![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Tomorrow's thread will (hopefully) be up a little earlier than this one. Also, Gateways7 missed voting and is on probation.
DCC Scoreboard
void_nothing 43 (+6)
netn10 39 (+3)
slimytrout 35 (+0)
Henlock 29 (+3)
Gateways7 29 (+3)
RattingRots 28 (+0)
bravelion83 28 (+1)
jamblock 23
Legend 22 (+1)
marioguy3 12 (+3)
Rithaniel 9
netn10 39 (+3)
slimytrout 35 (+0)
Henlock 29 (+3)
Gateways7 29 (+3)
RattingRots 28 (+0)
bravelion83 28 (+1)
jamblock 23
Legend 22 (+1)
marioguy3 12 (+3)
Rithaniel 9
Probation: Gateways7 (21 days)
RattingRots wrote: ↑4 years agoHenlock, netn10
Scan the Coastline
Sorcery (U)
Reveal the top card of your library and put it into your hand. If it's a land card, draw an additional card. Otherwise, you gain life equal to its converted mana cost.
bravelion83 wrote: ↑4 years agoVotes: void_nothing, Henlock
Performer's MasteryRattingRotsShowHideOk, I give up. I've written plenty on why whis wording doesn't work, and about the difference between triggered abilities ("When...", "Whenever...", "At...") and replacement effects ("If... would, ... instead"). If you mix them up, like here, you get a non functional card. I don't know why this is apparently so hard for people to get. Excuse me but it's a pet peeve of mine, every few weeks I have to write about it somewhere, be it here in the DCC, a critique in the CCL, or a judgment in the MCC. The correct wording, and the one that makes the card functional, is with "if" instead of "whenever" in this case.
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has menace and "When this creature dies, return that card to its owner's hand."
"And now for my next trick I'd like a person from the audience... Don't worry, I'll put back the pieces myself right after it's over!"
—Hrasmir, Rakdos knifethrower
slimytrout wrote: ↑4 years agomarioguy3, void_nothing
Springbringer
Creature - Elf Druid (R)
Lifelink
When Springbringer enters the battlefield, exile target Snow permanent.
2/2
marioguy3 wrote: ↑4 years agoVotes: void_nothing, Legend
Curse of the Molded Bread
Enchantment - Aura (Rare)
Enchant player
At the beginning of enchanted player's combat step, that player flips a coin. If that player loses the flip, that player loses 3 life.
Creatures enchanted player controls attack each turn if able.
netn10 wrote: ↑4 years agoVotes: marioguy3, Gateways7
Evolution to the Masses
Enchantment (Rare)
, Exile a creature you control: Search your library for a creature card that cost 1 more than the exiled creature and put it onto the battlefield, then shuffle your library.
"We are all Simic, some just don't know it yet."
Gateways7 wrote: ↑4 years agoAnila, the Clairvoyant
Legendary Planeswalker - Anila (rare)
+1: Reveal the top two cards of your library. Your opponent chooses one. Put that card in your graveyard and the other in your hand.
-2: If there is a card named Divination in your graveyard, draw two cards.
-7: Search your library for three cards, reveal them, put them into your hand, and shuffle your library.
3
void_nothing wrote: ↑4 years agoVotes: Henlock, marioguy3
Advantage Play
Instant (R)
Cast this spell only if a spell was countered by a spell or ability you control this turn.
Take an extra turn after this one.
Exile Advantage Play.
kwanyeegor-ii wrote: ↑4 years agobravelion83 voidnothing
Silentflame Weird
Creature--Weird (Uncommon)
Silentflame Weird can't be blocked if you've cast or copied an instant or sorcery spell this turn
, : Target creature gets +1/-1 until end of turn for each time youve cast an instant or sorcery spell this turn
1/1