The DCC - October 13th, 2023

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void_nothing
Look On My Sash...
Posts: 15315
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Location: Tal Terig, Zendikar

Post by void_nothing » 7 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



Raptorchan 40 (+4)
emily 29 (+1)
bravelion83 26 (+2)
Rithaniel 24 (+1)
RattingRots 23 (+2)
void_nothing 21 (+1)
netn10 21 (+4)
CunningGabe 14 (+4)
Apellosine 4
KB52665 0




bravelion83 wrote:
7 months ago
Votes: Raptorchan, CunningGabe

HM: emily

Secret Passage 1U
Sorcery (C)
Up to two target creatures you control can't be blocked this turn. If B or R was spent to cast this spell, each of those creatures gets +2/+0 until end of turn.
"If you can't find one, then create one yourself with your own fists against the wall! It always works!"
—Rokshi, ogre explorer
Raptorchan wrote:
7 months ago
Votes: bravelion, Riithaniel

HM: netn10, especially for use of villainous choice, but the card is rather unbalanced

Magus of the Pits 3bb
Creature — Tiefling Wizard (R)
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
4/4
CunningGabe wrote:
7 months ago
Votes: netn10, Raptorchan

Run Out of Town 1W
Instant (U)
Cast this spell only during combat.
Exile target creature with toughness less than or equal to the number of attacking creatures you controlled as you cast this spell.
RattingRots wrote:
7 months ago
void_nothing, netn10 (although I personally don't like menace in combination with the sac effect)

Disciple of Kiki-Jiki 1R
Creature - Goblin Shaman (U)
T, Sacrifice ~: Tap an untapped creature you control. If you do, create a token that's a copy of it. It gains haste until end of turn. Sacrifice it at end of turn.
2/1
void_nothing wrote:
7 months ago
Votes: bravelion83, CunningGabe

Ravenous Ant Colony 2G
Enchantment (U)
Whenever an opponent casts a noncreature spell, create a 1/1 green Insect creature token.
3GG, Sacrifice Ravenous Ant Colony: Put two +1/+1 counters on each Insect you control.
netn10 wrote:
7 months ago
Votes: RattingRots, emily

Tacalataz Hoarder XBBG
Creature - Hydra Pirate (Rare)
When Tacalataz Hoarder enters the battlefield, create X treasure tokens.
If damage would be dealt to Tacalataz Hoarder, create that many treasure tokens instead.
Tacalataz Hoarder's power and toughness are each equal to the number of treasures you control.
"There once was a lad, he sailed the seas,
In quest of treasures, fortunes to seize.
But he sold his loot for a darker creed,
Became something else, with many heads indeed!"

- Shanty of the First Tacalatazian
*/*
Rithaniel wrote:
7 months ago
Votes: netn10, RattingRots

Curtail Futures
Enchantment - Aura Curse R
Enchant player
Curtail Futures enters the battlefield with three time counters on it.
Enchanted player's maximum hand size is 2.
At the beginning of your upkeep, if a player has more cards in hand than enchanted player, remove a time counter from Curtail Futures. Then sacrifice it if there are no time counters on it.
emily wrote:
7 months ago
Votes: Raptorchan, CunningGabe

Selective Amnesia 3BB
Sorcery (C)
Target player discards three cards. You draw a card for each land card discarded this way.
"Come now, surely you've got better memories than that."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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bravelion83
Back to fighting monsters
Posts: 4134
Joined: 4 years ago
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Location: Florence, Italy

Post by bravelion83 » 7 months ago

Votes: emily, CunningGabe

HM: void_nothing, RattingRots, Raptorchan

Hauntmoor Sentinels 1WB
Creature — Spirit Warrior (R)
First strike
As long as it's your turn, Hauntmoor Sentinels loses first strike and gains double strike and menace.
2{G/U}: Hauntmoor Sentinels gets +1/+1 and gains vigilance until end of turn. Activate only during your turn.
They might be immaterial, but their swords are as material as the stones of the castle they guard.
2/2
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
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Raptorchan
Beautiful Liar
Posts: 782
Joined: 4 years ago
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Location: Red Jungle, Babwe

Post by Raptorchan » 7 months ago

Votes: bravelion83, emily

Spoils of Malice {11}rr
Sorcery (M)
This spell costs 1 less to cast for each token you control.
Create thirteen Treasure tokens. (They're artifacts with "t, Sacrifice this artifact: Add one mana of any color.")

netn10
Posts: 4059
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Post by netn10 » 7 months ago

Votes: bravelion83, emily

Bizarre Adventure 2WW
Enchantment - Saga (Rare)
I - Exile a permanent card from your graveyard with an Adventure. It goes to an adventure.
II - You take the initiative.
III - Venture into the dungeon.
IV - You become the monarch.
V - Put the adventuring permanent card onto the battlefield.

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RattingRots
Pathological Scryer
Posts: 703
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Post by RattingRots » 7 months ago

bravelion83, emily

Rainbow Rootwalla G
Creature - Lizard (U)
X: ~ gets +1/+1 for each color of mana spent to activate this ability. Activate only once each turn.
1/1
For Sale: Boots of +2 intellect. Never worn.

CunningGabe
Posts: 452
Joined: 3 years ago
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Post by CunningGabe » 7 months ago

Votes: netn10, emily

Dig in Spurs - R
Instant (C)
Target creature gets +1/+1 and gains haste until end of turn. If it is a Knight or Cowboy, it gains trample until end of turn and you draw a card.
Winner of August '22 DCC and September '22 NCED

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 7 months ago

Votes: bravelion83, netn10

Modicum of Control R
Enchantment (R)
When Modicum of Control enters the battlefield, draw a card.
You always choose targets for spells and abilities you control. (For example, if an effect says "any target chosen at random" or "each of the copies targets a different one", instead you may select any legal targets.)
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Rithaniel
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Post by Rithaniel » 7 months ago

Votes: RattingRots, netn10 (the Treasure generation needs to be a replacement effect, though)

Immutability Engine
Artifact R
Immutability Engine enters the battlefield with five time counters on it.
As Immutability Engine enters the battlefield, choose three card names.
If a creature with one of the chosen names would die, instead remove all damage from it and remove a time counter from Immutability Engine. Then sacrifice Immutability Engine if there are no time counters on it.
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kwanyeegor-ii
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Post by kwanyeegor-ii » 7 months ago

cunninggabe emily
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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emily
No TERFs on Gruul Turf
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Post by emily » 7 months ago

Votes: bravelion83, RattingRots

Forced Fisticuffs 3RR
Enchantment (R)
All creatures have haste and are goaded.
Whenever a creature attacks one of your opponents, it gets +2/+0 until end of turn.
At the beginning of your upkeep, sacrifice Forced Fisticuffs.
And when the dust had settled, the instigator was nowhere to be found.
Spelled with a lowercase "e". Formerly master_of_the_universe on MTGsalvation. Two time DCC champ (06/21, 07/21).

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