Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our emily 8 (+4)
discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer. - When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
emily 25 (+0)
Raptorchan 24 (+3)
Rithaniel 16 (+3)
void_nothing 15 (+7)
RattingRots 15 (+1)
netn10 14 (+0)
bravelion83 13 (+2)
Apellosine 4
CunningGabe 1
KB52665 0
Raptorchan 24 (+3)
Rithaniel 16 (+3)
void_nothing 15 (+7)
RattingRots 15 (+1)
netn10 14 (+0)
bravelion83 13 (+2)
Apellosine 4
CunningGabe 1
KB52665 0
netn10 wrote: ↑7 months agoVote: bravelion83, void_nothing
Topple a Guild
Sorcery (Rare)
At the start of the game, choose two colors. This spell cost the last two colors you chose this way. (For example, if you chose Green and Blue, this spell cost instead of .)
Exile target permanent that's exactly two colors and is not the chosen colors. Its controller draws a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
bravelion83 wrote: ↑7 months agoVotes: RattingRots, Rithaniel
Retrieve from the Past
Sorcery (C)
Return target instant or sorcery card from your graveyard to your hand. If or was spent to cast this spell, also return up to one target creature card from your graveyard to your hand.
Exile Retrieve from the Past.
"You go and search for relics. I'll go and talk to those who actually lived in this place."
—Quintorius Kand
Raptorchan wrote: ↑7 months agoVotes: bravelion83, void_nothing
Jade Sentinel
Creature — Merfolk Warrior (U)
Jade Sentinel has hexproof during combat.
Faster than lightning bolt. Quicker than divine arrow. Swifter than knockout blow.
4/4
emily wrote: ↑7 months agoVotes: Raptorchan, void_nothing
Where Giants Dare
Enchantment — Aura (U)
Enchant land
Enchanted land is a 3/6 Wall creature with defender and reach in addition to its other types and abilities.
When enchanted land is put into a graveyard from the battlefield, return it to the battlefield tapped.
RattingRots wrote: ↑7 months agovoid_nothing, Rithaniel
Flamebright Confidant
Creature - Human Wizard (R)
At the beginning of your upkeep, look at the top card of your library. If it doesn't share a card type with any card exiled with ~, you may exile it.
Sacrifice ~: Until the end of your next turn, you may play cards exiled with it.
2/1
void_nothing wrote: ↑7 months agoVotes: Raptorchan, Rithaniel
Unplaceable Gewgaw
Artifact (R)
Unplaceable Gewgaw is every artifact type (in every zone. This ability doesn't grant this card any additional abilities).
Everyone knows it's good for something or other... so no one throws it out.