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I think I've finalized the major mechanics so y'all can vote for your choice of the two worst mechanics and two best mechanics then I'll eliminate the least popular two. The eliminated will compete to not be absolutely eliminated forever and I'll do 1st best for main mechanic. I'm going to explain each mechanic and core concept, as well as the important criteria to keep everything from blowing up.
Overall concept
It's like a riddle. When is a door not a door? When it's ajar. When is English not English, when it's magic. How many of you have looked at a card, read it, understood all the words in it's text, but then not understand what it does? "If you have book burning..."?
Most recently, just the second smaller name on the Godzilla cards confused the hell outta me at first glance because I had no clue why it was there and I had no frame of reference for it. "Why is Godzilla this card but also this one but they're both two different creatures...what?" I didn't know they were alternate art. I literally thought "It's two creatures I guess? Maybe it's like Partner. I wonder what the other one is. Bet it's pretty cool. Oh it's just alt art? Really?". But if you had told me before hand, "Oh it's alt art" I immediately get that.
Magic is similar in that you can look at it and go "Oh I know what target means" or "I know what Ice Cauldron does". But how many people have said, "Oh I didn't realize I couldn't target that" or "Ice Cauldron is a comprehensible card also I'm a liar.". Technically yes everyone knows target, but also plenty of us have heard, " Oh I didn't know I couldn't target my shroud creature.", or, "I didn't know I couldn't target that unless I pay 2.". Target didn't change, but it also doesn't do what it say it does. It's pedantic, but that's not the point.
Rather than make a faction based on my playstyle, instead I'll make it my think-style. I like to take an idea, flip it on its head so that the reverse is true and then try to argue from that perspective to prove a point the opposite point. Otherwise known as satire. Magic does satire already but what they haven't done is, what I'll call The Thri-Angle of the Magi, The text, the rules, and Magic itself.
So I tried to turn it on it's head. In my eyes, Magic cards typically don't really say what they say. That's not really accurate because they do. So why do I assume they do? That's how it feels. Magic feels complex. Is it? It's not. So if thats true, are there simple cards that are complex? Yes. A signpost French vanilla uncommon could have one word in it's text but still be complex because of the skill decisions involved.
What about complex cards that are simple. Ice Cauldron. You're probably thinking I'm crazy. How is Ice cauldron simple if it's nearly incomprehensible. What does Ice cauldron do? You store mana on it to cast a spell later. I don't know what Ice cauldron says and I promise I didn't look it up. But I know what it does.
What about the signpost uncommon. Well you see you take this guy early in the draft so that... and I've already picked a different card.
That's not a fair comparison. Its just a 2/2 haste. Ok 2/2 haste is ok if that's all it does but what it really does, what makes it really good, is signal a player to choose a archetype. That's not even written on the card. I'm stretching a little but I'm trying to make a distinction. Ice cauldron doesn't care about signals or draft archetypes or what your friends think of you. It just puts counter, stores mana, casts spells stored on it, and makes your friends wonder why they invited you.
So I thought well can you have a card that is simple, with no words even, that's actually complex and doesn't do what it says. Like Infinity Elemental without the reminder text. Likewise could a card like Ice cauldron, which is definitely complex and makes my eyes cross reading it, actually be simple and do what it says it does even when it very much obviously does not.
The elevator pitch. It's completely arbitrary but it's perfect for what I'm trying to do. This will all make sense below I promise.
A card is simple if it fits in an elevator pitch. It's complex if it takes a lengthy explanation. Ok so the signpost uncommon in my example doesn't fit that criteria. Right so I had to fix that. And I think I did.
What even is Magic if cards don't do what they say or aren't what they even are? I actually have an answer for that and it came from of all people Batman.
Who is the Batman? Bruce Wayne is the Batman. But Batman is not Bruce Wayne. That doesn't make any sense. It makes perfect sense.
Bruce Wayne is who Batman is, Batman is what Bruce Wayne does. Batman wasn't born but he can die and Bruce Wayne can be dead but Batman is still alive.
What's the point of all this?
At its essential, Magic is the rules and the cards. But I'd argue that the rules are Bruce Wayne, who Magic is, and the cards are Batman, what the game does. You could play a game of magic without the cards (wouldn't be fun but ou could) however you could not play a game of Magic without the rules. You play with cards. You don't play with rules. Wanna play a rule game? (That's actually how I describe Magic.) But you could! It would just be like playing dungeons and dragons where everyone flips thru rulebook and has to be that guy.
Because of the "un-logic" I've designated above, I'm able to work in a grey are that'll allow me to bend the rules but not snap them. It will all be clear soon.
It's cards vs rules, literal vs jargon, complex vs simple, so pay attention and get fancy for some nonsense because it's a brawl to see who is the Most Literal Un-Magic: The Satirizing card of them all. For no glory and a waste of time.
I gotta take a break so build some suspense yourself. Stay tuned for when I actually do what I said I was before I wrote an essay.
You're here. I'm there. This is that. You've reached The Satire Zone.
Overall concept
It's like a riddle. When is a door not a door? When it's ajar. When is English not English, when it's magic. How many of you have looked at a card, read it, understood all the words in it's text, but then not understand what it does? "If you have book burning..."?
Most recently, just the second smaller name on the Godzilla cards confused the hell outta me at first glance because I had no clue why it was there and I had no frame of reference for it. "Why is Godzilla this card but also this one but they're both two different creatures...what?" I didn't know they were alternate art. I literally thought "It's two creatures I guess? Maybe it's like Partner. I wonder what the other one is. Bet it's pretty cool. Oh it's just alt art? Really?". But if you had told me before hand, "Oh it's alt art" I immediately get that.
Magic is similar in that you can look at it and go "Oh I know what target means" or "I know what Ice Cauldron does". But how many people have said, "Oh I didn't realize I couldn't target that" or "Ice Cauldron is a comprehensible card also I'm a liar.". Technically yes everyone knows target, but also plenty of us have heard, " Oh I didn't know I couldn't target my shroud creature.", or, "I didn't know I couldn't target that unless I pay 2.". Target didn't change, but it also doesn't do what it say it does. It's pedantic, but that's not the point.
Rather than make a faction based on my playstyle, instead I'll make it my think-style. I like to take an idea, flip it on its head so that the reverse is true and then try to argue from that perspective to prove a point the opposite point. Otherwise known as satire. Magic does satire already but what they haven't done is, what I'll call The Thri-Angle of the Magi, The text, the rules, and Magic itself.
So I tried to turn it on it's head. In my eyes, Magic cards typically don't really say what they say. That's not really accurate because they do. So why do I assume they do? That's how it feels. Magic feels complex. Is it? It's not. So if thats true, are there simple cards that are complex? Yes. A signpost French vanilla uncommon could have one word in it's text but still be complex because of the skill decisions involved.
What about complex cards that are simple. Ice Cauldron. You're probably thinking I'm crazy. How is Ice cauldron simple if it's nearly incomprehensible. What does Ice cauldron do? You store mana on it to cast a spell later. I don't know what Ice cauldron says and I promise I didn't look it up. But I know what it does.
What about the signpost uncommon. Well you see you take this guy early in the draft so that... and I've already picked a different card.
That's not a fair comparison. Its just a 2/2 haste. Ok 2/2 haste is ok if that's all it does but what it really does, what makes it really good, is signal a player to choose a archetype. That's not even written on the card. I'm stretching a little but I'm trying to make a distinction. Ice cauldron doesn't care about signals or draft archetypes or what your friends think of you. It just puts counter, stores mana, casts spells stored on it, and makes your friends wonder why they invited you.
So I thought well can you have a card that is simple, with no words even, that's actually complex and doesn't do what it says. Like Infinity Elemental without the reminder text. Likewise could a card like Ice cauldron, which is definitely complex and makes my eyes cross reading it, actually be simple and do what it says it does even when it very much obviously does not.
The elevator pitch. It's completely arbitrary but it's perfect for what I'm trying to do. This will all make sense below I promise.
A card is simple if it fits in an elevator pitch. It's complex if it takes a lengthy explanation. Ok so the signpost uncommon in my example doesn't fit that criteria. Right so I had to fix that. And I think I did.
What even is Magic if cards don't do what they say or aren't what they even are? I actually have an answer for that and it came from of all people Batman.
Who is the Batman? Bruce Wayne is the Batman. But Batman is not Bruce Wayne. That doesn't make any sense. It makes perfect sense.
Bruce Wayne is who Batman is, Batman is what Bruce Wayne does. Batman wasn't born but he can die and Bruce Wayne can be dead but Batman is still alive.
What's the point of all this?
At its essential, Magic is the rules and the cards. But I'd argue that the rules are Bruce Wayne, who Magic is, and the cards are Batman, what the game does. You could play a game of magic without the cards (wouldn't be fun but ou could) however you could not play a game of Magic without the rules. You play with cards. You don't play with rules. Wanna play a rule game? (That's actually how I describe Magic.) But you could! It would just be like playing dungeons and dragons where everyone flips thru rulebook and has to be that guy.
Because of the "un-logic" I've designated above, I'm able to work in a grey are that'll allow me to bend the rules but not snap them. It will all be clear soon.
It's cards vs rules, literal vs jargon, complex vs simple, so pay attention and get fancy for some nonsense because it's a brawl to see who is the Most Literal Un-Magic: The Satirizing card of them all. For no glory and a waste of time.
I gotta take a break so build some suspense yourself. Stay tuned for when I actually do what I said I was before I wrote an essay.
You're here. I'm there. This is that. You've reached The Satire Zone.