Creatures
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Student of the Dark Arts
Creature - Human Rogue
Menace
At the beginning of your upkeep you may pay 1 life and exile a card from your graveyard. If you do, draw a card.
2/2
Shaman of Winds
Creature - Human Shaman
Activated abilities of enchantments can't be activated.
Triggered abilities of enchantments can't be triggered.
2/2
Rotting Zombie
Creature - Zombie
Whenever another creature enters the battlefield, put a -1/-1 counter on Rotting Zombie.
When Rotting Zombie dies, target creature gets -5/-5 until end of turn.
5/5
Walking Cadaver
Creature - Zombie
When you lose life or discard a card, sacrifice Walking Cadaver.
5/5
Putrid Zombie
Creature - Zombie
When Putrid Zombie dies, destroy each creature with converted mana cost four or less and remove one loyalty counter from each planeswalker.
3/3
Keeper of Pain
Creature - Human Cleric
When Keeper of Pain enters the battlefield, choose a card type.
Whenever a card of the chosen type is put into an opponent's graveyard from anywhere, that player loses 1 life.
2/2
Storm Dragon
Creature - Dragon
Flying
When Storm Dragon enters the battlefield, you may sacrifice a land. If you do, it gets +1/+1 and gains haste until end of turn.
4/4
Shaman of the Wild
Creature - Elf Shaman
Whenever a nontoken creature enters the battlefield under your control, add one mana of any color.
1/2
Morning Faerie
Creature - Faeri
Flying
Whenever Morning Faerie attacks, you may untap a land you control.
2/2
Electrolizer Mage
Creature - Human Wizard
Haste
When Electrolizer Mage enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost.
2/2
Mystical Faeri
Creature - Faeri Wizard
Flying
As long as you have 3 or more cards in your hand, Mystical Faeri has hexproof and gets +2/+2.
1/1
Death Eater
Creature - ???
Deathtouch, lifelink
Whenever a creature an opponent control dies, put a +1/+1 counter on Death Eater.
3/3
Angel of the Mystical Arts
Creature - Angel
Flying, lifelink
Angel of the Mystical Arts gets +1/+1 for each artifact and/or enchantment you control.
2/2
Creature - Human Rogue
Menace
At the beginning of your upkeep you may pay 1 life and exile a card from your graveyard. If you do, draw a card.
2/2
Shaman of Winds
Creature - Human Shaman
Activated abilities of enchantments can't be activated.
Triggered abilities of enchantments can't be triggered.
2/2
Rotting Zombie
Creature - Zombie
Whenever another creature enters the battlefield, put a -1/-1 counter on Rotting Zombie.
When Rotting Zombie dies, target creature gets -5/-5 until end of turn.
5/5
Walking Cadaver
Creature - Zombie
When you lose life or discard a card, sacrifice Walking Cadaver.
5/5
Putrid Zombie
Creature - Zombie
When Putrid Zombie dies, destroy each creature with converted mana cost four or less and remove one loyalty counter from each planeswalker.
3/3
Keeper of Pain
Creature - Human Cleric
When Keeper of Pain enters the battlefield, choose a card type.
Whenever a card of the chosen type is put into an opponent's graveyard from anywhere, that player loses 1 life.
2/2
Storm Dragon
Creature - Dragon
Flying
When Storm Dragon enters the battlefield, you may sacrifice a land. If you do, it gets +1/+1 and gains haste until end of turn.
4/4
Shaman of the Wild
Creature - Elf Shaman
Whenever a nontoken creature enters the battlefield under your control, add one mana of any color.
1/2
Morning Faerie
Creature - Faeri
Flying
Whenever Morning Faerie attacks, you may untap a land you control.
2/2
Electrolizer Mage
Creature - Human Wizard
Haste
When Electrolizer Mage enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost.
2/2
Mystical Faeri
Creature - Faeri Wizard
Flying
As long as you have 3 or more cards in your hand, Mystical Faeri has hexproof and gets +2/+2.
1/1
Death Eater
Creature - ???
Deathtouch, lifelink
Whenever a creature an opponent control dies, put a +1/+1 counter on Death Eater.
3/3
Angel of the Mystical Arts
Creature - Angel
Flying, lifelink
Angel of the Mystical Arts gets +1/+1 for each artifact and/or enchantment you control.
2/2
Instants
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Word of Banishment
Instant
Counter target triggered or activated ability. If a nonland card or permanent's ability is countered this way, exile it.
Surge of vitality
Instant
Until end of turn, target creature gains lifelink and gets +X/+X, where X is its power.
Art of creation
Instant
Choose one —
• Remove all counters from target creature, artifact or enchantment
• Double the number of counters on target creature, artifact or enchantment
Reverse Spell
Instant
Counter target spell unless its controller pays . If that spell is countered this way, you gain 3 life.
Pulse of Bright Light
Instant
Choose one —
• Destroy target artifact and all other artifacts with the same converted mana cost
• Destroy target enchantment and all other enchantments with the same converted mana cost
Outnumbered
Instant
Until end of turn, target creature gets -X/-X, where X is the number of creatures you control.
Death's Deception
Instant
As an additional cost to cast Death's Deception, sacrifice a permanent.
You may cast target spell from your graveyard with converted mana equal or less than the sacrificed permanent without paying its mana cost. Exile Death's Deception.
Last Though
Instant
Last Thought can't be countered.
Counter target spell unless its controller pays .
Miscalculated Move
Instant
You may return an island you control to its owner's hand rather than pay Miscalculated Move casting cost.
Counter target triggered or activated ability of a nonland card.
Unexpected Mistake
Instant
Counter target spell, activated ability or triggered ability unless its controller pays .
Draw a card.
Reckless Lightning
Instant
Reckless Lightning deals 3 damage to any target you don't control. That target or target's controller may have Reckless Lightning deal 2 damage to any target or their choice. If that player does, Reckless Lightning deals an additional 2 damage to any target of your choice.
Engulfed by Darkness
Instant
Target creature gets -1/-1 for each color it is until end of turn. If that creature is put in a graveyard this turn, draw a card.
Precision Strike
Instant
Destroy target permanent if with more than one permanent type.
Draw a card.
Sorceries
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March of the Lost Souls
Sorcery
Exile all cards from all graveyards. Each player creates a black and white 1/1 Spirit creature token for each card that was exiled from their graveyard this way.
Blessed Time
Sorcery
Take an extra turn after this one. Until the end of your next turn, prevent all damage that would be dealt to you or permanents you control. Exile Blessed Time.
Bolas' Cruelty
Sorcery
Target opponent chooses two —
• Bolas' Cruelty 2 deals 3 damage to any target they control
• Return target permanent they control to its owner's hand
• They discard 2 cards.
Aether Fracture
Sorcery
Return all artifacts, creatures and enchantments to their owner's hand.
Bond with Aether
Sorcery
Return two target nonland permanents with the same converted mana cost to their owner's hand.
Ancient Power
Sorcery
Put X +1/+1 counters on target creature, where X is the number of artifacts and/or enchantments you control.
Artifacts
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Solar Mox
Artifact
: Add one mana of any color that a non-artifact legendary permanent you control could produce.
Singular Orb
Artifact
Spells can't be copied.
If one or more tokens would be created, no tokens are created instead.
Unity Diamond
Artifact
Unity Diamond enters the battlefield tapped.
: Add one mana of any color among creatures you control.
Sphere of Restrain
Artifact
Spells or activated abilities that have more than one target cost more to cast or activated for each target beyond the first.
Tesla Coil
Artifact
Creatures can't be enchanted or equipped.
, , Sacrifice Tesla Coil: Destroy all Auras and Equipments.
Artificer's Ring
Artifact
: Add .
Metalcraft — If you control three or more artifacts, Artificer's Ring cost less to be cast.
Paincheck Diamond
Artifact
: Add . You lose 1 life unless you control a white permanent.
: Add . You lose 1 life unless you control a blue permanent.
Enchantments
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Dark Secrets
Enchantment
At the beginning of your upkeep, you lose 1 life, exile a card from your graveyard and draw a card.
When there are no cards in your graveyard, sacrifice Dark Secrets.
Circle of Bind
Enchantment
Spells that target another spell or an ability cost 1 more to be cast.
Activated abilities that target another ability or a spell cost 1 more to activate.
Maro's Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Maro's Mantle: Until end of turn, enchanted creature gains trample and gets +X/+X, where X is the number of cards in your hand.
Windgrace's Blessing
Enchantment
At the beginning of each opponent's untap step, untap up to two lands you control.
Punish Time
Enchantment
Whenever a player casts a spell or activates an ability during another player's turn, Punish Time deals 2 damage to that player.
Death's Bargain
Enchantment
, Sacrifice a creature: You lose life equal to that creature's power and draw that many cards.
Strange Evolution
Legendary Enchantment - Aura
Enchant a creature you control.
Creatures you control have base power and toughness equal to enchanted creature.
Vigor Cloak
Enchantment - Aura
Enchant creature
Enchanted creature has trample.
Whenever you gain life, enchanted creature gets +X/+X until end of turn, where X is the amount of life you gained.
Greater Greed
Enchantment
Pay 2 life, sacrifice a permanent: Draw a card.
Prowess for All
Enchantment
Whenever you cast a spell, target creature you control gets +2/+2 until end of turn.
Artificer's Circle
Enchantment
Activated abilities of artifacts and enchantments your opponents control cost 1 more to activate.
Whenever you cast an artifact or enchantment spell, you gain 1 life.
Blood Mana
Enchantment
All spells cost an additional 1 life to cast.
Lands
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Ugin's Resting Place
Land
Whenever you cast your first colorless spell on each of your turns, you gain 1 life.
: Add .
Sac Land 1
Land
Sac Land 1 enters the battlefield tapped.
: Add or .
Pay 1 life , Sacrifice Sac Land 1: Add .
Jace's Library
Land - Island
( : Add .)
Jace's Library enters the battlefield tapped.
When Jace's Library enters the battlefield, if you control three or more basic lands, scry 2.
Serra's Encamptment
( : Add .)
Serras's Encampment enters the battlefield tapped.
When Serras's Encampment enters the battlefield, If you control three or more basic lands, you gain 4 life.
Nissa's Genesis Forest
Land - Forest
( : Add .)
Nissa's Genesis Forest enters the battlefield tapped.
When Nissa's Genesis Forest enters the battlefield, if you control three or more basic lands, you may put a land card from your hand onto the battlefield.
Liliana's Marsh of Doubt
Land - Swamp
( : Add .)
Liliana's Marsh of Doubt enters the battlefield tapped.
When Marsh of Doubt enters the battlefield, if you control three or more basic lands, target opponent discards a card.
Chandra's Pyrochamber
Land - Mountain
( : Add .)
Chandra's Pyrochamber enters the battlefield tapped.
When Chandra's Pyrochamber enters the battlefield, if you control three or more basic lands, add .
Convergence of Alara
Legendary land
Domain — As long as you control a land of each basic type, damage dealt to you by creatures is reduced by 1.
: Add .
Trick Dual
Land
Trick Dual enters the battlefield tapped.
When Trick Dual enters the battlefield, up to one target land you control gains " : Add or ." until end of turn.
: Add or .
Land
Whenever you cast your first colorless spell on each of your turns, you gain 1 life.
: Add .
Sac Land 1
Land
Sac Land 1 enters the battlefield tapped.
: Add or .
Pay 1 life , Sacrifice Sac Land 1: Add .
Jace's Library
Land - Island
( : Add .)
Jace's Library enters the battlefield tapped.
When Jace's Library enters the battlefield, if you control three or more basic lands, scry 2.
Serra's Encamptment
( : Add .)
Serras's Encampment enters the battlefield tapped.
When Serras's Encampment enters the battlefield, If you control three or more basic lands, you gain 4 life.
Nissa's Genesis Forest
Land - Forest
( : Add .)
Nissa's Genesis Forest enters the battlefield tapped.
When Nissa's Genesis Forest enters the battlefield, if you control three or more basic lands, you may put a land card from your hand onto the battlefield.
Liliana's Marsh of Doubt
Land - Swamp
( : Add .)
Liliana's Marsh of Doubt enters the battlefield tapped.
When Marsh of Doubt enters the battlefield, if you control three or more basic lands, target opponent discards a card.
Chandra's Pyrochamber
Land - Mountain
( : Add .)
Chandra's Pyrochamber enters the battlefield tapped.
When Chandra's Pyrochamber enters the battlefield, if you control three or more basic lands, add .
Convergence of Alara
Legendary land
Domain — As long as you control a land of each basic type, damage dealt to you by creatures is reduced by 1.
: Add .
Trick Dual
Land
Trick Dual enters the battlefield tapped.
When Trick Dual enters the battlefield, up to one target land you control gains " : Add or ." until end of turn.
: Add or .
New Mechanic
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Cast into the Fire
Instant
Destroy target artifact. If you control two or more red permanents, Cast into the Fire deals 3 damage to any target.
Drown a Spell
Instant
Counter target spell. If you control two or more blue permanents, draw a card.