New Challenge Every Day - January 4th: New enchantment noncreature subtype

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void_nothing
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Post by void_nothing » 5 months ago

Today's Challenge: new enchantment noncreature subtype

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Komandon 8 (+6)
netn10 5 (+3)
somedue1019 5 (+5)
JovialJovian 5 (+1)
void_nothing 2
Rithaniel 2 (+1)
chetoos 1
.::Note of the Day::.

.::Yesterday's Submissions::.
Deserts matter
AnotherAlias wrote:
5 months ago
Votes: netn10, somedue1019

Dehydration
Enchantment
Sandfall — Whenever Dehydration or a Desert or a Sand enters the battlefield under your control, create a 2/2 black Zombie creature token.
Sacrifice Dehydration: Search your library for a Desert land, put it onto the battlefield tapped, then shuffle.

IIW:
somedue1019 wrote:
5 months ago
vote: Komandon, Rithaniel



IIW: Nukes, wraths, and wipes
Komandon wrote:
5 months ago
Votes: netn10 , somedue1019

Living Sand-dune 2W
Creature - Elemental (uncommon)
When Living Sand-dune enters the battlefield, put a Sand counter on target land. Lands with sand counters are Deserts in addition to their other types.
Living Sand-Dune gets +1/+1 for each Desert you control.
Sacrifice a Desert: Return Living Sand-dune to its owners hand.
1/1

IIW: Evergreen keyword abilities matter.
LandellXil0cent wrote:
5 months ago
Votes: somedue1019, Komandon

Delicate Arch
Land - Desert (R)
Delicate Arch enters the battlefield with a frailty counter on it for each Desert you control.
: Add
, Remove a frailty counter from Delicate Arch: Add .
: Return target Desert card from your graveyard to your hand. Put a frailty counter on Delicate Arch.

IIW: Vanilla creatures
netn10 wrote:
5 months ago
Votes: Komandon, JovialJovian

Sentinel-Hub Golem 2
Artifact Desert Creature - Golem (Rare)
Vigilance
Ward 4, Pay 4 life
Whenever an opponent destroys a desert-dweller you control, exile target creature that player controls. Create a Desert land token with "T: Add C." (Desert-dwellers are creatures you control with toughness equal to the number of Deserts you control.)
4/4

IIW: 2
JovialJovian wrote:
5 months ago
vote: somedue1019, Komandon

Consuming Sands BG
Enchantment - Aura (U)
Enchant creature or land
Enchanted creature gets -1/-1 for each Desert you control.
Enchanted land is a Desert land with "T: Add C." and loses all other type and abilities.

IIW: Creatures with more than 4 limbs
Rithaniel wrote:
5 months ago
Votes: netn10, Komandon

The Edge of Life
Legendary Land - Desert M
: Add .
, , Add . Creatures get -1/-1 until end of turn. Spend only mana from Deserts to activate this ability.
"Those Dunes are the last place you will see life. Past them, there is only dust. Only the wurm ventures there."
—Thansi, the Explorer


IIW: A fewer-than-four-colored card that has a four color identity.
void_nothing wrote:
5 months ago
Votes: somedue1019, Komandon

Mirror-Chitin Locust UR
Creature - Insect (R)
Flying, vigilance, haste
{U/R}, T: Copy target activated ability from a land source you control. You may choose new targets for the copy. If the source of that ability is a Desert, instead copy that ability twice and you may choose new targets for the copies. (Mana abilities can't be targeted.)
1/1

IIW: Retrace or rebound
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

netn10
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Post by netn10 » 5 months ago

Votes: LandellXil0cent, void_nothing

Passionate Storyteller R
Creature - Human Bard (Uncommon)
When Passionate Storyteller enters the battlefield, create a Charm enchantment token.
Charms you control have "R, Sacrifice this permanent: Choose one -
* Discard a card, then draw a card.
* Exile the top card of your library. Until the end of turn, you may cast it.
* Put a stun counter on a land you control and on a land you don't control."
1/1

IIW: Charm

somedue1019
Posts: 288
Joined: 9 months ago
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Post by somedue1019 » 5 months ago

vote: Komandon, AnotherAlias

This, but as a cycle:


IIW: Portals (Portals are Enchantment Lands. Portals are not spells, do have a mana cost and value, and are count as the the one land that may be played per turn.)

Komandon
Posts: 1537
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 5 months ago

Votes: JovialJovian , AnotherAlias

Blacksmithing 1RR
Enchantment — Skill
(Gain the next level as a sorcery to add its ability.)
When Blacksmithing enters the battlefield create two Powerstone tokens.
Level 2 — 1R: Noncreature artifacts cause 1 less to cast. Activate this ability only if you cast an artifact spell this turn.
Level 3 — 2R: Artifact activated abilities cost 1 less. Activate this ability only if you activated three or more nontoken artifacts this turn.
Level 4 — 3R: Artifacts you control gain ward 2. Activate this ability only if an opponent targeted an artifact you control with a spell or ability on since your last turn.

IIW: card named and based on a historical noncontroversial figure.

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JovialJovian
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Post by JovialJovian » 5 months ago

vote: somedue1019, void_nothing

Aspiration to Greatness 3WW
Enchantment - Aspiration
Each creature you control gets +1/+1 for each Aspiration you control.

IIW: Spare parts

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Rithaniel
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Post by Rithaniel » 5 months ago

Votes: netn10 (But I'd say it should be ), JovialJovian

Meeting of Clockwork
Enchantment - Juncture R
Unify any number of noncreature artifacts you control (Target any number of noncreature artifacts you control as you cast this. They are unified by this Juncture as long as it's on the battlefield.)
Artifacts unified by Meeting of Clockwork are 2/2 artifact creatures in addition to their other types.
Sacrifice an artifact unified by Meeting of Clockworks: Target noncreature artifact you control becomes unified by this Juncture.

IIW: Eye or Wurm Tribal
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void_nothing
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Post by void_nothing » 5 months ago

Votes: netn10, JovialJovian

Charging Butte 1RW
Enchantment - Aura Landform (U)
Enchant land
Enchanted land is a 3/3 red and white Rhino creature with first strike, trample, and vigilance. It's still a land.
When Charging Butte leaves the battlefield, you may search your library for a Landform card with a different name, reveal it, put it into your hand, then shuffle.

IIW: Tricolor artifacts
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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