.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 61 (+5)
Raptorchan 60 (+2)
Rithaniel 44 (+0)
CunningGabe 44 (+3)
FrostBoss216 37 (+2)
void_nothing 30
LandellXil0cent 29
Komandon 22 (+2)
KB52665 11
Apellosine 1
.::Note of the Day::.Raptorchan 60 (+2)
Rithaniel 44 (+0)
CunningGabe 44 (+3)
FrostBoss216 37 (+2)
void_nothing 30
LandellXil0cent 29
Komandon 22 (+2)
KB52665 11
Apellosine 1
.::Yesterday's Submissions::.
Learn
netn10 wrote: ↑7 months agoVotes: FrostBoss216, CunningGabe
Learn from the Best
Enchantment (Rare)
Creatures you control have mentor.
Whenever a creature you control mentors, learn.
"While the legion's heart will forever belong to Ravnica, we've made a promise to a dear friend to keep watch. The world is larger now, and we understand how precious his words were. The desire to protect it all cannot be taught in a school, but I will try."
- Aurelia, Teacher of "Omenpath Threats and How to Neutralize Them"
IIW: Omenpaths
Raptorchan wrote: ↑7 months agoVotes: Komandon, CunningGabe
Autopsy Studies
Enchantment (U)
When Autopsy Studies enters the battlefield, create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Whenever a creature you control dies, learn. This ability triggers only once each turn.
IIW: Nontoken creature with token-only creature type
CunningGabe wrote: ↑7 months agoVotes: Komandon, netn10
Applied Fractalomics
Enchantment (U)
When Applied Fractalomics enters the battlefield, learn.
Whenever you learn, you may create a 0/0 green and blue Fractal creature token. Then put a +1/+1 counter on a Fractal you control.
IIW: Enlist
FrostBoss216 wrote: ↑7 months agoVotes: Raptorchan, netn10
Traumatic Experience
Sorcery (R)
Multikicker — Pay 2 life.
For each time this spell was kicked, destroy target creature.
Create three blood tokens. Then learn.
IIW: Super Mario
Komandon wrote: ↑7 months agoVotes: netn10 , Raptorchan
A Beautiful Day
Instant (rare)
Until your next turn all permanents are phased out. Life totals can't change. All players have protection from everything. Players can't lose the game or win the game. Players skip their discard phase. Upon each players permanents phasing in they draw a card, learn and gain 2 life.
" How many times have you noticed that it's the little quiet moments in the midst of life that seem to give the rest extra-special meaning?" — Mr. Rogers
IIW: group hug cards.
Rithaniel wrote: ↑7 months agoVotes: FrostBoss216, netn10
Rising to the Challenge
Instant R
You may gain 5 life. Then, if an opponent has more life than you, learn.
You may draw two cards. Then, if an opponent has more life than you, learn.
You may have creatures you control get +2/+0 and gain first strike until end of turn. Then, if an opponent controls a creature with greater power than any creature you control, learn.
IIW: A land with the main goal of mana fixing
void_nothing wrote: ↑7 months agoVotes: netn10, CunningGabe
Blood Age Witness
Creature - Spirit Cleric (U)
Double strike
When Blood Age Witness enters the battlefield, learn.
, Reveal a Lesson card from your hand, Sacrifice Blood Age Witness: Target creature gets +X/+0 until end of turn, where X is the mana value of the revealed card.
1/1
IIW: Phase out