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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 5 months ago
Today's Challenge: new enchantment noncreature subtype
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.
.::Scoring::.
Komandon 8 (+6)
netn10 5 (+3)
somedue1019 5 (+5)
JovialJovian 5 (+1)
void_nothing 2
Rithaniel 2 (+1)
chetoos 1
.::Note of the Day::.
.::Yesterday's Submissions::.
Deserts matter
AnotherAlias wrote: ↑5 months ago
Votes: netn10, somedue1019
Dehydration
Enchantment
Sandfall — Whenever Dehydration or a Desert or a Sand enters the battlefield under your control, create a 2/2 black Zombie creature token.
Sacrifice Dehydration: Search your library for a Desert land, put it onto the battlefield tapped, then shuffle.
IIW:
somedue1019 wrote: ↑5 months ago
vote: Komandon, Rithaniel
IIW: Nukes, wraths, and wipes
Komandon wrote: ↑5 months ago
Votes: netn10 , somedue1019
Living Sand-dune 2W
Creature - Elemental (uncommon)
When Living Sand-dune enters the battlefield, put a Sand counter on target land. Lands with sand counters are Deserts in addition to their other types.
Living Sand-Dune gets +1/+1 for each Desert you control.
Sacrifice a Desert: Return Living Sand-dune to its owners hand.
1/1
IIW: Evergreen keyword abilities matter.
LandellXil0cent wrote: ↑5 months ago
Votes: somedue1019, Komandon
Delicate Arch
Land - Desert (R)
Delicate Arch enters the battlefield with a frailty counter on it for each Desert you control.
: Add
, Remove a frailty counter from Delicate Arch: Add
.
: Return target Desert card from your graveyard to your hand. Put a frailty counter on Delicate Arch.
IIW: Vanilla creatures
netn10 wrote: ↑5 months ago
Votes: Komandon, JovialJovian
Sentinel-Hub Golem 2
Artifact Desert Creature - Golem (Rare)
Vigilance
Ward
4, Pay 4 life
Whenever an opponent destroys a desert-dweller you control, exile target creature that player controls. Create a Desert land token with "
T: Add
C."
(Desert-dwellers are creatures you control with toughness equal to the number of Deserts you control.)
4/4
IIW:
2
JovialJovian wrote: ↑5 months ago
vote: somedue1019, Komandon
Consuming Sands BG
Enchantment - Aura (U)
Enchant creature or land
Enchanted creature gets -1/-1 for each Desert you control.
Enchanted land is a Desert land with "
T: Add
C." and loses all other type and abilities.
IIW: Creatures with more than 4 limbs
Rithaniel wrote: ↑5 months ago
Votes: netn10, Komandon
The Edge of Life
Legendary Land - Desert
M
: Add
.
,
, Add
. Creatures get -1/-1 until end of turn. Spend only mana from Deserts to activate this ability.
"Those Dunes are the last place you will see life. Past them, there is only dust. Only the wurm ventures there."
—Thansi, the Explorer
IIW: A fewer-than-four-colored card that has a four color identity.
void_nothing wrote: ↑5 months ago
Votes: somedue1019, Komandon
Mirror-Chitin Locust UR
Creature - Insect
(R)
Flying, vigilance, haste
{U/R},
T: Copy target activated ability from a land source you control. You may choose new targets for the copy. If the source of that ability is a Desert, instead copy that ability twice and you may choose new targets for the copies.
(Mana abilities can't be targeted.)
1/1
IIW: Retrace or rebound
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netn10
- Posts: 4116
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 5 months ago
Votes: LandellXil0cent, void_nothing
Passionate Storyteller R
Creature - Human Bard (Uncommon)
When Passionate Storyteller enters the battlefield, create a Charm enchantment token.
Charms you control have "R, Sacrifice this permanent: Choose one -
* Discard a card, then draw a card.
* Exile the top card of your library. Until the end of turn, you may cast it.
* Put a stun counter on a land you control and on a land you don't control."
1/1
IIW: Charm
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somedue1019
- Posts: 288
- Joined: 9 months ago
- Pronoun: he / him
Post
by somedue1019 » 5 months ago
vote: Komandon, AnotherAlias
This, but as a cycle:
IIW: Portals (Portals are Enchantment Lands. Portals are not spells, do have a mana cost and value, and are count as the the one land that may be played per turn.)
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Komandon
- Posts: 1537
- Joined: 1 year ago
- Pronoun: Unlisted
Post
by Komandon » 5 months ago
Votes: JovialJovian , AnotherAlias
Blacksmithing 1RR
Enchantment — Skill
(Gain the next level as a sorcery to add its ability.)
When Blacksmithing enters the battlefield create two Powerstone tokens.
Level 2 — 1R: Noncreature artifacts cause 1 less to cast. Activate this ability only if you cast an artifact spell this turn.
Level 3 — 2R: Artifact activated abilities cost 1 less. Activate this ability only if you activated three or more nontoken artifacts this turn.
Level 4 — 3R: Artifacts you control gain ward 2. Activate this ability only if an opponent targeted an artifact you control with a spell or ability on since your last turn.
IIW: card named and based on a historical noncontroversial figure.
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JovialJovian
Captain, I object!
- Posts: 2320
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 5 months ago
vote: somedue1019, void_nothing
Aspiration to Greatness 3WW
Enchantment - Aspiration
Each creature you control gets +1/+1 for each Aspiration you control.
IIW: Spare parts
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Rithaniel
- Posts: 2814
- Joined: 5 years ago
- Pronoun: he / him
Post
by Rithaniel » 5 months ago
Votes: netn10 (But I'd say it should be ), JovialJovian
Meeting of Clockwork
Enchantment - Juncture R
Unify any number of noncreature artifacts you control (Target any number of noncreature artifacts you control as you cast this. They are unified by this Juncture as long as it's on the battlefield.)
Artifacts unified by Meeting of Clockwork are 2/2 artifact creatures in addition to their other types.
Sacrifice an artifact unified by Meeting of Clockworks: Target noncreature artifact you control becomes unified by this Juncture.
IIW: Eye or Wurm Tribal
"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős
“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould
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void_nothing
Undersea Emperor
- Posts: 15440
- Joined: 5 years ago
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Answers: 127
- Pronoun: he / him
- Location: Lodrux, Arakanta
Post
by void_nothing » 5 months ago
Votes: netn10, JovialJovian
Charging Butte 1RW
Enchantment - Aura Landform (U)
Enchant land
Enchanted land is a 3/3 red and white Rhino creature with first strike, trample, and vigilance. It's still a land.
When Charging Butte leaves the battlefield, you may search your library for a Landform card with a different name, reveal it, put it into your hand, then shuffle.
IIW: Tricolor artifacts