The DCC - February 18th, 2024

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Rithaniel
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Post by Rithaniel » 3 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Today I did nothing all day. Sometimes you need days like that, but they also tend to eat up your weekend.



DCC Scoreboard



wizyard 50 (+1)
RattingRots 50 (+3)
void_nothing 37 (+1)
Rithaniel 36 (+1)
OneAndOnly 33 (+2)
bravelion83 32 (+3)
netn10 31 (+1)
Caspernicus 28 (+6)
marioguy3 19
archemediesx 2




OneAndOnly wrote:
3 months ago
Votes: RattingRots, Caspernicus
.
"Tiny" Hobbs, Pugnacious Pugilist -- 1RR
Legendary Creature - Ogre Warrior {R}
Whenever "Tiny" Hobbs blocks or becomes blocked by a creature with greater power, "Tiny" Hobbs gains doublestrike and trample until the end of turn.
3/3
netn10 wrote:
3 months ago
Votes: RattingRots, Caspernicus

False Lead U
Artifact - Clue (Common)
Disguise 2
When False Lead dies, if it was face-down, draw two cards.
2, Sacrifice False Lead: Draw a card.
bravelion83 wrote:
3 months ago
Votes: RattingRots, Caspernicus

Run to Safety 1W
Instant (C)
Return target creature you control to its owner's hand.
Draw a card.
Not even your home is a safe place on Innistrad, but it's still the safest place you could find.
Caspernicus wrote:
3 months ago
Votes: OneAndOnly, bravelion83

Jarad vod Savo, Guildleader 2bg
Legendary Creature — Elf Shaman (M)
When Jarad vod Savo, Guildleader enters the battlefield, put a +1/+1 counter on up to two target creatures.
, Remove X counters from among permanents you control: Choose one—
•Target creature gets -X/-X until end of turn.
•Return target creature card with toughness X or less from a graveyard to the battlefield under its owner's control.
•Mill twice X cards.
RattingRots wrote:
3 months ago
OneAndOnly, void_nothing

Draw on the Guardians (2/W)(2/W)(2/W)
Instant (R)
Only white cards may be used to delve ~.
Exile target nonland permanent. Its controller gains life equal to its mana value.
archemediesx wrote:
3 months ago
Votes: bravelion83, Caspernicus
Rithaniel wrote:
3 months ago
Votes: netn10, bravelion83

Oyna and Rootbeard, Tricksters
Legendary Creature - Faerie Treefolk Spellshaper R
, , Discard a card: Create a black Faerie kindred enchantment token named "Bitterblossom" with "At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying."
, , Discard a card: Create a green Treefolk Aura kindred enchantment token named "Lignify" with enchant creature and "Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities." Attach it to target creature.
5/5
void_nothing wrote:
3 months ago
Votes: wizyard, Rithaniel

Collector's Wish 2W
Sorcery (R)
You may reveal a card with one or more subtypes you own from outside the game and put it into your hand. Exile Collector's Wish.
They wished for rarities, but not the foresight to lock them away.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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OneAndOnly
Posts: 2371
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Post by OneAndOnly » 3 months ago

Votes: bravelion83, void_nothing
.
General Krom Torridge -- 2RR
Legendary Creature - Human Soldier {R}
Double strike
When General Krom Torridge enters the battlefield, you may choose a battle you are not protecting. General Krom Torridge gets +1/+1 for each remaining defense of that battle.
3/3

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bravelion83
Back to fighting monsters
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Location: Florence, Italy

Post by bravelion83 » 3 months ago

Votes: Rithaniel, void_nothing
RattingRots
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Don't forget to give the card itself delve!
Caspernicus
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Don't forget to give the card itself power and toughness!
netn10
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netn10 wrote: When False Lead dies, if it was face-down, draw two cards.
This ability doesn't work as probably intended. Currently, "dies" is only for creatures and planeswalkers, even if I agree with you that it should be used with any permanent. But that's not the problem. What doesn't make this work is the fact that a leaves-the-battlefield triggered ability, such as a death trigger like this, looks back in time to determine whether it should trigger, and when it looks back in time it sees a face-down creature with no abilities, including this one, so it doesn't see the ability being there on the face-doen permanent as it last was on the battlefield, so it doesn't trigger at all, regardless of the intervening if clause. To have this ability work as intended you need something that doesn't look back in time, like "from anywhere". If you write it like this:
When False Lead is put into your graveyard from anywhere, if it was face-down, draw two cards.
then it can trigger (depending on whether the intervening if is true or not), because "from anywhere" specifically doesn't look back in time despite still being a leaves-the-battlefield triggered ability. It's not functionally identical (for example it would theoretically count milling as well, which the original wording doesn't) but it's the closest I can think of to a triggered ability that can work as clearly intended here. By the way, the intervening if is checking for "face down", which is a status of a permanent, and permanents exists only on the battlefield, so the intervening if is only true, allowing the ability to trigger, if it's put from the battlefield to the graveyard, not from any other zone, where the status is nonexisting and thus undefined, so the intervening if is false in that case and the ability doesn't trigger anyway. Essentially, "from anywhere", which is necessary for the ability to not look back in time and not even trigger, is not really from anywhere, but only from the battlefield, and the intervening if takes care of excluding all other possible cases. So milling would NOT actually work, and that's why I said "theoretically" above, nor would anything else but the permanent dying, as intended. You need to say "from anywhere" and let the intervening if exclude the unwanted cases. It wouldn't be intuitive at all, because "from anywhere" is not actually from anywhere, only from the battlefield, and most players wouldn't understand why it needs to say "from anywhere" to work. I think this is why they haven't done something like this yet in real Magic.

Alarming Suspicion 2B
Enchantment — Aura (U)
Enchant creature
When Alarming Suspicion enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Whenever enchanted creature deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Last edited by bravelion83 3 months ago, edited 6 times in total.
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on May 2nd 2024, including Jun 2024 in advance)
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Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (4): Mar 2015 (tied with Piar), Feb Apr 2022, Apr 2024 || Host (16): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024

marioguy3
Posts: 755
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Post by marioguy3 » 3 months ago

Votes: bravelion83, void_nothing

Home Run Pitch
Sorcery (Rare)
Home Run Pitch can't be countered.
You draw 2 cards, you lose 2 life, put two +1/+1 counters on each creature you control, return up to two creature cards from your graveyard to your hand, and Home Run Pitch deals 2 damage to any target.
The summer is hot. The sum of sun and hot equals summer.

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RattingRots
Pathological Scryer
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Post by RattingRots » 3 months ago

OneAndOnly, netn10

HM: Caspernicus (you did it again :p)

Channel the Oaks (2/g)(2/g)(2/g)
Instant (R)
Delve
Only green cards may be used to delve ~.
Put 3 +1/+1 counters on target creature.
Last edited by RattingRots 3 months ago, edited 1 time in total.
For Sale: Boots of +2 intellect. Never worn.

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archemediesx
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Post by archemediesx » 3 months ago

Votes: bravelion83, OneAndOnly
"Easy Dude. You're being very Un-Dude."

netn10
Posts: 4056
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Post by netn10 » 3 months ago

Votes: Rithaniel, bravelion83

Yeniffer's Troubled Childhood 1U
Enchantment Aura - Saga Origin (Mythic)
(As this Saga enters and after your draw step, add a lore counter. Origins stay on the battlefield instead of being sacrificed after the last chapter resolves.)
Enchant legendary creature you control
I - Tap enchanted creature and put a stun counter on it.
II - Target opponent gains control of enchanted creature. This doesn't remove Yeniffer's Troubled Childhood.
III - Gain control of enchanted creature. Put a Wizard counter on it.
III+ - Enchanted creature has vigilance, prowess for each lore counter on this Origin and has "T: Draw a card for each two lore counters on this Origin."

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Rithaniel
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Post by Rithaniel » 3 months ago

Votes: OneAndOnly, RattingRots

Pit of the Guardian
Land - Island Swamp R
(: Add or .)
Pit of the Guardian enters the battlefield tapped.
: Until end of turn, Pit of the Guardian becomes a 2/6 white Golem artifact creature with vigilance and indestructible. It's still a land.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Caspernicus
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Location: Qal Sisma, Tarkir

Post by Caspernicus » 3 months ago

Votes: Rithaniel, netn10

Egoh, the Facestealer 2ur
Legendary Planeswalker — Egoh (M)
Grandeur — Discard another card named Egoh, the Facestealer: Deal X damage to each of up to two targets, where X is Egoh, the Facestealer's loyalty.
+1 : Target creature gets -3/-0 until your next turn. Its name becomes Egoh, Faceshifted as long as it remains on the battlefield.
-1 : Reveal a creature or planeswalker card in your hand. It's name becomes Egoh, the Facestealer until end of turn.
-6 : Gain control of all permanents named Egoh, Faceshifted. Then, if there are three or more creature or planeswalker cards in your graveyard, deal 6 damage to each other creature.
3
Commanders: Zaffai, Thunder Conductor, Denethor, Ruling Steward
Pet Cards: Etali, Primal Storm, Creative Technique
When doubt does stride with iron-laden foot
and chooses take my pride in my own self,
in ragged chains drag I to hell from wealth
and broken, wear’ly slog through ashen soot.
Doubt’s trumpet sounds, that full religious toot
which howls in pompous, mocking, vibrant health
as I run far away, in fear 'f myself,
and chase away the day I end kaput.
But even in the hand of vill’nous doubt,
I know I’ll rise above in victory.
And even when I’m hit with doubter’s clout,
I have no doubt I’ll see that sun-kissed sea.
For even when some faith in me I lack,
I know — in time — I can my doubt attack.

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void_nothing
Look On My Sash...
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Post by void_nothing » 3 months ago

Votes: Caspernicus, Rithaniel

Feed on Conflict 1B
Instant (U)
Choose one -
• Attacking and blocking creatures your opponents control get -1/-1 until end of turn.
• Until end of turn, whenever a creature an opponent controls dies, you gain 2 life.
Entwine 1W
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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wizyard
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Post by wizyard » 3 months ago

void_nothing, RattingRots

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