The Great Creature Type Challenge, Day 274 - Whale

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void_nothing
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Post by void_nothing » 5 months ago

Type of the Day: Whale

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or kindred, previously tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 693 (+0)
Ink-Treader 674 (+2)
Subject16 666 (+3)
void_nothing 609 (+3)
netn10 475 (+1)
lookingupanddown 414 (+2)
Henlock 296
Sporegorger_Dragon 211 (+4)
slimytrout 203
Komandon 164 (+1)
JovialJovian 56
OneAndOnly 41
CunningGabe 37
Caspernicus 30
kwanyeegor-ii 27
Facsimus 20
MonoRedMage 20
KB52665 18
GorionsWard 12
AnotherAlias 11
Wren 8
Crabby 7
wizyard 4
Peazful 3
shullz 3
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Lamia: netn10
Lammasu: Ink-Treader, lookingupanddown
Leech: ApocalypseChive, void_nothing
Leviathan: Henlock
Lhurgoyf: Caspernicus
Licid: Henlock
Lizard: ApocalypseChive, Ink-Treader
Manticore: Ink-Treader, netn10, Komandon
Masticore: void_nothing
Mercenary: Ink-Treader, Caspernicus
Merfolk: Ink-Treader, void_nothing, netn10
Metathran: void_nothing
Minion: Ink-Treader, Caspernicus
Minotaur: ApocalypseChive
Mite: lookingupanddown
Mole: void_nothing, Henlock, JovialJovian
Monger: Ink-Treader, lookingupanddown
Mongoose: Ink-Treader
Monk: netn10
Monkey: wizyard
Moonfolk: Ink-Treader, ApocalypseChive
Mouse: ApocalypseChive, void_nothing, netn10
Mutant: lookingupanddown
Myr: ApocalypseChive
Mystic: ApocalypseChive
Naga: Ink-Treader
Nautilus: Ink-Treader
Necron: ApocalypseChive, lookingupanddown
Nephilim: Ink-Treader
Nightmare: void_nothing, Subject16
Nightstalker: Subject16
Ninja: Ink-Treader, Subject16, Sporegorger_Dragon
Noble: lookingupanddown
Noggle: ApocalypseChive
Nomad: Subject16, Sporegorger_Dragon
Nymph: Subject16
Octopus: Ink-Treader
Ogre: Subject16
Ooze: ApocalypseChive
Orb: Ink-Treader, netn10
Orc: Subject16
Orgg: Komandon
Otter: Sporegorger_Dragon
Ouphe: ApocalypseChive, void_nothing
Ox: Ink-Treader
Oyster: Subject16
Pangolin: Subject16, Sporegorger_Dragon
Peasant: Subject16
Pegasus: Subject16
Pentavite: Subject16
Performer: CunningGabe
Pest: Ink-Treader, Subject16, netn10
Phelddagrif: void_nothing, netn10
Phoenix: ApocalypseChive
Phyrexian: Ink-Treader
Pilot: CunningGabe
Pincher: Ink-Treader
Pirate: Sporegorger_Dragon
Plant: CunningGabe
Praetor: void_nothing
Primarch: Ink-Treader, Subject16
Prism: ApocalypseChive
Processor: ApocalypseChive, KB52665
Rabbit: ApocalypseChive, Ink-Treader, Komandon
Raccoon: Ink-Treader, netn10, Komandon, KB52665
Ranger: ApocalypseChive, Ink-Treader, void_nothing, lookingupanddown, Sporegorger_Dragon
Rat: ApocalypseChive, Ink-Treader, lookingupanddown, Komandon
Rebel: lookingupanddown, Sporegorger_Dragon
Reflection: ApocalypseChive
Rhino: Sporegorger_Dragon
Rigger: netn10
Robot: lookingupanddown
Rogue: void_nothing
Sable: Sporegorger_Dragon
Salamander: netn10
Samurai: Ink-Treader
Sand: Ink-Treader
Saproling: Sporegorger_Dragon, void_nothing, ApocalypseChive
Satyr: Subject16, void_nothing, netn10, CunningGabe, Sporegorger_Dragon
Scarecrow: Sporegorger_Dragon
Scientist: Sporegorger_Dragon
Scion: Ink-Treader
Scorpion: Subject16
Scout: Ink-Treader, Sporegorger_Dragon
Sculpture: lookingupanddown
Serf: Ink-Treader, Komandon
Serpent: Subject16
Servo: Subject16
Shade: Subject16
Shaman: netn10, Subject16
Shapeshifter: netn10, Subject16
Shark: Subject16
Sheep: Subject16
Siren: Sporegorger_Dragon
Skeleton: Subject16, void_nothing
Slith: Subject16, void_nothing
Sliver: Subject16, Sporegorger_Dragon
Slug: ApocalypseChive, Sporegorger_Dragon, GorionsWard
Snail: Ink-Treader, Subject16
Snake: Subject16
Soldier: Subject16
Soltari: netn10
Spawn: netn10
Specter: Ink-Treader, Subject16
Spellshaper: netn10, lookingupanddown, Sporegorger_Dragon
Sphinx: Subject16
Spider: void_nothing
Spike: ApocalypseChive, Subject16, Sporegorger_Dragon
Spirit: ApocalypseChive
Splinter: Ink-Treader
Sponge: ApocalypseChive, Ink-Treader, netn10, void_nothing
Squid: ApocalypseChive
Squirrel: ApocalypseChive
Starfish: Subject16
Surrakar: Subject16, lookingupanddown
Survivor: netn10
Tentacle: netn10
Tetravite: void_nothing
Thalakos: Ink-Treader
Thopter: Ink-Treader
Thrull: ApocalypseChive, Subject16
Tiefling: ApocalypseChive, Ink-Treader, Subject16
Time Lord: ApocalypseChive, Ink-Treader
Treefolk: void_nothing
Trilobite: netn10
Triskelavite: Subject16
Troll: Subject16
Turtle: Ink-Treader
Tyranid: Ink-Treader, Subject16
Unicorn: void_nothing
Vampire: Ink-Treader
Vedalken: Subject16
Viashino: ApocalypseChive
Volver: ApocalypseChive, Sporegorger_Dragon
Wall: ApocalypseChive
Walrus: Komandon
Warlock: ApocalypseChive, netn10
Warrior: Subject16
Weird: Sporegorger_Dragon
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Werewolf)
ApocalypseChive wrote:
5 months ago
Weird votes: Ink-Treader, Subject16

Devout Shepherd 1GW
Creature - Human Werewolf (U)
Whenever this creature enters the battlefield or transforms into Devout Shepherd, populate. If you populate a Bird, Boar, Goat, Horse, or Ox this way, you gain 2 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
She prays for the livestock...
2/2

Scourge of the Farmlands
Whenever this creature enters the battlefield or transforms into Scourge of the Farmlands, you may sacrifice a Bird, Boar, Goat, Horse, or Ox. If you do, creatures you control get+2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
... while she stalks live prey.
3/3
Sporegorger_Dragon wrote:
5 months ago
Votes: lookingupanddown, Ink-Treader


Fear of the Lycanthrope
1{R}{R}
Kindred Enchantment - Werewolf (R)
Werewolf creatures you control have menace.
Daybound
They fear the wolf that dwells among them, that dwells within them...
=====================
Esctasy of the Lycanthrope
Kindred Enchantment - Werewolf
Each Werewolf creature you control gets +2/+0 and can't be blocked except by three or more creatures.
Nightbound
...but most of all, they fear succumbing to the thrill of slaughter.
lookingupanddown wrote:
5 months ago
Votes: Sporegorger_Dragon, void_nothing

Kessig Farmhands 1GW
Creature - Human Peasant Werewolf
: Untap target basic land.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"You saw what happened to the bull? Nasty stuff. This pitchfork's going to be used on more than just hay if I ever see the thing that did that."
3/3
//
Field Stalkers
Creature - Werewolf
2, : Tap target land.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
All the townsfolk could find in the morning were numerous trails of knocked over wheat, and the badly-mutilated remains of another cow.
5/5
Subject16 wrote:
5 months ago
Komandon, void_nothing

Arlinn, Goldnight Champion 2RG
Legendary Creature — Human Werewolf (M)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Haste
Whenever Arlinn, Goldnight Champion enters the battlefield or transforms, create a 2/2 green Wolf creature token.
Whenever Arlinn and at least two other Wolves or Werewolves attack, it becomes night.
3/3
//
Arlinn, Moon's Chosen
Legendary Creature — Werewolf (M)
Trample, haste
Whenever this creature attacks or transforms, put two +1/+1 counters on each Wolf and Werewolf you control.
Wolves you control and other werewolves you control have trample, haste, and "Whenever this creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn."
4/4
Ink-Treader wrote:
5 months ago
Vote: Sporegorger_Dragon, void_nothing

Kruin Marauder 1BR
Creature - Human Werewolf Rogue (U)
Menace
Whenever Kruin Marauder deals combat damage to a player, create a Treasure token.
Daybound
2/2
////
Vicious Looter
Creature - Werewolf Rogue (U)
Menace
Whenever Kruin Marauder deals combat damage to a player, that player sacrifices a permanent and you create a Treasure token.
Nightbound
4/2
Komandon wrote:
5 months ago
Votes: Sporegorger_Dragon , Subject16

Reckless Brawler 3R
Creature — Human Werewolf Warrior (Rare)
When Reckless Gladiator enters the battlefield or transforms, it fights a creature you don't control.
Daybound
3/3
////
Bloodily Clawed Brute (Red)
Creature — Werewolf Warrior
When Bloodily Clawed Brute enters the battlefield or transformers put a +1/+1 counter of it and it fights target creature you don't control.
Nightbound
4/4
netn10 wrote:
5 months ago
Votes: Sporegorger_Dragon, Subject16

Zazaon General 1UU
Creature - Fox Werewolf (Uncommon)
When Zazaon General enters the battlefield, if the game isn't at winter, it becomes winter (Every two turns, spring becomes summer, then fall, then winter and goes on to spring again.)
Werewolves you control gets +1/+2 as long as it's winter or fall. Otherwise, they have vigilance and ward 2.
The Zazaon embody Moag's chilling grace, and their beauty a sight to behold - if you can endure their harsh conditions.
2/2
void_nothing wrote:
5 months ago
Votes: lookingupanddown, netn10

Stonenail Ravager 3RG
Creature - Werewolf Horror (U)
When Stonenail Ravager enters the battlefield, destroy target artifact, enchantment, or land an opponent controls.
5RG: Transform Stonenail Ravager.
3/2
///
Stonetendril Subsumer
Creature - Eldrazi Werewolf (U)
Whenever Stonetendril Subsumer attacks, target player exiles cards from the top of their library until they reveal an artifact, enchantment, or land card. Put that card onto the battlefield under your control.
8/7
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

ApocalypseChive
Posts: 336
Joined: 4 years ago
Answers: 1
Pronoun: he / him

Post by ApocalypseChive » 5 months ago

Werewolf votes: Ink-Treader, void

Spell-Bubble Humpback 4GU
Creature - Whale (R)
Ward 3
When Spell-Bubble Humpback enters the battlefield, shuffle the top six cards of your library, then reveal them. Put any number of consecutive revealed cards that each share a card type into your hand and the rest on the bottom of your library in a random order.
4/5

netn10
Posts: 4056
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 5 months ago

Votes: lookingupanddown, Sporegorger_Dragon

Celestial Floating Serenity 2WUU
Creature - Whale (Mythic)
Flying, vigilance
Whenever a creature enters the battlefield from a player's hand, exile it, then return it to the battlefield.
Counters can't be put on creatures.
Permanents can't be attached to creatures.
To see one is to become clean. To even touch one is beyond human perception.
4/5

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lookingupanddown
Posts: 2608
Joined: 4 years ago
Pronoun: he / him

Post by lookingupanddown » 5 months ago

Votes: Sporegorger_Dragon, void_nothing

Whalefall XG(g/u)
Kindred Enchantment - Aura
Enchant Island
Whalefall enters the battlefield with X blubber counters on it. If a Whale died this put, Whalefall enters with twice that many counters instead.
Whenever a creature enters the battlefield, you may remove a blubber counter from Whalefall. If you do, put a +1/+1 counter on that creature, then proliferate.

User avatar
Subject16
Posts: 1516
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 5 months ago

Ink-Treader, Komandon

Apex Orca 3U
Creature — Whale (R)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Apex Orca enters the battlefield, return each creature your opponents control with mana value less than Apex Orca's power to their owner's hand.
3/3

Ink-Treader
Posts: 1585
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 5 months ago

Vote: ApocalypseChive, void_nothing

Gulf Filterer 5UG
Creature - Whale (R)
Ward 3
When Gulf Filterer enters the battlefield, each nonland permanent with base power, base toughness, and/or mana value 2 or less phases out until Gulf Filterer leaves the battlefield.
5/8

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Sporegorger_Dragon
Posts: 2022
Joined: 3 years ago
Pronoun: he / him

Post by Sporegorger_Dragon » 5 months ago

Votes: Subject16, Komandon

Playful Beluga
2{W}{U}
Snow Creature - Whale (U)
You may cast Playful Beluga as though it had flash if you pay 1{S} more to cast it.
When Playful Beluga enters the battlefield, if you cast it, exile target nonland permanent other than Playful Beluga. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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void_nothing
Look On My Sash...
Posts: 15306
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 5 months ago

Votes: Subject16, Ink-Treader

Sociable Narwhal 1WU
Creature - Whale (U)
Ward 1
When Sociable Narwhal enters the battlefield, choose one -
• Search your library for a card named Sociable Narwhal, reveal it, put it into your hand, then shuffle.
• Put a +1/+1 counter on each Whale you control.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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