Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
And now we're basically back on track as far as thread posting time.
DCC Scoreboard
void_nothing 54 (+8)
slimytrout 49 (+2)
netn10 45 (+2)
bravelion83 44 (+2)
Gateways7 39 (+2)
RattingRots 38 (+3)
Henlock 35 (+3)
Legend 26 (+1)
jamblock 23
marioguy3 14 (+0)
Rithaniel 9
kwanyeegor-ii 3 (+1)
slimytrout 49 (+2)
netn10 45 (+2)
bravelion83 44 (+2)
Gateways7 39 (+2)
RattingRots 38 (+3)
Henlock 35 (+3)
Legend 26 (+1)
jamblock 23
marioguy3 14 (+0)
Rithaniel 9
kwanyeegor-ii 3 (+1)
Probation: Gateways7 (17 days)
bravelion83 wrote: ↑4 years agoVotes:
netn10 (I like all the card, but I'm just in love with the name)
RattingRots
Fickle Mirage
Enchantment(R)
At the beginning of your upkeep, choose one —
• Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
• Return target face-down creature you control to its owner's hand.
"It looks the more real the closer you get, but then when you get there it disappears! What strange trick is this?"
void_nothing wrote: ↑4 years agoVotes: Legend, Gateways7
Pincherdiver
Creature - Bird Pincher (U)
Flying
: Target colorless permanent gains hexproof until end of turn.
When Pincherdiver dies, create two 2/2 colorless Pincher creature tokens.
1/1
Gateways7 wrote: ↑4 years agokwanyeegor, voidnothing
Planar Extinction
Sorcery (mythic)
Destroy all non-planeswalker permanents. Each player draws cards until they have seven cards in their hand.
As Skalla burned, Bolas laughed.
slimytrout wrote: ↑4 years agoGateways7, Henlock
hm: void_nothing -- cool idea, but "in the form of" is only used in reminder text, not rules text.
Evangel of Peace
Creature - Human Cleric (R)
: Remove target creature you control and target creature you don't control from combat.
0/2
marioguy3 wrote: ↑4 years agoVotes: void_nothing, bravelion83
Channeling Philosopher
Legendary Creature - Human Philosopher (Mythic Rare)
Activated non-mana abilities of lands you control cost less to activate.
Whenever a land creature you control deals combat damage to a player, create a 2/2 red and green elemental creature token.
1/3
RattingRots wrote: ↑4 years agoslimytrout, Henlock
Tale of Sapphire
Enchantment - Saga (U)
1 - Target player draws a card at the beginning of next turn's upkeep.
2 - Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
3 - Target creature gains flying until end of turn.
kwanyeegor-ii wrote: ↑4 years agorattingrots henlock
Steel Legion
Artifact Creature--Soldier (Rare)
Plainswalk
When Steel Legion enters the battlefield, create two 1/1 colorless Soldier artifact creature tokens
3/1