Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scroreboard
Ink-Treader 74 (+4)
void_nothing 60 (+4)
Rithaniel 52 (+1)
netn10 42 (+4)
bravelion83 30
Ann O'maly 1
void_nothing 60 (+4)
Rithaniel 52 (+1)
netn10 42 (+4)
bravelion83 30
Ann O'maly 1
bravelion83 wrote: ↑5 months agoI've just posted updates on my personal situation in the discussion thread, feel free to check out my post there.
Votes: Ink-Treader, void_nothing
What happens when you try to mix a mechanic from one set with the flavor of the next one?
Crime Scene Investigation
Enchantment (R)
When Crime Scene Investigation enters the battlefield, scry X.
Craft with an artifact, a creature, and a land ( , Exile this enchantment, Exile the three from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
//
Incriminating Evidence
( ) Artifact
When Incriminating Evidence enters the battlefield, exile target permanent an opponent controls that shares a card type with an exiled card used to craft Incriminating Evidence until Incriminating Evidence leaves the battlefield.
At the beginning of your end step, you may pay . If you do, Incriminating Evidence deals 2 damage to the exiled card's owner.
"The fingerprints on this weapon, found on the crime scene, prove without doubts that the suspect is indeed guilty."
netn10 wrote: ↑5 months agoVotes: Rithaniel, void_nothing
Never Trust a Shadow
Instant (Uncommon)
You gain hexproof until end of turn.
Creatures you control gains instructible and hexproof until end of turn.
Flashback - Tap three untapped green and/or white creatures you control.
"We'll leave the investigations to you. We believe in treating the cause, not the symptoms."
- Emmara Tandris, to Aurelia
Rithaniel wrote: ↑5 months agoVotes: Ink-Treader, netn10
Against Reason
Sorcery R
Each player discards their hand and creates X artifact tokens named Penance Totem, where X is the number of cards they discarded this way. Then each player creates a 3/3 red and white Advisor creature token with defender, indestructible, and "If you would draw a card, you may skip that draw and sacrifice an artifact named Penance Totem. If you don't, you lose life equal to the number of artifacts you control named Penance Totem."
Ink-Treader wrote: ↑5 months agoVote: netn10, void_nothing
Vanishing Thorn
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has first strike and "Whenever this creature deals combat damage, you may have it phase out."
, Sacrifice Vanishing Thorn: Return target spell to its owner's hand.
Equip
void_nothing wrote: ↑5 months agoVotes: Ink-Treader, netn10
Liliana's Fourfold Bargain
Enchantment - Saga (R)
I - Surveil 2. You lose 1 life.
II - Draw two cards. You lose 2 life.
III - You may put a legendary artifact or legendary Demon card from your hand or graveyard onto the battlefield. You lose 3 life.
IV - Permanents you control gain lifelink until end of turn. You lose 4 life.