.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
AnotherAlias 16 (+4)
void_nothing 15 (+1)
netn10 13 (+3)
somedue1019 11 (+1)
Ink-Treader 11 (+4)
Rithaniel 11 (+4)
OneAndOnly 10 (+3)
Komandon 8
Caspernicus 6 (+1)
YoTed 3 (+2)
KB52665 3
LandellXil0cent 3 (+1)
TessaMTG 1
.::Yesterday's Submissions::.
Split cards
AnotherAlias wrote: ↑4 months agoVotes: Ink-Treader, void_nothing
Way
Sorcery (U)
Look at the top four cards of your library. You may put one of them into your hand. Put the rest on the bottom of your library in any order.
//
Go
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Put target nonland permanent on top of its owner's library.
IIW: Thallid Spore Counter Shenanigans
shullz wrote: ↑4 months agoVotes: Rithaniel, AnotherAlias
Destroy/Erase
Instant (R)
Choose one or both —
• Destroy target nonartifact creature.
• Counter target creature spell.
//
Improve
Sorcery (R)
Aftermath
Put target nonartifact creature card from a graveyard onto the battlefield under your control. It becomes an artifact in addition to its other types.
After creating a card inspired by a song lyric/cover artwork yesterday, I continue in a similar vein. Today with some Meshuggah:My previous fuse version with a broken render and more microtextShowHide
.
To make reading it easier and because the card render for split cards bugged out:
Edit: That bug is fixed now.
Destroy/Erase
Sorcery (R)
Choose one —
• Destroy/Erase deals 2 damage to each non-artifact creature.
• Target creature gets -4/-4 until end of turn.
Entwine—Sacrifice a nontoken artifact. (Choose both if you pay the entwine cost.)
//
Improve
Sorcery (R)
Until end of turn, you may cast target nonartifact creature card from any graveyard. For any colored mana in its cost you may pay 2 life instead. If a spell is cast this way, it becomes an artifact in addition to its other types.
//
Fuse (You may cast one or both halves of this card from your hand.)
Programmed to appease you/We're symbols of perfection/Humanoids ruined by your laws/Destroy erase improve
Which also lends itself perfectly to a Phyrexia-themed card.
IIW: A card inspired by music (band name, album/song title, lyrics, genre etc.)
OneAndOnly wrote: ↑4 months agoVotes: netn10, InkTreader[/b]
Breakfast /// Dinner - ///
Instant / Instant
{Breakfast} Until the end of turn, Food you control have " , Sacrifice this Food: Untap target creature and put a +1/+1 counter on it.
Create a Food token.
{Dinner} Until the end of turn, Food you control have " , Sacrifice this Food: Tap target creature and put a -1/ counter on it.
Create a Fod token.
somedue1019 wrote: ↑4 months agoVotes: Rithaniel (Clever ), YoTed
HM:LandellXil0cent (Very cool design, didn't meet the prompt)
Geist
Sorcery
Create a */* Spirit creature token whose power and toughness are equal highest mana value among sorceries in your graveyard.
//
Guest
Sorcery
Each player searches their library for a sorcery card, puts it into their graveyard, and then shuffles.
Here's how "Monte" would work
IIW:Cowboys and Cowboy Accessories
Also, if anyone can think of of a user friendly reminder text for monte that would fit on that tiny-ass Fuse line, that would be much appreciated!
Komandon wrote: ↑4 months agoVotes: OneAndOnly , AnotherAlias
Cloak
Instant
Target creature gains shroud. If you target a creature you don't control, scry 2.
////
Dagger
Instant
Create a colorless Equipment artifact token named Dagger with "Equipped creature gets +1/+0 and first strike." and equip . Attach Dagger to a creature you control.
IIW: card based on an H G Wells book.
Caspernicus wrote: ↑4 months agoVotes: Rithaniel, AnotherAlias
Also, sorry Komandon! I didn't mean to take your idea, in fact I didn't even see it until after I had posted. Great minds think alike, I guess.
This
Instant (R)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
That
Instant
Choose two. You may choose the same mode more than once —
•Gain control of target creature an opponent controls.
•Return all noncreature, nonland permanents target opponent controls to their owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
IIW: Non-Eldrazi, non-artifact colorless creature
void_nothing wrote: ↑4 months agoVotes: netn10, Ink-Treader
Hue
Instant (U)
Choose any number of target creatures and a color. Untap those creatures and they get +0/+1 and become the chosen color until end of turn.
///
Cry
Instant (U)
Create two 2/2 Citizen creature tokens that are all colors.
Draw a card.
IIW: DFCs matter
LandellXil0cent wrote: ↑4 months agoVotes: Caspernicus, YoTed
Prim
Sorcery
Return two target nonland, non-enchantment permanents to their owner's hands. Scry 1.
//////////
Proper
Destroy two target creatures. Their controllers gain 2 life. You draw a card.
IIW: Low power/toughness matters
netn10 wrote: ↑4 months agoVotes: Ink-Treader, OneAndOnly
Jump
Instant (Uncommon)
Target creature gains flying until end of turn.
////
Conclusion
Sorcery (Uncommon)
Aftermath
As long as Conclusion is in your graveyard, whenever a creature deals combat damage to a player, that player investigate.
IIW: "As long as {CARD NAME} is in your graveyard"
Ink-Treader wrote: ↑4 months agoVote: netn10, Rithaniel
Perennial
Sorcery (R)
Put an indestructible counter on target permanent.
//
Perspicacity
Sorcery (R)
Until end of turn, whenever a creature you control deals combat damage to a player, surveil 1, then draw a card.
IIW: Activated abilities with no mana and no cost.
Rithaniel wrote: ↑4 months agoVotes: shullz, AnotherAlias
Destroy the Young
Instant U
Each creature that entered the battlefield this turn gets -2/-2 until end of turn.
-----
Preserve the Old
Instant U
Put a +1/+1 counter on each creature that didn't enter the battlefield this turn.
-----
Fuse (You may cast one or both halves of this card from your hand.)
IIW: A card with two of the following: Kicker, Entwine, Cleave