New Challenge Every Day - January 26th: Horsemanship

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void_nothing
Look On My Sash...
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Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 months ago

Today's Challenge: Horsemanship

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 54 (+3)
Rithaniel 53 (+1)
void_nothing 51 (+6)
somedue1019 47 (+4)
Komandon 42 (+2)
JovialJovian 30
YoTed 30 (+2)
LandellXil0cent 21
Luci 20
TessaMTG 7
Raptorchan 5
AnotherAlias 3
KB52665 2
chetoos 1
.::Note of the Day::.

.::Yesterday's Submissions::.

a new dual land that would be part of a cycle for the mechanic such as the surveil ones coming from MKM
netn10 wrote:
3 months ago
Votes: Komadon, void_nothing

Walker of Unity
Artifact Land - Vehicle (Rare)
Walker of Unity enters the battlefield tapped.
T: Add G or W.
Walker of Unity's power and toughness are each equal to the number of creatures you control.
Crew 2
*/*

IIW: Non-white, non-black card with Afterlife
Luci wrote:
3 months ago
Vote: somedue1019, YoTed

IIW: Colorbent Ragavant, Yawgmoth, Murktide Regent, Primeval Titan or Esper Sentinel
TessaMTG wrote:
3 months ago
Votes: netn10, void_nothing

IIW: Esper Berserker legendary
LandellXil0cent wrote:
3 months ago
Votes: YoTed, void_nothing.

Auction House
Land (R)
As Auction House enters the battlefield, target opponent may pay . If they do, it enters the battlefield tapped.
: Add or .

IIW: Gruul Enchantments.
YoTed wrote:
3 months ago
Vote: somedude1019, void_nothing



IIW: World Enchantment
somedue1019 wrote:
3 months ago
Wow! Phenominal enteries! I honestly think all y'all deserve a point, but If have to narrow it down to just two-
Votes: Komandon, netn10

Introducing... The Gamble Lands


IIW: Cowboys and Cowboy Accessories
Komandon wrote:
3 months ago
Votes: somedue1019 , void_nothing

Withering Mire
Land — Swamp Forest (rare)
You may have Withering Mire enter the battlefield tapped. If you do it enters the battlefield with an additional 2 time counters.
Vanishing 2 (This land enters the battlefield with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
T: Add b or g.

IIW: creature support or use for four or more unrelated types. (Such as Grim Captain's Call or Throne of the Grim Captain // The Grim Captain )
Rithaniel wrote:
3 months ago
Votes: somedude1019, void_nothing

World-Spanning Canyon
Land R
World-Spanning Canyon enters the battlefield tapped.
: Add or .
When World-Spanning Canyon enters the battlefield, you may add .

IIW: Artifact Land - Desert OR Enchantment Land - Desert
void_nothing wrote:
3 months ago
Votes: Rithaniel, netn10

Twilit Clocktower
Land - Tower (U)
Twilit Clocktower enters the battlefield tapped.
T: Add W or B.
2, T: Put a time counter on target permanent or exiled card or remove one from it.

IIW: Cascade
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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AnotherAlias
Posts: 1509
Joined: 1 year ago
Pronoun: Unlisted

Post by AnotherAlias » 3 months ago

Votes: LandellXilOcent, Rithaniel

Cruel Cavalry
Creature — Human Knight (U)
Horsemanship
Whenever another creature dies, put a +1/+0 counter on Cruel Cavalry.
Whenever Cruel Cavalry deals combat damage, remove all counters from Cruel Cavalry.
2/2

IIW:

somedue1019
Posts: 246
Joined: 8 months ago
Pronoun: he / him

Post by somedue1019 » 3 months ago

Votes: LandellXil0cent, Komandon
Honorable mention: YoTed (Love the idea of drawing up an army from the land, but it really needs an ETB tapped clause, otherwise it a straight upgrade over the A/B Duals.)



IIW: Follow this link: https://www.fantasynamegenerators.com/god-names.php
The 3rd result down is your card name.

YoTed
Posts: 3208
Joined: 6 months ago
Pronoun: Unlisted

Post by YoTed » 3 months ago

Vote: TessaMTG, LandellXil0cent



IIW; Legendary Creatures from the Legends set: improve, rebalance, rework, etc

netn10
Posts: 4038
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 3 months ago

Votes: somedue1019, void_nothing

Horse With No Name 2WW
Legendary Creature - Horse (Rare)
Companion — Each creature card in your starting deck is legendary.
Horse With No Name is treated as though it doesn't have a name, except for the legend rule.
W, T: Target creature you control gets +4/+4 and gains horsemanship until end of turn. Activate this ability only as a sorcery.
4/4

IIW: Cowboys

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LandellXil0cent
Posts: 222
Joined: 1 year ago
Pronoun: he / him

Post by LandellXil0cent » 3 months ago

Votes: somedue1019, Rithaniel

Headless Horseman
Creature - Spirit Knight (U)
Horsemanship
When Headless Horseman deals combat damage to a player, target creature they control explores. Then destroy that creature if its power is 4 or greater. Otherwise put a +1/+1 counter on the Headless Horseman.
4/4

IIW: Card with "Boulevard" in its name.
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

Komandon
Posts: 1492
Joined: 1 year ago
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Post by Komandon » 3 months ago

Votes: LandellXil0cent , somedue1019

Riding Lessons 1U
Enchantment — Aura
Enchant creature
Echo — 1U
Enchanted creature has horsemanship and may attack as though it had haste.
When Riding Lessons leaves the battlefield, return enchanted creature to its owner's hand.
"A horse is dangerous at both ends and uncomfortable in the middle." — Ian Fleming

IIW: cards that have a static ability that doesn't work if it's tapped. Basically how artifacts worked originally such as why Winter Orb was errant.

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Rithaniel
Posts: 2758
Joined: 4 years ago
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Post by Rithaniel » 3 months ago

Votes: LandellXilOcent, somedude1019

Pickett, Seeker of the Setting Sun
Legendary Creature - Human Knight R
Horsemanship, vigilance
Whenever Pickett deals combat damage to a player, distribute three +1/+1 counters and/or hexproof counters among each other creature that dealt damage to that player at the same time.
: Target creature gains haste and horsemanship until end of turn.
Always when the sun was going down, he would ride off, into the ruddy sands.
2/7

IIW: Enchantment Land - Desert OR Artifact Land - Desert
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void_nothing
Look On My Sash...
Posts: 15248
Joined: 5 years ago
Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 months ago

Votes: LandellXil0cent, Rithaniel

Chunyu Qiong, the Drunkard R
Legendary Creature - Human Soldier (R)
Horsemanship, haste
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice a Soldier, then surveil 1.
2/2

IIW: "Exile all"
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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