Silence or Silence-like effect without white
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
void_nothing 14 (+1)
JovialJovian 11 (+4)
Subject16 8 (+1)
dyd 6 (+0)
Mimicvat 6 (+3)
netn10 6 (+1)
kwanyeegor-ii 5 (+0)
Lorn Asbord Schutta 4 (+4)
tempoEDH 4 (+1)
haywire 3 (+3)
Phyrexian Editor 2 (+0)
chochky 2 (+2)
.::Note of the Day::.JovialJovian 11 (+4)
Subject16 8 (+1)
dyd 6 (+0)
Mimicvat 6 (+3)
netn10 6 (+1)
kwanyeegor-ii 5 (+0)
Lorn Asbord Schutta 4 (+4)
tempoEDH 4 (+1)
haywire 3 (+3)
Phyrexian Editor 2 (+0)
chochky 2 (+2)
.::Yesterday's Submissions::.
Halving things
dyd wrote: ↑4 years agoVotes: Lorn Asbord Schutta, Subject16
Double-Edged Blessing
Enchantment
At the beginning of each player's upkeep, that player loses half their life and discards half the cards in their hand. Always round down.
At the beginning of each player's end step, double that player's life and they draw cards equal to the number of cards in their hand.
IIW: Egg!
Lorn Asbord Schutta wrote: ↑4 years agoVotes: chochky; JovialJovian
Corpse-boiled poison
Sorcery (U)
Delve
Exile target creature with toughness less or equal to half the number of cards in your graveyard.
The dead kill into non existance.
IIW: Flavorful rework of Homelands legend
JovialJovian wrote: ↑4 years agoVotes: Mimicvat, haywire
Rip in Half
Instant
Exile target creature. That creature's controller creates two X/Y black Zombie creature tokens, where X is half the exiled creature's power rounded down, and Y is half its toughness rounded up.
IIW: Mad science
netn10 wrote: ↑4 years agoVotes: Mimicvat, Lorn Asbord Schutta
Godhead's Worshipper
Creature - Kithkin Cleric (Common)
: Halve target creature's power and toughness until end of turn, rounded down.
"You will be humble before her majesty, whenever you know it or not."
1/1
IIW: New mechanic for a shard/clan
tempoEDH wrote: ↑4 years agoVotes: Lorn Asbord Schutta, JovialJovian
Thief's Blessing
Enchantment
When ~ enters the battlefield, choose a basic land type. Creatures you control have landwalk from the chosen type.
Whenever a creature you control deals combat damage to an opponent, it deals half that damage rounded up instead.
Sacrificing power for stealth was the best idea Edric had ever had.
IIW: "Win the game" text
Subject16 wrote: ↑4 years agohaywire, void_nothing
Brainblazer
Creature — Elemental Goat (Mythic)
Haste
When Brainblazer deals combat damage to a player, halve that player's maximum hand size, rounded down, until the end of your next turn.
It's easy to shield yourself from fire. It's not easy to remember that when you're on fire, however.
4/3
IIW: Weird creature types
Mimicvat wrote: ↑4 years agoVote: JovialJovian, chochkey
Coerced Charity
Sorcery (U)
Target opponent reveals half of the cards in their hand, rounded up. Choose half of those cards, rounded up. That player discards those cards and you draw that many cards.
IIW: A power nine card that doesn't reference mana, cards or turns.
haywire wrote: ↑4 years agovotes:netn10,jovialjovian
Slime Hydra
Creature- Hydra Ooze (R)
Slime Hydra enters the battlefield with X +1/+1 counters on it.
When Slime Hydra dies, if it had power 2 or greater, create 2 token copies of Slime Hydra. Put a number of +1/+1 counters on each of them equal to half Slime Hydra's toughness, rounded down.
At the beginning of your upkeep, put a +1/+1 counter on Slime Hydra.
0/0
IIW: -1/-1 counters
kwanyeegor-ii wrote: ↑4 years agolorn asborn schutta tempoedh
Dampened Blows
Instant (Common)
If a creature would deal combat damage this turn, prevent half that damage, rounded up.
Draw a card.
iiw one-mana hybrid cards
void_nothing wrote: ↑4 years agoVotes: Mimicvat, haywire
Stubborn Sea Turtle
Creature - Turtle (U)
Tenacity (If a source would deal any amount of damage to this creature, prevent half that damage, rounded up.)
Whenever you cast a creature spell with toughness 4 or greater, put a +1/+1 counter on Stubborn Sea Turtle.
Remove a +1/+1 counter from Stubborn Sea Turtle: Stubborn Sea Turtle gains hexproof until end of turn.
1/3
IIW: Jellyfish