.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Rithaniel 21 (+1)
netn10 18 (+2)
Raptorchan 13 (+1)
Komandon 11 (+0)
LandellXil0cent 10 (+1)
void_nothing 9 (+1)
KB52665 6 (+4)
CunningGabe 5
FrostBoss216 5 (+2)
Apellosine 1
.::Note of the Day::.netn10 18 (+2)
Raptorchan 13 (+1)
Komandon 11 (+0)
LandellXil0cent 10 (+1)
void_nothing 9 (+1)
KB52665 6 (+4)
CunningGabe 5
FrostBoss216 5 (+2)
Apellosine 1
.::Yesterday's Submissions::.
Saga Auras
Raptorchan wrote: ↑8 months ago@void_nothing : yup, my mistake. Voted for Rithaniel
Votes today: KB52665, void_nothing
Way of the Master
Enchantment – Saga Aura (U)
Enchant creature
I: Put a training counter on enchanted creature.
II: Put a +1/+1 counter on enchanted creature.
III: Put a mentor counter on enchanted creature.
IIW: Foretell-like mechanic that lets see it coming
Rithaniel wrote: ↑8 months agoVotes: FrostBoss216, netn10
Rise and Fall of the Wolf
Enchantment - Saga Aura R
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Enchant creature you control
I - Enchanted creature becomes a 4/4 black and green Spirit Wolf creature.
Ii - Until end of turn, whenever enchanted creature deals combat damage to a player, draw a card.
III - Sacrifice enchanted creature. When you do, you may cast a spell with mana value 5 or less from your hnd without paying its mana cost.
IIW: Battle - War
FrostBoss216 wrote: ↑8 months agoVotes:KB52665, Rithaniel
Growing Darkness
Enchantment — Saga Aura Curse (M)
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Enchant player
I: Enchanted player loses 5 life.
II: Enchanted player may sacrifice up to three creatures. They lose 1 life for each creature they control.
III: For the rest of the game, enchanted player's maximum hand size is subtracted by 2.
IIW: World enchantment
netn10 wrote: ↑8 months agoVotes: FrostBoss216, KB52665
On Hero's Journey
Enchantment - Saga Aura (Rare)
I - Create a Young Hero Role token attached to enchanted creature.
II, III - Enchanted creature gains double strike until end of turn.
IV - Sacrifice enchanted creature. If it had three or more +1/+1 counters on it, draw three cards.
IIW: Enchantment Artifact with a subtype (Treasure, Clue, etc)
Komandon wrote: ↑8 months agoVotes: netn10 , KB52665
Path to Madness
Enchantment - Saga Aura (Rare)
Enchant Creature
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on enchanted creature as long as it's enchanted by Path to Madness.
II - Discard your hand and draw a card.
III - Sacrifice enchanted creature. All players lose life each to enchanted creature's power and each creature gets -X/-X until end of turn where X is the number the cards in your hand.
IIW; vehicle that becomes a creature not from being crewed.
void_nothing wrote: ↑8 months agoVotes: Raptorchan, LandellXil0cent
The Leyline Seasons
Enchantment - Saga Aura (R)
Enchant land you control
I - Untap enchanted land.
II - Until end of turn, enchanted land gains " : Add three mana of any one color."
III - Search your library for a card that shares a name with enchanted land and put it onto the battlefield, then shuffle.
IV - Put an indestructible counter and a hexproof counter on each permanent you control that shares a subtype and/or name with enchanted land.
IIW: Slow ways to win