Starting to think about what I want to pick up for a more polished version of this deck.
Glimpse of Tomorrow,
Warp World, and
The Great Aurora are on the shortlist, but beyond that I think there are a few potential directions I could take the deck.
Dragons! - lots of dragons and support cards
Stompy / Combat - haste + attack/combat damage triggers. Extra combats?
- Pros: I'm likely to want a number of haste enablers for Vaevictis anyway. Potential immediate win condition after Glimpse / Warp World.
- Cons: Some tension with being cheated out by Vaevictis (since stuff that is cheated out won't be attacking). May not directly contribute to juicing Glimpse / Warp World plan.
Cheaty stuff - expensive stuff, topdeck manipulation, and ways to cheat stuff out
- Pros: feels on-theme with Glimpse / Warp World. I'll take any excuse to run Omen Machine and Elvish Piper.
- Cons: lower average card quality, high variance. Commander-reliant. Budget and deckbuilding restrictions mean no access to the actually broken options (Sneak Attack, Lurking Predators, etc)
Permanent spam - stuff that makes more stuff. Potential landfall theme.
- Pros: lots of mana acceleration/ramp. Very juicy Glimpse / Warp Worlds
- Cons: may have a lot of wheel-spinning with no way to close out the game. Sort of goodstuff-y / generic.
Sacrifice - sac fodder, theft, graveyard stuff and recursion/reanimation
I suspect I'll end up having a mix of the above, with a bias towards cheaty stuff and permanent spam. There are plenty of sweet cards with attack / combat triggers that I'm hoping to run, but I don't think I'll go all-in with
Wulfgar of Icewind Dale or extra combats. I also expect to be somewhat light on graveyard synergies -
World Shaper and
The Gitrog Monster are sweet, but I don't want to be sacrificing lands to Vaevictis. It's possible that I will incidentally be running a bunch of fetchlands if I am running landfall stuff though. I also think
Mortuary Mire /
Witch's Cottage and other recursion effects are cute, but I don't expect a lot of self-mill or
Buried Alive effects to dump stuff in my graveyard in the first place.
I'll note that I'm not planning to run an all-permanent
Primal Surge build, but I do intend to aim for a pretty high permanent count. Something that can be cheated in off Vaevictis or
Aid from the Cowl is theoretically more valuable than a non-permanent that is a miss. I'm not sure if I'll end up running
Over the Top /
Genesis Wave /
Majestic Genesis, but it's certainly an interesting question. Similar story for ramp spells like
Cultivate vs permanents like
Wood Elves /
Worn Powerstone - if my curve is starting at 3 and I plan to run a bunch of expensive stuff, then I'll probably want a bunch of ramp and a slightly higher land count.
...I'm also very tempted to throw in a small day/night theme, since
Howlpack Piper // Wildsong Howler,
Reckless Stormseeker // Storm-Charged Slasher, and
Tovolar's Huntmaster // Tovolar's Packleader are all pretty good for this deck.