.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 54 (+0)
Rithaniel 56 (+3)
void_nothing 52 (+1)
somedue1019 51 (+4)
Komandon 43 (+1)
JovialJovian 30
YoTed 30 (+0)
LandellXil0cent 27 (+6)
Luci 20 (+0)
TessaMTG 8 (+1)
Raptorchan 5
AnotherAlias 3
KB52665 2
chetoos 1
.::Note of the Day::.Rithaniel 56 (+3)
void_nothing 52 (+1)
somedue1019 51 (+4)
Komandon 43 (+1)
JovialJovian 30
YoTed 30 (+0)
LandellXil0cent 27 (+6)
Luci 20 (+0)
TessaMTG 8 (+1)
Raptorchan 5
AnotherAlias 3
KB52665 2
chetoos 1
.::Yesterday's Submissions::.
Horsemanship
AnotherAlias wrote: ↑4 months agoVotes: LandellXilOcent, Rithaniel
Cruel Cavalry
Creature — Human Knight (U)
Horsemanship
Whenever another creature dies, put a +1/+0 counter on Cruel Cavalry.
Whenever Cruel Cavalry deals combat damage, remove all counters from Cruel Cavalry.
2/2
IIW:
somedue1019 wrote: ↑4 months agoVotes: LandellXil0cent, Komandon
Honorable mention: YoTed (Love the idea of drawing up an army from the land, but it really needs an ETB tapped clause, otherwise it a straight upgrade over the A/B Duals.)
IIW: Follow this link: https://www.fantasynamegenerators.com/god-names.php
The 3rd result down is your card name.
netn10 wrote: ↑4 months agoVotes: somedue1019, void_nothing
Horse With No Name
Legendary Creature - Horse (Rare)
Companion — Each creature card in your starting deck is legendary.
Horse With No Name is treated as though it doesn't have a name, except for the legend rule.
, : Target creature you control gets +4/+4 and gains horsemanship until end of turn. Activate this ability only as a sorcery.
4/4
IIW: Cowboys
LandellXil0cent wrote: ↑4 months agoVotes: somedue1019, Rithaniel
Headless Horseman
Creature - Spirit Knight (U)
Horsemanship
When Headless Horseman deals combat damage to a player, target creature they control explores. Then destroy that creature if its power is 4 or greater. Otherwise put a +1/+1 counter on the Headless Horseman.
4/4
IIW: Card with "Boulevard" in its name.
Komandon wrote: ↑4 months agoVotes: LandellXil0cent , somedue1019
Riding Lessons
Enchantment — Aura
Enchant creature
Echo — 1U
Enchanted creature has horsemanship and may attack as though it had haste.
When Riding Lessons leaves the battlefield, return enchanted creature to its owner's hand.
"A horse is dangerous at both ends and uncomfortable in the middle." — Ian Fleming
IIW: cards that have a static ability that doesn't work if it's tapped. Basically how artifacts worked originally such as why Winter Orb was errant.
Rithaniel wrote: ↑4 months agoVotes: LandellXilOcent, somedude1019
Pickett, Seeker of the Setting Sun
Legendary Creature - Human Knight R
Horsemanship, vigilance
Whenever Pickett deals combat damage to a player, distribute three +1/+1 counters and/or hexproof counters among each other creature that dealt damage to that player at the same time.
: Target creature gains haste and horsemanship until end of turn.
Always when the sun was going down, he would ride off, into the ruddy sands.
2/7
IIW: Enchantment Land - Desert OR Artifact Land - Desert
void_nothing wrote: ↑4 months agoVotes: LandellXil0cent, Rithaniel
Chunyu Qiong, the Drunkard
Legendary Creature - Human Soldier (R)
Horsemanship, haste
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice a Soldier, then surveil 1.
2/2
IIW: "Exile all"