New Challenge Every Day - October 28th: dice rolling

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void_nothing
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Post by void_nothing » 7 months ago

Today's Challenge: dice rolling

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 75 (+5)
Raptorchan 67
CunningGabe 49
Rithaniel 48 (+3)
FrostBoss216 44 (+6)
void_nothing 36
Komandon 30 (+2)
LandellXil0cent 29
KB52665 11
Apellosine 1
.::Note of the Day::.

.::Yesterday's Submissions::.
A land with the main goal of mana-fixing
void_nothing wrote:
7 months ago
Votes: FrostBoss216, Rithaniel

Lotus Plaza
Land (R)
Lotus Plaza can't be exiled from anywhere.
2, T: Add three mana of any one color. You can't spend more than one mana of the same color to activate this ability.
Basic landcycling - 1, Pay 1 life.

IIW: Transform DFCs that are lands on exactly one side
LandellXil0cent wrote:
7 months ago
Votes: netn10, FrostBoss216

Chromapost
Land - Locus (R)
: Add for each Locus on the battlefield.
: Add one mana of any color. If you control more than two Locus's, untap Chromapost

IIW: Jump-Start
Raptorchan wrote:
7 months ago
Votes: FrostBoss216, Rithaniel

The Brink
Legendary Land (M)
t: Add one mana of any color that another land couldn't produce.
A place you've never been and never will be.

IIW: Discover
CunningGabe wrote:
7 months ago
Votes: FrostBoss216, netn10

Revolving Wilds
Land (U)
T: Look at the top 4 cards of your library. You may put a basic land card from among those card onto the battlefield tapped. Put the rest on the bottom of your library in any order. If a land was put onto the battlefield this way, the owner of Revolving Wilds puts it on top or bottom of their library.

IIW: Craft
Rithaniel wrote:
7 months ago
Votes: netn10, Komandon

Zhedras, Hand of the Clouds
Legendary Land M
When Zhedras enters the battlefield, choose black, green, or blue.
Mountains and Plains you control have ": Add one mana of the chosen color."
: Add .
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IIW: Make a card where the math involved is just a little bit too much.
netn10 wrote:
7 months ago
Votes: Rithaniel, FrostBoss216

The Crossroad of Thunder Junction
Legendary Land (Rare)
T: Add C.
T: Add B or R. Each opponent draws a card and loses 2 life.
"The Devil of Thunder Junction came to play his part,
With cards in hand and souls ablaze, a sinister work of art.
'Deal with me, dance with me, laugh, you clever fool,
For there's no greater joy than this, so let's duel.'"

- "Devilish Stories", Album by Kellan and Oko

IIW: Thunder Junction
FrostBoss216 wrote:
7 months ago
Votes: netn10, Komandon

Mana Shocker
Land (U)
Mana Shocker enters the battlefield tapped.
t, Sacrifice a creature: Add two mana of that creature's color to your mana pool. (When a multicolored creature, choose a color.)

IIW: new creature type: Wendigo
Komandon wrote:
7 months ago
Votes: FrostBoss216 , netn10

Clouded Passage
Land (uncommon)
Clouded Passage enters the battlefield tapped and add c.
T, Return Clouded Passage to its owners hand: Add one mana of any color.

IIW: alternated use of non-energy counters.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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FrostBoss216
Makes too many games
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Post by FrostBoss216 » 7 months ago

Votes: Raptorchan, CunningGabe(I love that concept)

Risky Gambling 2rr
Enchantment (U)
Whenever you roll one or more die, each opponent loses 1 life.
3: Roll a d20. Any player may activate this ability.
1-9: Discard a card, then lose 2 life.
10-19: Draw a card.
20: Draw two cards, you gain control of Risky Gambling.

IIW: nongreen wurm

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TessaMTG
Arbiter of +1/+1 Counters
Posts: 2062
Joined: 9 months ago
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Location: Sokenzan Mountains, Kamigawa

Post by TessaMTG » 7 months ago

Votes: Rithaniel, void_nothing



IIW: Multicolored burn/bolt spell.
I love Tchotchke Elemental. And as always: wear your seatbelt, tear up your friend's mill deck, and buh-bye. (Please don't actually tear up your friend's mill deck, no matter how annoying it is.)

Check out the LGBTAPQ+ People Place!
My Custom Planeswalkers
Custom Horizons 1
Good Kid (really good indie rock band also they play MTG)

netn10
Posts: 4115
Joined: 4 years ago
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Post by netn10 » 7 months ago

Votes: Rithaniel, Komadon

Places, Everyone! 1WW
Sorcery (Rare)
For each creature on the battlefield, roll a d6.
1 - Create a Cursed Role token attached to it.
2 - Tap or untap that creature.
3 - Exile that creature, then return it to the battlefield tapped.
4 - Each of that creature's opponents draws a card.
5 - Create a Noble Role token attached to it.
6 - You choose another option.

IIW: Craft

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Raptorchan
Vidauna's Hand
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Post by Raptorchan » 7 months ago

Votes: netn10, void_nothing

Unpredictable Tide 2wu
Enchantment (R)
At the beginning of each combat, roll a d6. Creatures with toughness equal or less than the result can't attack that combat.

IIW: Map tokens

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Rithaniel
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Post by Rithaniel » 7 months ago

Votes: CunningGabe, Komandon

Possibility Pendulum
Artifact R
: Until end of turn, if you would roll a d20, you may instead roll up to three dice whose highest rolls add up to 20 or less and add their results. (For example, you may roll two d4, and a d10.)

IIW: A sorcery that costs or an instant that costs .
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

Komandon
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Post by Komandon » 7 months ago

Votes: 🤔 This is one of the harder ones. Many great entries.
FrostBoss216 , CunningGabe (so much evil I can see using this card. 😈)

Chronohexahedron 5
Legendary Artifact
If Chronohexahedron would removed from the battlefield by another spell or ability it is exile it and return it to the battlefield. Counters on Chronohexahedron remain as it moves from any zone other than the hand or library.
3: Roll a six sided die. If the roll is anything other than one or two put that many time counters on Chronohexahedron and you may roll again. After a die roll if total is 100 or more you take an extra turn. Then all time counters are removed from Chronohexahedron and may not be activated again until the next player's turn. This ability may be activated by any player as a sorcery and only once per turn.
Other or abilities that would increase or decrease the number of time counters on Chronohexahedron is countered.

IIW: Non-Legendary card from Marvel.

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void_nothing
Undersea Emperor
Posts: 15440
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Location: Lodrux, Arakanta

Post by void_nothing » 7 months ago

Votes: Rithaniel, netn10
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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