.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Rithaniel 50 (+3)
netn10 50 (+3)
void_nothing 43 (+0)
somedue1019 42 (+4)
Komandon 36 (+2)
JovialJovian 30
YoTed 28 (+1)
LandellXil0cent 18 (+1)
Luci 16 (+0)
TessaMTG 7
Raptorchan 5
AnotherAlias 3
KB52665 1
chetoos 1
.::Note of the Day::.netn10 50 (+3)
void_nothing 43 (+0)
somedue1019 42 (+4)
Komandon 36 (+2)
JovialJovian 30
YoTed 28 (+1)
LandellXil0cent 18 (+1)
Luci 16 (+0)
TessaMTG 7
Raptorchan 5
AnotherAlias 3
KB52665 1
chetoos 1
LandellXil0cent did not vote yesterday, so while their card can score points, their IIW can't win.
EDIT: The same is true for Komandon.
.::Yesterday's Submissions::.
A Command instant (like Cryptic Command, etc) from Ravnica, Alara, or Tarkir
somedue1019 wrote: ↑4 months agoVote: Rithaniel, Netn10
(We already got the Elder Dragon Command Cycle, so I'm assuming this is what you meant.)
IIW: Makes a token of an already printed common card.
KB52665 wrote: ↑4 months agoVotes: YoTed, Rithaniel
Firemind's Command
Instant
Choose two:
• Add or . Spend this mana only to cast an instant or sorcery spell.
• Copy target spell you control that's exactly two colors. You may choose new targets for the copy.
• Draw a card, then discard a card.
• Each player draws a card. Then for each other player that did, Firemind's Command deals 2 damage to that player.
IIW: Activated abilities with "Exile ~ from your hand."
LandellXil0cent wrote: ↑4 months agoVotes:
Jund Command
Sorcery (R)
Chose two:IIW: Detectives
- Destroy two target creatures.
- Sacrifice a creature and put two +1/+1 counters on target creature.
- Draw two cards and discard two cards.
- Create three 1/1 green Saproling creature tokens.
void_nothing wrote: ↑4 months agoVotes: netn10, Rithaniel
Amesha's Command
Instant (R)
Choose two -
• Target opponent can't cast spells this turn.
• Double target player's life total.
• Return target creature card with mana value 5 or less from your graveyard to the battlefield with an exalted counter on it. (Multiple instances of exalted trigger separately.)
• Target player shuffles their graveyard into their library, then draws two cards. (This card isn't shuffled in.)
IIW: Equipment without equip or Vehicles without crew
netn10 wrote: ↑4 months agoVotes: LandellXil0cent, somedue1019
Rithaniel, I was kinda hoping for a mono red Mirran flavored "poison makes me stronger" as a pseudo poison prevention. I still believe there's a potential there.
Duskmantle Command
Instant (Rare)
Choose two —
* Target player mill ten cards.
* Put a creature card from a graveyard onto the battlefield tapped with three stun counters on it.
* Creatures you don't control gets -6/-0 until end of turn.
* Move all counters from any number of target permanents you don't control onto target permanent you control.
IIW: Hybrid for a usually mono-color or gold cycle
Rithaniel wrote: ↑4 months agoVotes: somedude1019, Komandon
Optimistic Command
Sorcery R
Choose two—IIW: Artifact Land - Desert OR Enchantment Land - Desert
- Return up to five target cards from your graveyard to your hand.
- Draw a card for each creature you control.
- Put any number of artifacts or enchantment cards from your hand onto the battlefield.
- You have no maximum hand size for the rest of the game.
Komandon wrote: ↑4 months agoSimic Command
Instant (rare)
Choose two —
- Draw a card. You may play an additional land this turn.
- Counter target activated or triggered ability.
- Move any number of +1/+1 counters from one creature to another creature with the same controller.
IIW: a new dual land that would be part of a cycle for the mechanic such as the surveil ones coming from MKM.
- Untap all creatures you control with +1/+1 counters on them.