Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I've been studying a lot, today.
DCC Scoreboard
Raptorchan 50 (+4)
void_nothing 42 (+4)
bravelion83 37 (+1)
netn10 25 (+2)
Rithaniel 24 (+1)
Riria 23 (+2)
AnotherAlias 11
void_nothing 42 (+4)
bravelion83 37 (+1)
netn10 25 (+2)
Rithaniel 24 (+1)
Riria 23 (+2)
AnotherAlias 11
Raptorchan wrote: ↑10 months agoVotes: netn10, Riria
Jumping Commando
Creature — Human Soldier (R)
Haste
: Jumping Commando gains flying until end of turn.
Whenever Jumping Commando loses flying, it deals 2 damage to each other creature without flying and each player.
3/2
bravelion83 wrote: ↑10 months agoVotes: void_nothing, Rithaniel
Hot Firestone
Artifact (R)
At the beginning of your end step, Hot Firestone deals 1 damage to you, then target opponent gains control of Hot Firestone.
At the beginning of your upkeep, exile the top card of your library. Until end of turn, if that card is an instant or sorcery, you may cast it. (You still pay its costs.)
"Let's see... I'll pass this to... you!"
Riria wrote: ↑10 months agoVotes: Raptorchan, void_nothing
Public Legislation
Enchantment (R)
You play with your hand revealed.
Whenever a spell you don't control is countered by a spell you control, draw a card.
"I don't understand why dictators like to make their laws hidden and arcane, this is way more fun."
—Lavinia
Rithaniel wrote: ↑10 months agoVotes: Riria, void_nothing
Distant Rumblings
Sorcery C
Reveal cards from the top of your library until you reveal creature cards with total toughness equal to 5 or more. Put a creature card revealed this way into your hand and the rest into your graveyard.
"There's something out there. Something big."
—Yekke Va, adventurer
netn10 wrote: ↑10 months agoVotes: bravelion83, Raptorchan
Nibble Around
Enchantment (Common)
Enchant artifact
When Nibble Around enters the battlefield, choose a number between 1 to 3. Put that many stun counters on enchanted artifact.
Whenever a stun counter is removed from enchanted artifact, create a 1/1 black Rat creature token with "This creature can't block." Then, if it was the last counter, destroy that artifact.
void_nothing wrote: ↑10 months agoVotes: netn10, Raptorchan
Luck-Ending Hex
Sorcery (R)
Target opponent loses 6 life. Remove up to six counters from among permanents they control, then distribute six -1/-1 counters among any number of creatures they control.