The Great Creature Type Challenge, Day 212 - Satyr

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void_nothing
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Post by void_nothing » 7 months ago

Type of the Day: Satyr

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 535 (+1)
Ink-Treader 533 (+5)
Subject16 479 (+2)
void_nothing 472 (+3)
netn10 368 (+0)
lookingupanddown 335 (+1)
Henlock 296
slimytrout 203
Komandon 99
Sporegorger_Dragon 94 (+2)
JovialJovian 56
OneAndOnly 41
CunningGabe 35 (+0)
Caspernicus 30
kwanyeegor-ii 27
Facsimus 20
MonoRedMage 20
KB52665 15
Wren 8
Crabby 7
AnotherAlias 5
wizyard 4
Peazful 3
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Lamia: netn10
Lammasu: Ink-Treader, lookingupanddown
Leech: ApocalypseChive, void_nothing
Leviathan: Henlock
Lhurgoyf: Caspernicus
Licid: Henlock
Lizard: ApocalypseChive, Ink-Treader
Manticore: Ink-Treader, netn10, Komandon
Masticore: void_nothing
Mercenary: Ink-Treader, Caspernicus
Merfolk: Ink-Treader, void_nothing, netn10
Metathran: void_nothing
Minion: Ink-Treader, Caspernicus
Minotaur: ApocalypseChive
Mite: lookingupanddown
Mole: void_nothing, Henlock, JovialJovian
Monger: Ink-Treader, lookingupanddown
Mongoose: Ink-Treader
Monk: netn10
Monkey: wizyard
Moonfolk: Ink-Treader, ApocalypseChive
Mouse: ApocalypseChive, void_nothing, netn10
Mutant: lookingupanddown
Myr: ApocalypseChive
Mystic: ApocalypseChive
Naga: Ink-Treader
Nautilus: Ink-Treader
Necron: ApocalypseChive, lookingupanddown
Nephilim: Ink-Treader
Nightmare: void_nothing, Subject16
Nightstalker: Subject16
Ninja: Ink-Treader, Subject16, Sporegorger_Dragon
Noble: lookingupanddown
Noggle: ApocalypseChive
Nomad: Subject16, Sporegorger_Dragon
Nymph: Subject16
Octopus: Ink-Treader
Ogre: Subject16
Ooze: ApocalypseChive
Orb: Ink-Treader, netn10
Orc: Subject16
Orgg: Komandon
Otter: Sporegorger_Dragon
Ouphe: ApocalypseChive, void_nothing
Ox: Ink-Treader
Oyster: Subject16
Pangolin: Subject16, Sporegorger_Dragon
Peasant: Subject16
Pegasus: Subject16
Pentavite: Subject16
Performer: CunningGabe
Pest: Ink-Treader, Subject16, netn10
Phelddagrif: void_nothing, netn10
Phoenix: ApocalypseChive
Phyrexian: Ink-Treader
Pilot: CunningGabe
Pincher: Ink-Treader
Pirate: Sporegorger_Dragon
Plant: CunningGabe
Praetor: void_nothing
Primarch: Ink-Treader, Subject16
Prism: ApocalypseChive
Processor: ApocalypseChive, KB52665
Rabbit: ApocalypseChive, Ink-Treader, Komandon
Raccoon: Ink-Treader, netn10, Komandon, KB52665
Ranger: ApocalypseChive, Ink-Treader, void_nothing, lookingupanddown, Sporegorger_Dragon
Rat: ApocalypseChive, Ink-Treader, lookingupanddown, Komandon
Rebel: lookingupanddown, Sporegorger_Dragon
Reflection: ApocalypseChive
Rhino: Sporegorger_Dragon
Rigger: netn10
Robot: lookingupanddown
Rogue: void_nothing
Sable: Sporegorger_Dragon
Salamander: netn10
Samurai: Ink-Treader
Sand: Ink-Treader
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Saproling)
Sporegorger_Dragon wrote:
7 months ago
Votes: void_nothing, Ink-Treader

This is the only way:

Life from the Leaf-Litter
1{B}{G}
Tribal Enchantment - Saproling (U)
When Life from the Leaf-Litter enters the battlefield, create a 1/1 green Saproling creature token.
{B}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice a Swamp and Forest: Create a 1/1 green Saproling creature token and you gain 2 life.
ApocalypseChive wrote:
7 months ago
Sand votes: Subject16, Ink-Treader

Disturbed Sporemass 2BG
Creature - Saproling (R)
When Disturbed Sporemass dies, create a 1/1 green Saproling creature token for each Swamp and/or Forest you control. If damage was dealt to Disturbed Sporemass this turn, create twice that many of those tokens instead.
0/0
netn10 wrote:
7 months ago
Votes: void_nothing, Sporegorger_Dragon

Saproling Seed G
Trible Artifact - Saproling Seed (Common)
Growth (At the beginning of your upkeep, put a time counter on this.)
When Saproling Seed enters the battlefield, draw a card.
2-3: 1/1
4+: 5/5
Subject16 wrote:
7 months ago
Ink-Treader, lookingupanddown

Eversprout
Creature — Sparkling (U)
If you would proliferate, you may return Eversprout from your graveyard to the battlefield tapped instead.
2, Sacrifice Eversprout: Put a +1/+1 counter on target creature you control. You gain 2 life.
1/1
void_nothing wrote:
7 months ago
Votes: ApocalypseChive, Ink-Treader

Guildpact Sprout 1G
Creature - Saproling (R)
Guildpact Sprout's power and toughness are each equal to the number of Saprolings you control.
3{B/G}{R/G}: Until end of turn, other Saprolings you control get +1/+1 for each Saproling you control.
3{G/W}{G/U}, T: Draw a card for each Saproling you control.
*/*
Ink-Treader wrote:
7 months ago
Vote: Sporegorger_Dragon, void_nothing

Saproling Companion 1G
Creature - Saproling (C)
At the beginning of you upkeep, if Saproling Companion is in your graveyard, you may mill cards until you mill a land, then return Saproling Companion to your hand.
A pet for those who can't keep a cactus alive.
2/2
lookingupanddown wrote:
7 months ago
Votes: Subject16, Ink-Treader

Saproling Grove
Land Creature - Forest Saproling
: Add G.)
Saproling Grove enters the battlefield tapped unless you control three or more other Saprolings.
At the beginning of your end step, if two or more Saprolings died this turn, put a +1/+1 counter on Saproling Grove.
"Like a deep-rooted saproling"
—Yavimayan expression for persistent

1/1
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Komandon
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Joined: 1 year ago
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Post by Komandon » 7 months ago

(I'm confused. I lost a day? And is this EST?)

Votes: Subject16 , Ink-Treader

Tipsy Party Crasher 2R
Creature - Satyr (uncommon)
Haste
Tipsy Party Crasher attacks each turn if able.
R, Sacrifice a Food or Treasure token, T: Tipsy Party Crasher fights up to one creature you don't control. Then if Tipsy Party Crasher would die this turn, shuffle it into its owner's library instead of putting it into its owner's graveyard.
"You can't cut me off. I'm *burp* the son of Pan the God of something involving wiggly sounds. I'll *burp* sock you in the *thud* (Fainted)."
3/3

KB52665
Posts: 334
Joined: 8 months ago
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Contact:

Post by KB52665 » 7 months ago

Votes: Sporegorger_Dragon, ApocalypseChive

Soothsatyr wg
Creature — Satyr Shaman (R)
At the beginning of your end step, if Soothsatyr is tapped, you gain 3 life.
ggg, : Reveal the top card of your library. If the revealed card is an enchantment card, put it onto the battlefield under your control. If you do, Soothsatyr phases out until that enchantment leaves the battlefield. This ability costs less to activate for each time Soothsatyr has phased out.
2/1
Last edited by KB52665 7 months ago, edited 1 time in total.

ApocalypseChive
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Post by ApocalypseChive » 7 months ago

Saproling votes: Sporegorger_Dragon, void_nothing

Gallia and the Gruffs 3RG
Legendary Creature - Satyr Bard (R)
Haste, trample
Whenever a Satyr you control attacks, you may discard a card. If you do, create a 2/2 red and green Satyr creature token that's tapped and attacking.
Whenever a Satyr you control dies, put a +1/+1 counter on each Satyr you control.
5/5

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 7 months ago

Votes: void_nothing, Ink-Treader

Satire Satyr
2{B}{R}
Creature - Satyr Bard Warrior (U)
Haste
When Satire Satyr enters the battlefield, gain control of up to one Saga you don't control until end of turn. Put a lore counter on it.
3/2
Satire requires a clarity of purpose and target lest it be mistaken for and contribute to that which it intends to criticize.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

CunningGabe
Posts: 452
Joined: 3 years ago
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Post by CunningGabe » 7 months ago

Votes: Sporegorger_Dragon, netn10

Confused Celebrant 1G
Creature - Satyr
Whenever a spell or ability counts the number of creatures in your party, add one to that count.
"Adventuring? Where's the wine?"
2/2
Winner of August '22 DCC and September '22 NCED

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void_nothing
Look On My Sash...
Posts: 15274
Joined: 5 years ago
Answers: 126
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Location: Tal Terig, Zendikar

Post by void_nothing » 7 months ago

Votes: ApocalypseChive, netn10

Oak Satyr 2GG
Creature - Satyr (R)
You may choose not to untap Oak Satyr during your untap step.
T: Target creature you control gets +2/+2 and is legendary for as long as you control Oak Satyr and Oak Satyr remains tapped.
T: Target legendary creature you control gains hexproof and indestructible for as long as you control Oak Satyr and Oak Satyr remains tapped.
1/1
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Subject16
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Post by Subject16 » 7 months ago

Ink-Treader, void_nothing

Nyxborn Artist 1G
Enchantment Creature — Satyr Bard (R)
Constellation — When Nyxborn Artist or another enchantment enters the battlefield under your control, add one mana of any color.
5, T: For each color you are devoted to, create a 2/2 Spirit enchantment creature token of that color.
Nyx itself is her muse.
2/1

Ink-Treader
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Post by Ink-Treader » 7 months ago

Vote: ApocalypseChive, Subject16

Aloof Reveler 1RG
Creature - Satyr (U)
Ward 2
Aloof Reveler gets +2/+1 and has haste if it's the only creature you control.
Other attacking creatures you control get +1/+0.
2/2
Last edited by Ink-Treader 7 months ago, edited 1 time in total.

netn10
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Post by netn10 » 7 months ago

Votes: void_nothing, ApocalypseChive

Escapist of Honor R
Enchantment Creature — Satyr Performer (Rare)
1G; Another target creature you control gains persist until end of turn.
3W; Another target creature you control gains undying until end of turn.
Escape - 1RGW, Exile four other cards from your graveyard.
"Jetmir invited the best dancers from across the multiverse to New Capenna for the best party yet, and being stuck in the Underworld is no excuse to be late!"
2/1

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Votes: Sporegorger_Dragon, Subject16

Rabblerousing Revelers 3RR
Creature - Satyr Rogue
Menace
Whenever a player attacks, Rabblerousing Revelers gets +X/+0, where X is the number of other attacking creatures.
When Rabblerousing Revelers dies, create X 1/1 red and green Satyr creature tokens with "This creature can't block," where X is its power.
To some satyrs, revel debauchery is not complete without some property damage.
3/4

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