Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Coming up on the end of the month quickly.
DCC Scoreboard
RattingRots 86 (+3)
wizyard 85
void_nothing 68 (+1)
Rithaniel 63 (+6)
bravelion83 57 (+3)
OneAndOnly 49 (+1)
netn10 46 (+3)
Caspernicus 41
marioguy3 27 (+1)
archemediesx 2
wizyard 85
void_nothing 68 (+1)
Rithaniel 63 (+6)
bravelion83 57 (+3)
OneAndOnly 49 (+1)
netn10 46 (+3)
Caspernicus 41
marioguy3 27 (+1)
archemediesx 2
netn10 wrote: ↑2 months agoVotes: void_nothing (the candy creatures were the best aspect in the last Eldraine imo), RattingRots (I really like this mechanic and the tension it creates)
Vanguard of the Behemoths
Creature - Human Druid Soldier (Rare)
You may look at the top card of your library any time.
You may cast the top card of your library if it's a creature card with power 5 or more. A spell cast this way cost , or less to cast.
Sacrifice Vanguard of the Behemoths: Creatures you control with power 5 or more gains indestructible until end of turn.
2/1
RattingRots wrote: ↑2 months agobravelion83, rithaniel
Engineered Elite
Creature - Mutant Soldier (C)
Test Subject (When this permanent enters the battlefield, you may sacrifice a token and put a test counter on it. If you don't, create a clue token.)
Whenever you attack, you may remove a test counter from ~. If you do put two +1/+1 counters on target attacking creature. It gains flying until end of turn..
2/2
bravelion83 wrote: ↑2 months agoYou're not alone. I did it yesterday to prepare something that you all will start to see in a few days, as my March MCC begins. It took me a whole month, and it was the final rush. I've managed to do it, but I went to sleep very late... in fact, now it's 7 pm here in Italy and I awoke something like 3 hours ago...
Votes: netn10, Rithaniel
Act of Violence
Sorcery (U)
Choose one —
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
• Suspect up to one target creature you control and up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Entwine—Collect evidence 6. (Choose both if you exile cards with total mana value 6 or greater from your graveyard.)
OneAndOnly wrote: ↑2 months agoVotes: bravelion83, RattingRots
.
Erzsma the Scribe --
Legendary Creature - Scholar {M}
At the beginning of the game, if Erzsma is your commander, choose a card name. You may include that card in your deck regardless of color identity. You may spend mana as though it were mana of any color to pay its costs.
or , Exile Erszma: Copy target spell if it has the name you chose.
3/2
Rithaniel wrote: ↑2 months agoVotes: netn10, OneAndOnly
Valorform
Sorcery R
Create a token that's a copy of target creature. It gains haste. Put two +1/+1 counters on it if was spent to cast this spell. Put a vigilance counter and a lifelink counter on it if was spent to cast this spell. Sacrifice it at the beginning of your next upkeep unless was spent to cast this spell
void_nothing wrote: ↑2 months agoVotes: bravelion83, Rithaniel
Chilling Hallucination
Creature - Nightmare (R)
Flash
When Chilling Hallucination enters the battlefield, tap up to two target creatures. Put a stun counter on each creature tapped this way.
, Mill four cards: Chilling Hallucination gains hexproof and can't be blocked this turn. Activate only once per turn.
4/3