Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Shaking the rust out...
DCC Scoreboard
slimytrout 11 (+5)
Rithaniel 10 (+5)
kwanyeegor-ii 9 (+1)
netn10 7 (+5)
void_nothing 5 (+3)
Phyrexian Editor 1
bravelion83 1
marioguy3 1
Rithaniel 10 (+5)
kwanyeegor-ii 9 (+1)
netn10 7 (+5)
void_nothing 5 (+3)
Phyrexian Editor 1
bravelion83 1
marioguy3 1
Rithaniel wrote: ↑4 years agoVotes: slimytrout, void_nothing
Five creatures today, all of which are pretty strong in their own ways.
Eruption of Gnats
Instant U
Kicker—Sacrifice three creatures
Create three 0/1 black Insect creature tokens with flying. If Eruption of Gnats was kicked, create twelve of those tokens instead.
"An unpleasant spell, for certain, but one that keeps the peasants in line, at least."
—Troll Lord Juxata
bravelion83 wrote: ↑4 years agoVotes: netn10, Rithaniel
Innate Ferocity
Enchantment (R)
When Innate Ferocity enters the battlefield, put a trample counter on target creature you control.
Whenever a creature with a trample creature on it attacks, put a deathtouch counter on it.
slimytrout wrote: ↑4 years agonetn10, void_nothing
Generous Chimera
Creature - Chimera (R)
Generous Chimera enters the battlefield with a trample counter, a hexproof counter, a flying counter, a vigilance counter, and a +1/+1 counter on it.
: Move a counter from Generous Chimera to another target creature.
1/1
marioguy3 wrote: ↑4 years agoVotes: slimytrout, netn10
Fireshunned Angel
Creature - Angel (Rare)
Flying, Menace
When Fireshunned Angel enters the battlefield, untap and gain control of target white creature until end of turn. That creature gains haste. If that creature is a token, it gets +3/+0 and gains menace until end of turn.
4/4
kwanyeegor-ii wrote: ↑4 years agonetn10 rithaniel
Iceclaw Myr
Artifact Creature--Myr (Common)
Flash
Deathtouch
Cycling
2/2
void_nothing wrote: ↑4 years agoVotes: slimytrout, Rithaniel
Art of the Faked Death
Sorcery (C)
Return target creature card from your graveyard to your hand. If it's a Ninja card, you may pay rather than pay the costs of ninjutsu abilities of cards with the same name as that card until end of turn.
Phyrexian Editor wrote: ↑4 years agoSlimytrout, voidnothing
Ruin of the House of Daggers
Legendary Land {C}
: Add .
Grandeur — Discard another card named Ruin of the House of Daggers: Put a deathtouch counter on up to one target creature you control.
Its walls have fallen, but the lust for power that drove men to kill still seems to seep from its jagged columns.