Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I'm all stopped-up tonight. Gotta make sure I'm not sick again.
@wizyard - Pinging you to let you know that OneAndOnly's card was missing when you posted your votes, in case that info changes your votes.
DCC Scoreboard
RattingRots 58 (+2)
wizyard 52 (+2)
void_nothing 49 (+4)
Rithaniel 47 (+2)
OneAndOnly 44 (+4)
bravelion83 40 (+1)
netn10 38 (+2)
Caspernicus 35 (+2)
marioguy3 23 (+4)
archemediesx 2
wizyard 52 (+2)
void_nothing 49 (+4)
Rithaniel 47 (+2)
OneAndOnly 44 (+4)
bravelion83 40 (+1)
netn10 38 (+2)
Caspernicus 35 (+2)
marioguy3 23 (+4)
archemediesx 2
OneAndOnly wrote: ↑2 months agoVotes: Rithaniel, netn10
.
Scarg Mire Cloak
Artifact Land - Equipment {R}
: Add . Activate this ability only if a creature died this turn.
Equipped creature gets +2/+2 and has lifelink and deathtouch as long as a creature died this turn.
Reconfigure
Caspernicus wrote: ↑2 months agoVotes: marioguy3, void_nothing
Mark of Preservation
Enchantment — Aura Rune (C)
Enchant noncreature permanent
As long as enchanted permanent is an Aura or Equipment, it has totem armor. (If enchanted or equipped permanent would be destroyed, instead remove all damage marked on it and destroy the Aura or Equipment.)
When enchanted permanent is destroyed, return Mark of Preservation to its owner's hand.
bravelion83 wrote: ↑2 months agoWhat are the chances to be the ONLY player NOT involved in that tie? Anyway, I can't remember another six-way tie either.
Votes: OneAndOnly, Caspernicus (very clever use of prototype and ETB effects, it reminds me of evoke, that might be one of my favorite mechanics ever)
HMs: wizyard, RattingRots
Troop Assault
Sorcery (R)
Troop Assault deals damage equal to X plus the number of creatures you control to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
"Everybody! That's our target! Ignore all other enemies, we'll take care of them later. Got it? Alright, attack... NOW!"
—Centurion Quiren
void_nothing wrote: ↑2 months agoVotes: netn10, RattingRots
Hidden Rites
Sorcery (R)
It becomes night. Each player sacrifices one, two, or three permanents. You draw a card if you sacrificed two or more permanents this way, plus an additional card for each opponent who sacrificed two or fewer permanents. You create a 5/5 black Demon creature token with flying if you sacrificed three or more permanents this way, plus an additional one of those tokens for each opponent who sacrificed one or fewer permanents.
Flashback
RattingRots wrote: ↑2 months agoOneAndOnly, void_nothing
Altar of the Cursed
Artifact (R)
Delve
Only black cards may be used to delve ~.
At the beginning of each player's upkeep, that player sacrifices a nonland permanent.