Icarii wrote: ↑4 years ago
Destined Battlefield 5GR
Enchantment (R)
When Destined Battlefield enters the battlefield, create a X/X red Elemental creature token, where X is your devotion to red. Then create a Y/Y green Elemental creature token, where Y is your devotion to green.
Whenever a creature you control attacks, double its power until end of turn.
They fought for three days and three nights to discover the power of the thread that bound them.
Icarii wrote: ↑4 years ago
Sragos & Krinton, Destiny Bound 5{R/G}
Legendary Creature - Centaur Minotaur Shaman (M)
When Sragos & Krinton, Destiny Bound enters the battlefield, create a X/X red Elemental creature token, where X is your devotion to red. Then create a X/X green Elemental creature token, where X is your devotion to green.
Whenever an elemental you control deals damage to a player, exile Sragos & Krinton, then return them to the battlefield transformed under their owner's control.
4/5
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Sragos & Krinton, Destiny Fulfilled
(
••)Legendary Planeswalker - Sragos Krinton (M)
As long as you control more creatures than an opponent, creatures you control have haste.
-1: If you tap a permanent for mana this turn, it produces twice as much of that mana instead.
-3: Double the power of each creature you control.
(5)
Appeal 2.5/3 - Timmy loves to DOUBLE his creatures' power! ROAR! He also likes the tokens. Johnny can do something with those tokens, or with the power doubling. Spike might be tempted, but I think she passes, mainly because of the high mana cost.
Elegance 1/3 - Very confusing. The presence of X alone is known to confuse less experienced players, let alone X and Y. The symmetry in the effect is nice though, and helps a little. The last ability looks absolutely tackled on to me. I first stopped reading at "devotion to green". Only later I realized "but wait, Leo, there's more!" Why is there more? I feel like the last ability wasn't needed, and the card would only have gained from it not being there.
Development
Viability 3/3 - "Red token is red and green token is green!" Thanks, Ralph. Your insight is always deep. The last ability is also green, so no problem with the color pie. I wouldn't want to see this at any less than rare. No problems with the rules.
Balance 1.5/3 - The token creation tied to devotion is a self-balancing point: little devotion, little token, and vice versa. You need the card to do something else, and big, to justify the high cost. The power doubling ability is there for this reason. I'm not sure I'd play this in limited, it will probably end up in my cuts often. Seven mana is a lot, even in limited, let alone competitive constructed. Casual players will have no problems with this card. The power doubling ability tries to solve a problem of multiplayer Magic: the games taking soooo long. This is one of the reasons I don't like (to use a euphemism, in my brain the word is "hate") Commander. In the time you will have played a single game of Commander, I will have player six or seven games of Modern (my favorite format) or even Standard. Doubling the power of attacking creatures is an incentive to attack and a way to deal more damage at the same time. I like that. And who do you attack? That's the political aspect of multiplayer, which I don't like, but that's just me.
Creativity
Uniqueness 1.5/3 - Mechanically, I can't remember any existing card working like this, but the first ability is literally the same from your Round 1 card, only fixed for the double X. Adding another ability that I'm suggesting to eliminate isn't the best here. It was the only thing distinguishing this card from your previous one, and I'm suggesting to remove it. Uhm... Not the best premise. And also I think there are some hydras with similar abilities already.
Flavor 1.5/3 - Reading the round 1 card has not answered me the question of who Sragos and Krinton are. I think they are a centaur and a minotaur that somehow (how? it would be a very interesting story) share a single spark, like the Kenrith twins. And I don't really get their tie to destiny, up to the point of that word being there all three times. Are they Agents of Fate? Is Klothys their creator? The flavor text of this card helps a little, telling me there is a thread the binds them, that's clearly the planeswalker spark they share, but it doesn't tell me anything more to understand who they are. Also, using the world "battlefield" leaves me perplex, as it already has a very specific Magic meaning.
Polish
Quality 2.5/3 - "
an X/X..." (most recent example I've found:
Oviya Pashiri, Sage Lifecrafter, also
Kin-Tree Invocation, 0.5).
Main Challenge 2/2 - Good.
Subchallenges 2/2 - Both met.
TOTAL 17.5/25