Samurai
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Subject16 22 (+2)
void_nothing 20 (+2)
dyd 18 (+3)
netn10 14 (+2)
kwanyeegor-ii 14 (+5)
Mimicvat 13 (+1)
Phyrexian Editor 10
Lorn Asbord Schutta 8 (+1)
haywire 6
tempoEDH 5
FoilSquared 5 (+0)
chochky 2
wizyard 1 (+1)
.::Yesterday's Submissions::.
Living weapon
dyd wrote: ↑4 years agoVotes: kwanyeegor-ii, netn10
Perpetual Incubator
Artifact - Equipment
( can be paid with either or 2 life.)
Equipped creature gets +1/+1 and has haste.
When ~ becomes unattached from a creature, sacrifice that creature.
At the beginning of your upkeep, exile cards from the top of your library until you exile a creature card with converted mana cost equal to 1 plus equipped creature's converted mana cost. Put that card onto the battlefield and attach ~ to it. Put all other cards exiled this way on the bottom of your library in a random order.
Equip
IIW: overload outside Izzet colors
Lorn Asbord Schutta wrote: ↑4 years agoVotes: wizyard; void-nothing
Phyrexian Sinewdriver
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+1 and can't attack or block.
Whenever equipped creature crews a Vehicle, you may pay 2 life. If you do, that Vehicle gains infect until end of turn.
Equip
IIW: Fireworks
netn10 wrote: ↑4 years agoVotes: Subject16, void_nothing
Realmruler
Artifact - Equipment (Rare)
Living Weapon
Equipped creature gets +1/+1
Whenever equipped creature attacks, exile cards from the top of your library until you exile X permanent cards, where X is the power of equipped creature. Put those permanent cards onto the battlefield.
Equip
IIW: New Selesnya mechanic
JovialJovian wrote: ↑4 years agodyd, Subject16
Spinal Bore
Artifact - Equipment
Living Weapon
When equipped creature dies, draw a card.
Equipped creature gets +2/0.
Equip
IIW: Planar Chaos-style alternate version of legends.
Subject16 wrote: ↑4 years agokwanyeegor-ii, Lord Absord Schutta
Latchsneak
Artifact — Equipment (Uncommon)
Living Weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and can't be blocked.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip
A key for any kind of lock.
IIW: Fog effects
kwanyeegor-ii wrote: ↑4 years agomimicvat netn10
Glistening Armor
Artifact--Equipment (Common)
Living weapon
Equipped creature gets +0/+5.
Equip
iiw triggered abilities that would happen very rarely
void_nothing wrote: ↑4 years agoVotes: dyd, kwanyeegor-ii
Exofortress
Artifact - Equipment (R)
Living weapon
Equipped creature gets +7/+7 and has hexproof and grapple. (A creature with grapple can't be blocked by more than one creature.)
Equip
IIW: White Beasts