4/4/23: I've deleted version 1.0 and updated the card list to version 2.0. I may still divide this set up into two, with allied color dragonlords as the first small set. However, for the time being I will include them here:
Zurgo Skullcrusher – Mythic
Legendary Creature – Orc Warrior
Creatures you control have haste.
When Zurgo Skullcrusher enters the battlefield, create two 1/1 white Warrior creature tokens.
Whenever a creature you control attacks, defending player loses 1 life.
3/3
Kerai Ragesinger - Rare
Legendary Creature – Human Shaman
Your opponents can't cast spells or activate abilities during your combat phase.
At the beginning of combat on your turn, you may pay . If you do, creatures you control gain menace until end of turn.
3/2
Mardu Uprising – Rare
Sorcery
Create four 1/1 white Warrior creature tokens. They gain haste and deathtouch until end of turn.
Spoils of Conquest – Rare
Enchantment
Whenever a creature you control attacks, choose one of the following that hasn't been chosen yet this turn –
• Create a 1/1 white Warrior creature token.
• Create a Treasure token.
• Each opponent loses 1 life and you gain 1 life.
Heartpiercer Strike – Rare
Instant
Choose an attacking or blocking creature an opponent controls. That creature's controller sacrifices it. Heartpiercer Strike deals 3 damage to that player.
Inspiring Hordechief – Rare
Creature – Human Warrior
Vigilance
Overwhelm – Whenever Inspiring Hordechief attacks, if you control more creatures than defending player, untap each other creature you control. They get +1/+1 until end of turn.
4/4
Deft Blademaster – Rare
Creature – Human Warrior
Whenever Deft Blademaster deals combat damage during your turn, exile the top card of your library. Until the end of your next turn, you may play it.
Overwhelm – Whenever Deft Blademaster attacks, if you control more creatures than defending player, it gains double strike until end of turn.
2/3
Mardu Gutstretcher – Rare
Creature – Orc Archer
Overwhelm – Whenever Mardu Gutstretcher attacks, if you control more creatures than defending player, destroy target creature that player controls.
2/2
Daring Roc Rider – Uncommon
Creature – Human Warrior
Flying
Overwhelm – Whenever Daring Roc Rider attacks, if you control more creatures than defending player, another attacking creature gains flying until end of turn.
3/2
Mardu Wind-Conjurer – Uncommon
Creature – Human Shaman
Overwhelm – Whenever Mardu Wind-Conjurer attacks, if you control more creatures than defending player, tap target creature.
2/2
Reckless Ransacker – Uncommon
Creature – Ogre Berserker
Whenever Reckless Ransacker deals combat damage to player, create a treasure token.
Overwhelm – Whenever Reckless Ransacker attacks, if you control more creatures than defending player, it gains trample until end of turn.
3/3
Sadistic Hordemate – Uncommon
Creature – Orc Berserker
Overwhelm – Whenever Sadistic Hordemate attacks, if you control more creatures than defending player, that player discards a card.
2/2
Vanguard of the Horde – Common
Creature – Human Warrior
Overwhelm – Whenever Vanguard of the Horde attacks, if you control more creatures than defending player, it gains first strike until end of turn.
2/1
Shrieking Bandits – Common
Creature – Goblin Scout
Overwhelm – Whenever Shrieking Bandits attacks, if you control more creatures than defending player, it gets +1/+0 until end of turn.
1/1
Bloodchin Flayer – Common
Creature – Human Warrior
Overwhelm – Whenever Bloodchin Flayer attacks, if you control more creatures than defending player, it gains lifelink until end of turn.
2/2
Mardu Clanmage – Uncommon
Creature – Human Shaman
, : Target creature gains haste until end of turn.
, : Target player loses 1 life and you gain 1 life.
2/2
Battle Celebrant – Uncommon
Creature – Human Warrior
As long you control a red or black permanent, Battle Celebrant gets +1/+0 and has menace.
2/2
Arm for War – Rare
Enchantment
Aura and equipment spells you control cost to cast.
Equip costs of equipment you control cost less to activate. This cannot reduce the cost to less than 1.
Warsinger's Fury - Uncommon
Enchantment – Aura
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to any target.
Replenish the Horde - Uncommon
Enchantment
Whenever a nontoken creature you controls dies, create a 1/1 white Warrior creature token.
Mardu Emblem – Common
Artifact
: Add , , or .
, , Sacrifice Mardu Emblem: Draw a card.
Martial Encampment – Uncommon
Land
Martial Encampment enters the battlefield tapped.
: Add . You gain 1 life.
: Add or .
Surrak Dragonslayer – Mythic
Legendary Creature – Human Warrior
Flash, reach
Whenever a creature you control enters the battlefield, it gains first strike until end of turn.
You may cast creature and sorcery spells as though they had flash.
4/4
Arel, Unseen Whisperer – Rare
Legendary Creature – Human Shaman
Whenever you create a creature token, scry 2. This ability triggers once each turn.
At the beginning of each combat, you may pay . If you do, create a token that's a copy of target creature you control. It gains trample and haste. At the beginning of your next end step, exile it.
2/3
Temur Uprising – Rare
Sorcery
This spell can't be countered.
Scry X, where X is the greatest power among creatures you control. Then draw cards equal to the number of creatures you control.
Rites of Summoning – Rare
Enchantment
If you would copy a spell or ability, copy it that many times plus one instead.
Manifest the Unwritten – Rare
Instant
Copy target spell. (You may choose new targets for the copy. A copy of a permanent spell becomes a token.)
Glacial Image – Rare
Sorcery
Create a token that's a copy of a creature on the battlefield.
Reverberate (When you cast this spell, you may pay . If you do, copy it. You may choose new targets for the copy).
Frontier Maulpack – Rare
Creature – Bear
Trample
Frontier Maulpack gets +1/+1 for each creature named Frontier Maulpack you control.
Reverberate (When you cast this spell, you may pay . If you do, copy it. The copy becomes a token.)
4/4
Temur Flamestoker – Rare
Creature – Efreet Shaman
When Temur Flamestoker enters the battlefield, it deals 2 damage to any target.
Reverberate (When you cast this spell, you may pay . If you do, copy it. You may choose new targets for the copy).
3/1
Bellowing Gales – Uncommon
Instant
Counter target spell unless its controller pays .
Reverberate (When you cast this spell, you may pay . If you do, copy it. You may choose new targets for the copy).
Current Glider – Uncommon
Creature – Elemental
Flying
Reverberate (When you cast this spell, you may pay . If you do, copy it. The copy becomes a token.)
2/3
Woodland Whisperers – Uncommon
Creature – Human Shaman
: Add one mana of any color.
Reverberate (When you cast this spell, you may pay . If you do, copy it. The copy becomes a token.)
1/2
Cliffside Predator – Uncommon
Creature – Yeti
Menace
Reverberate (When you cast this spell, you may pay . If you do, copy it. The copy becomes a token.)
3/2
Wielder of Frost – Common
Creature – Human Shaman
When Wielder of Frost enters the battlefield, choose one:
• Tap target creature.
• Put a stun counter on target creature.
Reverberate (When you cast this spell, you may pay . If you do, copy it. The copy becomes a token.)
2/2
Revenge of the Wilds – Common
Instant
Choose one:
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
Reverberate (When you cast this spell, you may pay . If you do, copy it. You may choose new targets for the copy).
Temur Battlecry – Common
Sorcery
Choose one:
• Target creature can't block this turn.
• Until your next turn, target creature attacks if able.
Reverberate (When you cast this spell, you may pay . If you do, copy it. You may choose new targets for the copy.)
Temur Clanmage – Uncommon
Creature – Human Shaman
, : Target creature gains trample until end of turn.
, : Temur Clanmage deals 1 damage to any target.
2/2
Frostkin – Uncommon
Creature - Elemental
As long as you control a green or red permanent, Frostkin has trample.
4/3
Eternal Peak Elder – Rare
Creature – Human Shaman
At the beginning of your upkeep, create a 1/1 blue Shaman creature token.
At the beginning of your end step, scry X, where X is the number of creatures you control that entered the battlefield this turn.
2/3
Qal-Sisma Soothsayer – Uncommon
Creature – Ainok Shaman
, : Scry 1.
Whenever you scry, put a +1/+1 counter on Qal-Sisma Soothsayer.
2/2
Torrent of Winds - Uncommon
Instant
Target creature gets -2/-0 and loses flying until end of turn. Another target creature gets +2/+0 and gains flying until end of turn.
Temur Emblem – Common
Artifact
: Add , , or .
, , Sacrifice Temur Emblem: Draw a card.
Ancestral Grounds – Uncommon
Land
Ancestral Grounds enters the battlefield tapped.
: Add . You gain 1 life.
: Add or .
Anafenza, Preeminent Ancestor - Mythic
Legendary Creature – Spirit Soldier
Flying
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
, Exile target creature card from your graveyard: Create a token that's a copy of that creature, except it's a 1/1 black and white Spirit with flying in addition to its other colors, types, and abilities.
3/4
Oret, of the Old Ways – Rare
Legendary Creature – Human Warrior
Whenever one or more +1/+1 counters are put on a creature you control, if it's the first time a +1/+1 counter has been put on that creature this turn, each opponent loses 1 life.
: Put a +1/+1 counter on target creature you control. You gain 1 life.
2/4
Abzan Uprising - Rare
Sorcery
Return a number of creature cards with total combined mana value 5 or less from your graveyard to the battlefield. They each enter the battlefield with an additional +1/+1 counter on them.
Kin-Tree Fortification – Rare
Enchantment
Whenever a creature you control dies, you gain life equal to its toughness.
, Sacrifice a creature: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
Sandshaper's Scorn – Rare
Instant
Exile target nonland permanent an opponent controls. If that permanent was a creature card, its controller creates a 1/1 black Spirit creature token with flying. If it was a noncreature card, they gain 2 life.
Tormented Spirit Speaker – Rare
Creature – Human Shaman
Whenever one or more +1/+1 counters are put on Tormented Spirit Speaker, create a 1/1 black Spirit creature token with flying. This ability triggers only once each turn.
Abiding 2 (When this creature dies, distribute two +1/+1 counters among one or two target creatures you control).
3/2
Fortress Sentinel – Rare
Creature – Aven Soldier
Flying
Whenever one or more +1/+1 counters are put on Fortress Sentinel, put a +1/+1 counter on another target creature you control. This ability triggers only once each turn.
Abiding 2 (When this creature dies, distribute two +1/+1 counters among one or two target creatures you control).
3/4
Salt-Road Suppliers – Rare
Creature – Human Scout
Whenever one or more +1/+1 counters are put on Salt-Road Suppliers, draw a card. This ability triggers only once each turn.
Abiding 3 (When this creature dies, distribute three +1/+1 counters among one, two, or three target creatures you control).
3/3
Mer-Ek Intimidator – Uncommon
Creature – Orc Warrior
Mer-Ek Intimidator has menace as long as it has a +1/+1 counter on it.
Abiding 2 (When this creature dies, distribute two +1/+1 counters among one or two target creatures you control).
2/2
Kin-Tree Avenger – Uncommon
Creature – Human Assassin
Kin-Tree Avenger has deathtouch as long as it has a +1/+1 counter on it.
Abiding 1 (When this creature dies, put a +1/+1 counter on target creature you control).
1/2
Arashin Elite – Uncommon
Creature – Human Soldier
Arashin Elite has first strike as long as it has a +1/+1 counter on it.
Abiding 2 (When this creature dies, distribute two +1/+1 counters among one or two target creatures you control).
2/2
Abzan War-Beast – Uncommon
Creature – Rhino
Abzan War-Beast has vigilance as long as it has a +1/+1 counter on it.
Abiding 2 (When this creature dies, distribute two +1/+1 counters among one or two target creatures you control).
4/4
Bloodline Tracker – Common
Creature – Human Shaman
Bloodline Tracker has lifelink as long as it has a +1/+1 counter on it.
Abiding 1 (When this creature dies, put a +1/+1 counter on target creature you control).
2/1
Wanderer of the Wastes – Common
Creature – Human Soldier
Abiding 1 (When this creature dies, put a +1/+1 counter on target creature you control).
1/1
Oasis Guardian - Common
Creature – Hound Scout
Defender
Abiding 1 (When this creature dies, put a +1/+1 counter on target creature you control).
0/3
Abzan Clanmage – Uncommon
Creature – Human Warrior
, : Target creature gains lifelink until end of turn.
, : Put a +1/+1 counter on target creature you control.
2/2
Watchful Krumar – Uncommon
Creature – Orc Warrior
As long as you control a white or green permanent, Watchful Krumar gets +0/+1 and has vigilance.
3/3
Voice of the Ancients - Rare
Creature – Human Shaman
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Whenever a creature token you control dies, each opponent loses 1 life.
2/3
Ancestor's Aid – Uncommon
Instant
Create two 1/1 black Spirit creature tokens with flying, then you gain 1 life for each creature token you control.
Strength of the Fallen – Uncommon
Sorcery
Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard.
Abzan Emblem – Common
Artifact
: Add , , or .
, , Sacrifice Abzan Emblem: Draw a card.
Foreboding Fortress – Uncommon
Land
Foreboding Fortess enters the battlefield tapped.
: Add . You gain 1 life.
: Add or .
Chanyi, Lotus-Eye Visionary – Mythic
Legendary Creature – Djinn Monk
Flying, first strike
Noncreature spells you control can't be countered.
Whenever you cast a noncreature spell that targets a creature you control, copy it. You may choose new targets for the copy. A copy of a permanent becomes a token.
3/3
Kuyai, Bloodfire Mentor - Rare
Legendary Creature – Efreet Monk
Whenever you cast a noncreature spell, create a 1/1 red Monk creature token with Mastery 1.
: Target creature you control gains flying until end of turn.
3/2
Jeskai Uprising – Rare
Sorcery
Until end of turn you may cast a number of noncreature spells with total combined mana value 5 or less from your graveyard without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. Exile Jeskai Uprising.
Way of the Mystic – Rare
Enchantment
Whenever you cast a noncreature spell, put a realization counter on Way of the Mystic.
Once each turn, you may pay 0 rather than pay the mana cost for a noncreature spell you cast with converted mana cost X or less, where X is the number of realization counters on Way of the Mystic.
Silencing Strike – Rare
Instant
Silencing Strike deals 3 damage to any target, and you gain 3 life. Counter all activated and triggered abilities controlled by that player or permanents controller.
Ghostfire Mystic – Rare
Creature – Efreet Monk
Your opponents can't gain life.
If a creature or planeswalker dealt damage by Ghostfire Mystic would die, exile it instead.
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
When Ghostfire Mystic attains mastery, it deals 3 damage to any target.
3/2
Mistfire Sage – Rare
Creature – Aven Scout
Flying
Mastery 2 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put two +1/+1 counters on it and it attains mastery).
Whenever Mistfire Sage deals combat damage to a player, if it has attained mastery, draw a card.
2/2
Stronghold Guardian – Rare
Creature – Human Monk
Vigilance
Whenever Stronghold Guardian blocks a creature, it gets +0/+2 until end of turn for each creature it's blocking.
Mastery 2 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put two +1/+1 counters on it and it attains mastery).
So long as Stronghold Guardian has attained mastery, it can block any number of creatures.
3/4
Adept of Flames – Uncommon
Creature – Human Monk
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
So long as Adept of Flames has attained mastery, it has menace.
2/2
Exuberant Warrior – Uncommon
Creature – Efreet Warrior
Haste
Mastery 2 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put two +1/+1 counters on it and it attains mastery).
2/2
Student of the Hidden Path – Uncommon
Creature – Human Monk
Student of the Hidden Path can't be blocked.
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
So long as Student of the Hidden Path has attained mastery, it has ward .
1/1
Swiftblade Enforcer – Uncommon
Creature – Human Warrior
First strike
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
So long as Swiftblade Enforcer has attained mastery, it has double strike.
1/2
Humble Artisan – Common
Creature – Human Artificer
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
When Humble Artisan attains mastery, you may discard a card. If you do, draw a card.
2/1
Monastery Scholar – Common
Creature – Human Wizard
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
When Monastery Scholar attains mastery, draw a card then discard a card.
1/2
Initiate of Pearls – Common
Creature – Human Monk
Mastery 1 (When this creature becomes the target of a spell or ability you control, if it hasn't attained mastery, put a +1/+1 counter on it and it attains mastery).
So long as Initiate of Pearls has attained Mastery, it has lifelink.
1/1
Jeskai Clanmage – Uncommon
Creature - Human Monk
, : Target creature gains flying until end of turn.
, : You gain 2 life.
2/2
Nimbus Rider – Uncommon
Creature – Efreet Monk
As long as you control a blue or white permanent, Nimbus Rider has flying.
3/2
Explosive Epiphany – Rare
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls. You draw a number of cards equal to the damage dealt this way.
Striking-Tiger Technique – Uncommon
Instant
Untap target creature you control. It gains double strike until end of turn.
Forgemaster's Inspiration – Uncommon
Sorcery
Search your library for an aura or equipment card, reveal it, put it into your hand, then shuffle. Create a treasure token.
Jeskai Emblem – Common
Artifact
: Add , , or .
, , Sacrifice Jeskai Emblem: Draw a card.
Forbidden Sanctuary – Uncommon
Land
Forbidden Sanctuary enters the battlefield tapped.
: Add . You gain 1 life.
: Add or .
Sidisi, Naga Ascendant - Mythic
Legendary Creature – Zombie Naga
Trample, ward
If you would draw a card, instead look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Whenever one or more creature cards are put into your graveyard from anywhere, put a +1/+1 counter on Sidisi, Naga Ascendant.
1/1
Eburri, Scheming Vizier – Rare
Legendary Creature – Cat Demon
You may look at the top card of your library at any time.
You may play lands and cast creature spells from the top of your library.
: Mill a card.
3/4
Sultai Uprising – Rare
Sorcery
Mill four cards. Until end of turn, creatures you control gain trample and get +X/+X, where X is the number of creature cards in your graveyard.
Fill the Coffers – Rare
Enchantment
At the beginning of your upkeep, draw a card then discard a card. If a creature card is discarded this way, create a 2/2 black Zombie creature token. If a land card is discarded this way, create a treasure token. If a noncreature, nonland card is discarded this way, scry 2.
Conjure from the Depths – Rare
Instant
Mill three cards, then choose a card in your graveyard. You may play it this turn. If that card would be put into your graveyard this turn, exile it instead.
Undergrowth Hydra – Rare
Creature – Hydra
Trample
Undergrowth Hydra enters the battlefield with three +1/+1 counters.
Treachery – At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, put two +1/+1 counters on Undergrowth Hydra.
0/0
Endless Sibsig - Rare
Creature – Zombie
Treachery – At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create a token that's a copy of Endless Sibsig.
2/2
Glimpse the Forbidden – Rare
Sorcery
Draw four cards.
Treachery – If a creature card was put into your graveyard from anywhere this turn, scry 3 then draw four cards instead.
Reclaim the Ruins – Uncommon
Sorcery
Draw a card. You may play an additional land this turn.
Treachery – If a creature card was put into your graveyard from anywhere this turn, you may play up to one land card from your graveyard this turn.
Serpent Strike – Uncommon
Instant
Target creature you control gets +2/+2 and trample until end of turn.
Treachery – If a creature card was put into your graveyard from anywhere this turn, that creature also gains deathtouch until end of turn.
Pit Offering – Uncommon
Sorcery
Each opponent sacrifices a creature
Treachery – If a creature card was put into your graveyard from anywhere this turn, you gain life equal to the highest toughness among creatures sacrificed this way.
Banishment Ritual – Uncommon
Instant
Return target nonland permanent to its owner's hand.
Treachery – If a creature card was put into your graveyard from anywhere this turn, you may put that permanent on top of its owner's library instead.
Gudul Sharpshooters – Common
Creature – Naga Archer
Reach
Treachery – Gudul Sharpshooters enters the battlefield with a +1/+1 counter on it if a creature card was put into your graveyard from anywhere this turn.
2/3
Kheru Fangkeeper – Common
Creature – Human Shaman
Treachery – When Kheru Fangkeeper enters the battlefield, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 green Naga creature token with deathtouch.
1/2
Dross Harvester – Common
Creature - Zombie
Treachery – When Dross Harvester enters the battlefield, if a creature card was put into your graveyard from anywhere this turn, return target creature card from your graveyard to your hand.
2/1
Intoxicating Vapors - Common
Instant
Tap up to two target creatures.
Treachery – If a creature card was put into your graveyard from anywhere this turn, those creatures don't untap during their controller's next untap step.
Sultai Clanmage – Uncommon
Creature – Naga Shaman
, : Target creature gains menace until end of turn.
, : Draw a card, then discard a card.
2/2
Qarsi Mindflayer – Uncommon
Creature – Human Shaman
Whenever Qarsi Mindflayer attacks, if you control a black or blue permanent, target player mills three cards.
3/3
Vizier of Venoms – Rare
Creature – Naga Shaman
Ward – Sacrifice a permanent.
The first time one or more nontoken creature cards are put into your graveyard from anywhere each turn, create a 1/1 green Naga creature token with deathtouch.
2/3
Shed the First Skin - Uncommon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of colors to your mana pool, where X is the sacrificed creature's toughness.
Return another target creature card from your graveyard to the battlefield.
Sagu Survivalist – Uncommon
Creature – Human Scout
When Sagu Survivalist enters the battlefield scry 2, then reveal the top card of your library. If it's a land card, put into play tapped. Otherwise, put it into your hand, and put a +1/+1 counter on Sagu Survivalist.
1/1
Sultai Emblem – Common
Artifact
: Add , , or .
, , Sacrifice Sultai Emblem: Draw a card.
Lavish Temple – Uncommon
Land
Lavish Temple enters the battlefield tapped.
: Add . You gain 1 life.
: Add or .
: Graveyard
: Scry
: Instants and Sorceries
: Auras and Equipment
Legendary Creature – Elder Dragon
Flying, haste
Creatures attack each combat if able.
Whenever one or more creatures deal damage to you or a planeswalker you control, destroy one of them at random.
5/4
Atarka, Ravenous Predator – Mythic
Legendary Creature – Elder Dragon
Flying, trample
Creatures you control with power 4 or greater have haste.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
7/6
Dromoka, Unyielding Exemplar - Mythic
Legendary Creature – Elder Dragon
Flying, vigilance
Whenever Dromoka, Unyielding Exemplar attacks or blocks, put a +1/+1 counter on target creature you control.
Each other creature you control with a +1/+1 counter on it has vigilance.
4/5
Ojutai, Venerable Teacher – Mythic
Legendary Creature – Elder Dragon
Flying, ward
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, gain 2 life, then tap or untap target creature.
5/6
Silumgar, Avaricious Oppressor - Mythic
Legendary Creature – Elder Dragon
Flying, deathtouch
At the beginning of your upkeep, you may sacrifice another creature. If you do, each player mills four cards. Return a creature card from a graveyard to the battlefield under your control.
4/6
: Power
: +1/+1 Counters
: Noncreature Spells
: Sacrifice