Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Alright, I'm actually awake while posting this thread. Hopefully that means I didn't miss anything,
DCC Scoreboard
RattingRots 59 (+1)
wizyard 59 (+7)
void_nothing 51 (+2)
Rithaniel 50 (+3)
OneAndOnly 44
bravelion83 41 (+1)
netn10 40 (+2)
Caspernicus 39 (+4)
marioguy3 23
archemediesx 2
wizyard 59 (+7)
void_nothing 51 (+2)
Rithaniel 50 (+3)
OneAndOnly 44
bravelion83 41 (+1)
netn10 40 (+2)
Caspernicus 39 (+4)
marioguy3 23
archemediesx 2
wizyard wrote: ↑2 months agoCaspernicus, netn10
Hot Shot
Sorcery (C)
Hot Shot deals 2 damage to any target.
Reload 3 (Exile this spell with three time counters on it. At the beginning of your upkeep, remove a time counter from this card if it's exiled. Then if it has no time counters on it, return to its owner's hand.)
void_nothing wrote: ↑2 months agoVotes: wizyard, bravelion83
Lamprey Spirit
Creature - Nightmare Spirit (U)
As Lamprey Spirit enters the battlefield, choose a color.
Lamprey Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/*
bravelion83 wrote: ↑2 months agoVotes: Rithaniel, RattingRots
Tail the Suspect
Sorcery (U)
Choose one—
• Surveil 3.
• Draw two cards.
Entwine—Collect evidence 6. (Choose both if you exile cards with total mana value 6 or greater from your graveyard.)
Never take your eyes off him or you might not see which house he enters in.
netn10 wrote: ↑2 months agoVotes: Rithaniel, void_nothing
Beat
Instant (Uncommon)
Destroy target artifact.
Flashback . Any player may pay this cost but only during their turn.
/// For (When you cast one side, target opponent may cast the other side by paying any color of mana for it) ///
Beat
Instant (Uncommon)
Destroy target artifact.
Flashback . Any player may pay this cost but only during their turn.
RattingRots wrote: ↑2 months agonetn10, Rithaniel
HM: wizyard
Aether Moldling
Artifact Creature - Golem (R)
Imprint--As ~ enters the battlefield, exile up to one card from your hand.
Whenever a player casts a spell that shares a color with the imprinted card, counter that spell unless its controller pays .
3/3
Rithaniel wrote: ↑2 months agoVotes: wizyard, Caspernicus
Call the Executioners
Sorcery R
Create four 1/1 white Soldier creature tokens with vigilance. You may replace one of those tokens with a 2/1 blue Soldier creature token with "This creature can't be blocked" if was spent to cast this spell. You may replace one of those tokens with a 3/1 black creature token with "This creature can't block" if was spent to cast this spell. You may replace one of those tokens with a 2/1 red Soldier creature token with first strike if was spent to cast this spell.
OneAndOnly wrote: ↑2 months agoVotes: wizyard, Caspernicus
,
Malk Hill Raiment
Artifact Land - Equipment
: Add . Activate this ability only if you gained life this turn.
Equipped creature gets +2/+2 and has first strike and vigilance as long as you gained life this turn.
Reconfigure
Caspernicus wrote: ↑2 months agoVotes: wizyard, void_nothing
Divine Hurricane
Sorcery (R)
Surge , kicker
Destroy target creature with flying. Then, if Divine Hurricane's surge cost was paid, return target artifact or enchantment to its owner's hand. If Divine Hurricane was kicked, instead destroy all creatures, then if Divine Hurricane's surge cost was paid, destroy all artifacts and enchantments.