visit Tulijak as part of his course. Mirka had been designated by the village chief (which in Orthodox villages is always the oldest elf living in the village) to be the guide for Kim's class's visit to their village, and that's how they first met and then became friends. Again relevant to the story is that Mirka learned a lot of healing magic from different people during her scouting missions. That's why Kim chooses her as the party's healer even though that's not technically her primary job. How does it all connect at the end of the story? I'll put it in spoiler tags just to be sure, who knows, maybe someday you will become one of the very few people in the whole world to have access to my story...
Main plot's ending
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Mirka teaches the Ragespell to Kim during the final battle, making him promise to keep both the spell itself and the fact that she knows it as a secret. Then Kim defeats the antagonist by casting the Ragespell against him with the help of his own former worst enemy, now a friend: Drago, who you've already met. Kim and Drago begin the story as worst enemies and end it being friends. Not best friends, but still friends. There is a specific event that causes that to happen at about halfway of the story.
DCC Scroreboard
netn10 21 (+2)
Rithaniel 20 (+2)
RattingRots 16 (+2)
bravelion83 14 (+2)
OneAndOnly 13
marioguy3 8 (+4)
void_nothing 6
archemedesx 5
KB52665 4
MonoRedMage 4 (+4)
Rithaniel 20 (+2)
RattingRots 16 (+2)
bravelion83 14 (+2)
OneAndOnly 13
marioguy3 8 (+4)
void_nothing 6
archemedesx 5
KB52665 4
MonoRedMage 4 (+4)
bravelion83 wrote: ↑3 months agoVotes: Rithaniel, MonoRedMage
Ratka's Diffidence
Instant (U)
Counter target noncreature spell. If that spell is countered this way, you may pay life equal to half that spell's mana value, rounded down. If you do, draw that many cards.
"You shouldn't distrust information just because your source isn't exactly legal. You know what you can't trust instead? The mainstream. Never believe what the system tells you. Always remember that official sources will only tell you what they want you to believe, not what's true."
OneAndOnly wrote: ↑3 months agoVotes: netn10, marioguy3
.
City Mortician --
Creature - Human Citizen {U}
If a creature you control would die, sacrifice it instead.
Put target creature card in a graveyard on the bottom of its owner's library.
"I've seen knife-wounds, burn marks, bite marks, gouges, concussions, scrapes, and fungal infestations -- but I yain't never seen nothin' like that before!"
1/4
RattingRots wrote: ↑3 months agoMonoRedMage, Rithaniel
Go Berserk
Sorcery (U)
Kicker
Target creature gets +2/+0 and gains haste until end of turn.
If ~ was kicked, untap that creature the next time it attacks this turn and there is an additional combat phase after this phase.
Rithaniel wrote: ↑3 months agoVotes: bravelion83, marioguy3
Icy Depths
Snow Land R
Icy Depths enters the battlefield tapped.
: Add .
, Sacrifice another snow land: Until end of turn, Icy Depths becomes an 8/8 blue Leviathan creature with hexproof and trample. It's still a snow land.
"As I sank deeper into that inky, icy darkness, I felt, rather than saw, its motions."
—Yeng, Cultist of the Cold