I have a very rough outline of what I want my deck to be for this general. I have things like
Barbed Shocker as well as
Diviner Spirit. My though so far, based on a similar discussion held in the Unreleased thread, is to try to just make my tokens bigger and add in a few other cards to work with that. I am debating on:
Edric, Spymaster of Trest - takes the focus off us a little and still gives us tokens
Curse of Verbosity - does the same thing as Edric with the opponent getting fewer cards and us also drawing a card in addition to our token.
Ezuri, Claw of Progress - makes something huge each turn
Seshiro the Anointed - makes our snakes bigger and draws us more cards
The Locust God - creates even more tokens for us
Skullclamp - Works will with the tokens to keep our hands full as well as the God to create even more tokens.
I do also have Purphoros, Impact Tremors, and Goblin Bombardment (this is my main source of removal right now). And I am pretty sure I am going to go pretty heavy on the wheel/twister route.
Consecrated Sphinx seems exceptional here. I have though of
Forced Fruition but I am not sure if that is really that good since it is 7 mana.
I also agree that either a lot of interaction or things like Arcane Laboratory are good cards to think of.
Kamahl, Craterhoof, and End-Raze Forerunners are my payoffs right now.
Keep in mind mine is a very rough draft, but this is what I have so far.