.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
shullz 60 (+5)
Ink-Treader 53 (+4)
void_nothing 50 (+4)
OneAndOnly 44 (+1)
Rithaniel 42
Komandon 38 (+1)
Caspernicus 35
KB52665 33
AnotherAlias 18
YoTed 16 (+1)
somedue1019 13
Dedede3669 11 (+0)
TessaMTG 7
LandellXil0cent 7 (+0)
.::Yesterday's Submissions::.
Bestow or reconfigure
shullz wrote: ↑2 months agoVotes: void_nothing, Ink-Treader
Loss
Enchantment Creature — Incarnation (R)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Loss gets +X/+X, where X is the number of cards in your graveyard.
Enchanted creature gets -3/-3.
At the beginning of your upkeep, if Loss is in your graveyard, mill a card.
-3/-3
IIW: Turn a scary/morbid card into a cute/wholesome card or vice versa.
Dedede3669 wrote: ↑2 months agoVotes: netn10, Ink-Treader
Steelblade Pierceshark
Artifact Creature - Equipment Shark (R)
Flying
Equipped creature gains flying and "Whenever you cast a noncreature spell, create X food tokens, where X is that spells mana value."
Reconfigure
2/4
When the seas of Ikoria and Theros came into contact with one another, strange things happened.
IIW: Multicolor VehiclesSPOILERShowHide
Ink-Treader wrote: ↑2 months agoVote: netn10, void_nothing
Surging Plasm
Enchantment Creature - Ooze (U)
Bestow
At the beginning of your upkeep, put a +1/+1 counter on Surging Plasm and enchanted creature.
When the number of +1/+1 counters on enchanted creature is greater than or equal to its base toughness, its controller sacrifices it.
1/1
IIW: A land that could be part of a cycle
OneAndOnly wrote: ↑2 months agoVotes: Ink-Treader, shullz
.
Exoskeleton Insert --
Artifact Creature - Equipment Construct
Whenever Exoskeleton Insert equips a creature, put a regimen counter on Exoskeleton Insert and that creature.
Creatures with regimen counters get +1/+1 and have haste and vigilance.
As long as Exoskeleton Insert has three or more regimen counters, it has base power and toughness 5/5 and has menace, doublestrike, and trample.
Reconfigure
1/1
.
Next: 0-mana Auras
netn10 wrote: ↑2 months agoVotes: void_nothing, YoTed
Brokers Familiar
Artifact Creature - Equipment Demon Dog (Rare)
Whenever Brokers Familiar or equipped creature attacks, put a shield counter on it.
Equipped creature gets +1/+1 for each shield counter on Brokers Familiar.
Reconfigure
2/1
IIW: 2/1 for .
KB52665 wrote: ↑2 months agoVotes: Shullz, Komandon
Mini-Con Air Defense
Artifact Creature — Equipment Robot (M)
Flying, myriad
Reconfigure
When Mini-Con Air Defense becomes attached to a creature, transform Mini-Con Air Defense.
3/3
/////
The Star Saber
( ) Legendary Artifact — Equipment
Equipped creature has first strike, vigilance, and "Whenever this creature attacks, exile target creature defending player controls. This creature gets +X/+0 until end of turn, where X is the exiled creature's power."
At the beginning of the next end step, if The Star Saber is not attached to a creature, transform The Star Saber.
IIW: Commodore Guff before he was a Planeswalker.
void_nothing wrote: ↑2 months agoVotes: shullz, Ink-Treader
Athreos's Goldtower
Enchantment Creature - Giraffe (R)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +5/+1.
Whenever Athreos's Goldtower or enchanted creature attacks, blocks, or dies, create a number of Gold tokens equal to its toughness.
5/1
IIW: Temporary flying