The DCC - October 14th, 2023

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void_nothing
Look On My Sash...
Posts: 15315
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Location: Tal Terig, Zendikar

Post by void_nothing » 7 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



Raptorchan 40 (+0)
emily 37 (+8)
bravelion83 31 (+5)
RattingRots 25 (+2)
Rithaniel 24 (+0)
netn10 24 (+3)
void_nothing 21 (+0)
CunningGabe 16 (+2)
Apellosine 4
KB52665 0




bravelion83 wrote:
7 months ago
Votes: emily, CunningGabe

HM: void_nothing, RattingRots, Raptorchan

Hauntmoor Sentinels 1WB
Creature — Spirit Warrior (R)
First strike
As long as it's your turn, Hauntmoor Sentinels loses first strike and gains double strike and menace.
2{G/U}: Hauntmoor Sentinels gets +1/+1 and gains vigilance until end of turn. Activate only during your turn.
They might be immaterial, but their swords are as material as the stones of the castle they guard.
2/2
Raptorchan wrote:
7 months ago
Votes: bravelion83, emily

Spoils of Malice {11}rr
Sorcery (M)
This spell costs 1 less to cast for each token you control.
Create thirteen Treasure tokens. (They're artifacts with "t, Sacrifice this artifact: Add one mana of any color.")
netn10 wrote:
7 months ago
Votes: bravelion83, emily

Bizarre Adventure 2WW
Enchantment - Saga (Rare)
I - Exile a permanent card from your graveyard with an Adventure. It goes to an adventure.
II - You take the initiative.
III - Venture into the dungeon.
IV - You become the monarch.
V - Put the adventuring permanent card onto the battlefield.
RattingRots wrote:
7 months ago
bravelion83, emily

Rainbow Rootwalla G
Creature - Lizard (U)
X: ~ gets +1/+1 for each color of mana spent to activate this ability. Activate only once each turn.
1/1
CunningGabe wrote:
7 months ago
Votes: netn10, emily

Dig in Spurs - R
Instant (C)
Target creature gets +1/+1 and gains haste until end of turn. If it is a Knight or Cowboy, it gains trample until end of turn and you draw a card.
void_nothing wrote:
7 months ago
Votes: bravelion83, netn10

Modicum of Control R
Enchantment (R)
When Modicum of Control enters the battlefield, draw a card.
You always choose targets for spells and abilities you control. (For example, if an effect says "any target chosen at random" or "each of the copies targets a different one", instead you may select any legal targets.)
Rithaniel wrote:
7 months ago
Votes: RattingRots, netn10 (the Treasure generation needs to be a replacement effect, though)

Immutability Engine
Artifact R
Immutability Engine enters the battlefield with five time counters on it.
As Immutability Engine enters the battlefield, choose three card names.
If a creature with one of the chosen names would die, instead remove all damage from it and remove a time counter from Immutability Engine. Then sacrifice Immutability Engine if there are no time counters on it.
kwanyeegor-ii wrote:
7 months ago
cunninggabe emily
emily wrote:
7 months ago
Votes: bravelion83, RattingRots

Forced Fisticuffs 3RR
Enchantment (R)
All creatures have haste and are goaded.
Whenever a creature attacks one of your opponents, it gets +2/+0 until end of turn.
At the beginning of your upkeep, sacrifice Forced Fisticuffs.
And when the dust had settled, the instigator was nowhere to be found.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Raptorchan
Beautiful Liar
Posts: 782
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Location: Red Jungle, Babwe

Post by Raptorchan » 7 months ago

Votes: netn10, RattingRots

Arcane Punch 1ur
Instant (U)
Arcane Punch deals 3 damage to target creature, planeswalker or battle. Draw cards equal to the amount of excess damage dealt this way.
Pain and gain, what a beautiful combination.

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bravelion83
Back to fighting monsters
Posts: 4134
Joined: 4 years ago
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Location: Florence, Italy

Post by bravelion83 » 7 months ago

Votes: RattingRots, Rithaniel

Fiery Aeronaut 3R
Creature — Goblin Scout (C)
If W or U was spent to cast this spell, Fiery Aeronaut enters the battlefield with two flying counters on it.
When Fiery Aeronaut deals combat damage to a player, remove a counter from Fiery Aeronaut.
"'Limited use'? Ha! I bet this 'wings of fire' enchantment I just bought will set far more things on fire than the peddler ever thought!"
3/2
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
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CunningGabe
Posts: 452
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Post by CunningGabe » 7 months ago

Votes: netn10, Rithaniel

Stoke Ferocity X{R/G}
Sorcery (R)
Target creature gains trample until end of turn. If R was spent to cast this spell, that creature gets +X/+0 until end of turn. If G was spent to cast this spell, that creature gets +X/+X until end of turn.
Winner of August '22 DCC and September '22 NCED

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RattingRots
Pathological Scryer
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Post by RattingRots » 7 months ago

Raptorchan, Cunninggabe

Time Fork 3UU
Sorcery (R)
Convoke
Choose five tapped permanents you control and put stun counters on them. If you do, take an extra turn after this one.
For Sale: Boots of +2 intellect. Never worn.

netn10
Posts: 4059
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Post by netn10 » 7 months ago

Votes: CunningGabe, Rithaniel

Silvertongue Warefox 1W
Creature - Elf Fox (Rare)
Double strike
When Silvertongue Warefox enters the battlefield, create a Monster Role token attached to it.
0: Destroys all permanents attached to Silvertongue Warefox and its controller draws that many cards. Only the player Silvertongue Warefox attacks can activate this ability and only once each turn.
1/1

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emily
No TERFs on Gruul Turf
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Post by emily » 7 months ago

Votes: netn10, RattingRots

Hoarding Hydra 3GG
Creature — Hydra (M)
Hoarding Hydra enters the battlefield with four +1/+1 counters, a trample counter, and a haste counter on it.
Whenever Hoarding Hydra attacks, proliferate.
1: Move a counter from Hoarding Hydra onto another target creature.
Spelled with a lowercase "e". Formerly master_of_the_universe on MTGsalvation. Two time DCC champ (06/21, 07/21).

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Rithaniel
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Post by Rithaniel » 7 months ago

Votes: bravelion83, netn10

Call the Watchers
Sorcery R
Each player creates a colorless 8/8 Giant creature token with their choice of one of the following abilities.
  • "You can't cast more than one spell each turn."
  • "You can't attack with more than one creature each turn."
  • "At the beginning of your upkeep, sacrifice a creature and discard a card."
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kwanyeegor-ii
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Post by kwanyeegor-ii » 7 months ago

cunninggabe emily
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 7 months ago

Votes: Raptorchan, Rithaniel

Doom of Tresserhorn 2BB
Snow Instant (R)
Choose one -
• Target creature gets -10/-4 until end of turn.
• Return target snow permanent card from your graveyard to the battlefield if it's a creature and/or legendary.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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