Gods of Theros we didn't see last set
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 38 (+1)
Subject16 38 (+4)
dyd 29 (+1)
void_nothing 26 (+2)
kwanyeegor-ii 23 (+3)
netn10 22 (+1)
Mimicvat 19
Lorn Asbord Schutta 14 (+1)
Phyrexian Editor 10
FoilSquared 9
wizyard 8 (+3)
haywire 6
tempoEDH 5
chochky 2
.::Note of the Day::.Subject16 38 (+4)
dyd 29 (+1)
void_nothing 26 (+2)
kwanyeegor-ii 23 (+3)
netn10 22 (+1)
Mimicvat 19
Lorn Asbord Schutta 14 (+1)
Phyrexian Editor 10
FoilSquared 9
wizyard 8 (+3)
haywire 6
tempoEDH 5
chochky 2
That would be any of the multicolor ones barring Athreos and Klothys. Xenagos is dead but that doesn't bar him from getting a new card.
.::Yesterday's Submissions::.
Multicolor Angels
dyd wrote: ↑4 years agoVotes: wizyard, netn10
Qenel, Choir of Resurgence
Legendary Creature - Angel
Flying, undying
You may play land cards from your graveyard.
At the beginning of each end step, return to the battlefield a nonland permanent card in your graveyard that was put there from the battlefield this turn.
5/5
IIW: Hydra with a second creature type
Lorn Asbord Schutta wrote: ↑4 years agoVotes: kwanyeegor-ii; void-nothing
Noble Fisher
Creature - Angel Merfolk (R)
Flying, Vigilance
Each creature you control enters the battlefield with an additional +1/+1 counter on it as long as it entered the battlefield from exile.
Of all fishes in the Worldsea, only Merfolks dare to swim close to the Endless Surface. The bravest jump through it, returning blessed by the Fishers above.
4/4
IIW: Black First strike
netn10 wrote: ↑4 years agoVotes: Subject16, kwanyeegor-ii
Voice of the Desperate
Creature - Angel (Mythic)
Voice of the Desperate can't be countered.
Flash
Flying
Fateful hour — : If you have 5 or less life, search your library for card and put it into your hand, then shuffle your library.
6/6
IIW: Fateful hour
JovialJovian wrote: ↑4 years agowizyard, void_nothing
Skala, Angel of War
Legendary Creature - Angel Barbarian
Flying, haste
Whenever a creature you control attacks, it gets +1/+0 until end of turn and you may have it fight target creature defending player controls.
6/7
IIW: Fateful Hour
Subject16 wrote: ↑4 years agowizyard, JovialJovian
Anaila, the Lost Shepherd
Legendary Creature — Angel (Mythic)
Flying
When Anaila, the Lost Shepher enters the battlefield, discard your hand, then create that many 1/1 white Spirit creature tokens with flying.
Whenever a Spirit you control dies, you draw a card and lose 1 life.
She weeps for each soul she cannot save.
5/5
IIW: Multicolor Mutate
wizyard wrote: ↑4 years agoLorn Asbord Schutta, Subject16
Mythron, Lord of the Chorus
Legendary Creature - Angel (M)
Flying, vigilance
At the beginning of your upkeep, create a white Angel creature token that has "This creature's power and toughness is each equal to the number of Angels you control."
3/7
iiw: act of treason variant
kwanyeegor-ii wrote: ↑4 years agodyd subject16
Angel of Cold Reason
Creature--Angel (Rare)
Flying
Whenever you draw a card, target creature you control gains lifelink, deathtouch, and hexproof until end of turn
3/3
iiw Chinese zodiac animals
void_nothing wrote: ↑4 years agoVotes: Subject16, kwanyeegor-ii
Zarida, Firemane Forgemaster
Legendary Creature - Angel (M)
Flying, haste
Artifact and enchantment spells you cast cost less to cast.
Auras and Equipment you control attached to creatures you control have "Enchanted or equipped creature gets +3/+1."
Whenever a creature you control dies, Zarida deals damage to any target equal to the number of Auras and Equipment you control attached to that creature and you gain that much life.
2/6
IIW: Nonblack Demons