The Great Creature Type Challenge, Day 158 - Mystic

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void_nothing
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Post by void_nothing » 9 months ago

Type of the Day: Mystic

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Ink-Treader 397 (+2)
ApocalypseChive 392 (+2)
void_nothing 344 (+1)
Subject16 335
Henlock 296
netn10 267 (+2)
lookingupanddown 248 (+4)
slimytrout 203
JovialJovian 56
Komandon 44 (+2)
OneAndOnly 41
Caspernicus 30
kwanyeegor-ii 23
Facsimus 20
MonoRedMage 20
Wren 8
AnotherAlias 5
Crabby 5 (+3)
wizyard 4
Peazful 3
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Lamia: netn10
Lammasu: Ink-Treader, lookingupanddown
Leech: ApocalypseChive, void_nothing
Leviathan: Henlock
Lhurgoyf: Caspernicus
Licid: Henlock
Lizard: ApocalypseChive, Ink-Treader
Manticore: Ink-Treader, netn10, Komandon
Masticore: void_nothing
Mercenary: Ink-Treader, Caspernicus
Merfolk: Ink-Treader, void_nothing, netn10
Metathran: void_nothing
Minion: Ink-Treader, Caspernicus
Minotaur: ApocalypseChive
Mite: lookingupanddown
Mole: void_nothing, Henlock, JovialJovian
Monger: Ink-Treader, lookingupanddown
Mongoose: Ink-Treader
Monk: netn10
Monkey: wizyard
Moonfolk: Ink-Treader, ApocalypseChive
Mouse: ApocalypseChive, void_nothing, netn10
Mutant: lookingupanddown
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Myr)
ApocalypseChive wrote:
9 months ago
Mutant votes: lookingupanddown, Crabby

Myr Reinforcer 3
Artifact Creature - Myr (R)
Myr creatures you control have "4: Adapt X, where X is the number of Myr you control. (If that creature has no +1/+1 counters on it, put X +1/+1 counters on it.)"
Scattered colonies on The Monumental Facade took to building exoskeletons to protect themselves from Phyrexians and to add strength to their construction activities.
2/2
Ink-Treader wrote:
9 months ago
Vote: ApocalypseChive, lookingupanddown

Unmoored Servitor 2
Creature - Myr (U)
T: Add one mana of any color.
At the beginning of each player's end step, if that player controls the greatest total mana value among artifacts, they untap Unmoored Servitor and gain control of it.
1/2
lookingupanddown wrote:
9 months ago
Votes: void_nothing, Ink-Treader

Woodcrafted Myr 2
Artifact Creature - Plant Myr
: Untap another target creature. If that creature is an artifact, put a +1/+1 counter on it.
The first myr made on Zhalfir were made of living wood, meant to show the growing changes they must adapt to on their new world.
1/2
netn10 wrote:
9 months ago
Votes: Komandon, Crabby

Mu Myr 2
Artifact Creature - Myr (Uncommon)
Whenever you cast a spell named Alpha Myr, draw two cards.
Whenever you cast a spell named Omega Myr, put a Myr permanent card from your hand onto the battlefield.
... And between them it stands, recording all.
1/1
Crabby wrote:
9 months ago
Votes: lookingupanddown, netn10

Slaughtering Myr
Artifact Creature - Phyrexian Myr (U)
Trample
Whenever a creature an opponent controls dies from combat damage, put a +1/+1 counter on Slaughtering Myr.
"The fellow Myrs they used to walk along side with are now piles of oily broken metal left to rust".
2/2
Komandon wrote:
9 months ago
Votes: Netn10. (I like the idea of this mechanic. Reminds me of something.) & Lookingupanddown

Myr Landscaper 3
Creature - Myr
When Myr landscaper enters the battlefield you may play an additional land this turn. If at least two green mana was use to cast Myr Landscaper you may untap target land.
2, T: destroy target nonbasic land. You and that land's control then may search your libraries for a basic lands, shuffle and put onto the battlefield tapped. If at least one green mana was used to active this ability you may have your basic land enters the battlefield untapped.
2/2
MonoRedMage wrote:
9 months ago
Votes - Crabby, Ink-Treader
void_nothing wrote:
9 months ago
Votes: ApocalypseChive, Komandon

Myr Synergizer 2
Artifact Creature - Myr (R)
Myr Synergizer gets +1/+1 for each permanent with affinity on the battlefield and each card with affinity in all graveyards.
2, T, Sacrifice Myr Synergizer: The next nonartifact spell you cast this turn has affinity for artifacts.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

ApocalypseChive
Posts: 336
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Post by ApocalypseChive » 9 months ago

Myr votes: lookingupanddown, netn10

Farstep Pilgrim GW
Creature - Elf Mystic (U)
{G/W}: Exile Farstep Pilgrim. It gains "When you play a land, return this creature to the battlefield under its owner's control, then add two mana of any type that land could produce."
2/2

netn10
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Joined: 4 years ago
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Post by netn10 » 9 months ago

Votes: Crabby, lookingupanddown

Mystic Curse-Cleanser BB
Creature - Human Mystic (Rare)
When Mystic Curse-Cleanser enters the battlefield, destroy target enchantment you don't control.
Threshold - Mystic Curse-Cleanser is green and white, gains Ward - Sacrifice an enchantment and has "T: Destroy target enchantment." as long as you have seven or more cards in your graveyard.
2/2

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Votes: ApocalypseChive, Komandon

Sage of Harmony 1(g/w)(g/w)
Creature - Centaur Mystic
When Sage of Harmony enters the battlefield, draw a card.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, draw a card.
1/4

Crabby
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Posts: 642
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Post by Crabby » 9 months ago

Votes: ApocalypseChive, lookingupanddown

Mystic Teacher
Creature - Mystic (R)
Other Creatures you control have "Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has lifelink.
Being weaker by the day from his age won't stop him from doing what he loves most. Teaching the next generation.
1/2

Ink-Treader
Posts: 1594
Joined: 4 years ago
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Post by Ink-Treader » 9 months ago

Vote: ApocalypseChive, void_nothing

Keeper of the Dead WW
Creature - Spirit Mystic (R)
Threshold - You may cast Keeper of the Dead as if it had flash if you have seven or more cards in your graveyard.
Whenever spell or ability causes one or more creatures cards leave a player's graveyard, Keeper of the Dead gains protection from that spell or abilities' controller. If the you were the controller, exile Keeper of the Dead instead.(This lasts indefinitely)
"To reverse death is to profane life."
2/1

kwanyeegor-ii
Posts: 1959
Joined: 4 years ago
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Post by kwanyeegor-ii » 9 months ago

apocalypsechive lookingupanddown

Taoist Tricksters 3G
Creature - Human Mystic (Rare)
Your opponents can't take additional steps or phases.
Creatures with horsemanship can't attack you.
At the beginning of your end step, if an opponent cast a spell this turn, draw a card.
"The named is the mother of ten thousand things. Ever desireless, one can see the mystery. Ever desiring, one can see the manifestations." - Lao Tzu, Tao Te Ching (trans. Feng and English)
3/3
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
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Post by void_nothing » 9 months ago

Votes: ApocalypseChive, netn10

Mystic Warleader WW
Creature - Human Nomad Mystic (R)
First strike
Threshold - As long as seven or more cards are in your graveyard, Human creatures you control get +1/+1 and have flying.
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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