This is the thread to discuss the Rock / Golgari Midrange archetype in Modern.This is a placeholder thread. If you are interested in taking over the thread and/or writing a primer, PM the moderator team.
[Deck] The Rock / Golgari Midrange
Community Rules
‖ Modern Forum Rules
Read Before Posting
Read Before Posting
- ktkenshinx
- Posts: 571
- Joined: 4 years ago
- Pronoun: he / him
- Location: West Coast
- Contact:
Over-Extended/Modern Since 2010
-
- Posts: 9
- Joined: 4 years ago
- Pronoun: he / him
Ahhh let's kick it off.
What are you guys running? How has your testing been?
What are you guys running? How has your testing been?
I'm still kind of new to Rock decks, but I really like Unearth so far. It pretty much acts as an additional copy for most of your creatures and can be cycled if not needed. Also, I'm not quite sure what the correct number for Hexdrinker should be. It's never a bad draw. It provides early pressure and is very good in later stages of the game. I think you should at least run 2-3, but given our space for additional creatures is very limited, you'll have a hard time on the correct numbers (again, Unearth is helpful here).Greatest Gargadon wrote: ↑4 years agoAhhh let's kick it off.
What are you guys running? How has your testing been?
-
- Posts: 9
- Joined: 4 years ago
- Pronoun: he / him
I'm locked into 3 Hexdrinker, and I don't think it's moving. I tried unearth and I wasn't fond of it, I prefer Liliana, the last hope she doesn't put it into play, but she can also find something for you to get. +1 on dorks mimics one of Wrenn and Six's functions in Jund.