[Deck] Counters Company

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ktkenshinx
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Post by ktkenshinx » 2 years ago

This is a placeholder thread. If you are interested in taking over the thread and/or writing a primer, PM the moderator team.
This is the thread to discuss the Counters Company archetype in Modern.
Over-Extended/Modern Since 2010

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Torpf
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Post by Torpf » 2 years ago

I'll post by primer when the sites BBCode is fully up and running. Right now pasting the primer 1-to-1 here breaks it.

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FoodChainGoblins
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Post by FoodChainGoblins » 2 years ago

I'm assuming this is the thread for Devoted Devastation as well?

I played in a 34 person Modern Minors today. 5 rounds.

Round 1 vs. Burn. Uh oh. This is what I did NOT want to face, as I don't have SB cards for it nor Finks main deck. In the first game, he burned my turn 2 Devoted Druid, but I played another one. When I was at 8 life, he had 3 cards in hand and 4 lands in play. I guess there's no double Boros Charm? He has Eidolon of the Great Revel in play. I have another D Druid and play Finale of Devastation for Vizier of Remedies and infinite mana to play Shalai, Voice of Plenty. He scoops. In the next game, I get turn 1 Giver of Runes. Damn, that card is Goooood. I get Druid and combo off pretty quickly again. My SB was literally 3 Path to Exile, double Scavenging Ooze, and Knight of Autumn. It's the only SB I had for it. 2-0.

Round 2 vs. UW Control. In the first game, my second Devoted Druid got me there as he went for Force of Negation to stop my Finale of Devastation (after I Vizier and infinite mana) and not allow my Eternal Witness to get it back. Buuuut, I had just drawn another Finale of Devastation, so I did that one and won. Better lucky than good. The next game is super long, but I eventually get there with Finale of Devastation for Scavenging Ooze, preventing a draw of Snapcaster Mage for Path to Exile and gaining me life up to 5 and taking a hit from Celestial Colonnade to fall to 1. I have more than enough on the swing back, but we may have run out of time for Game 2 if I had lost. Thrun, the Last Troll was key in this one, but he did kill 2 Narset and 1 Jace, the Mind Sculptor along the way, which slowed me down. I also may have unnecessarily taken some shock damage early on because I had Path and Field of Ruin on my mind. Made 3 small mistakes, like finding my last basic with Path to Exile, so Field of Ruin gets none and there's 1 fewer mana to possibly regenerate Thrun. Attacking the 2nd Narset was probably not necessary. 2-0.

Round 3 vs. Mono White Eldrazi. He exiles SSG and does turn 1 Chalice of the Void on the play. My next 3 draws are 1 drops and I already had Giver and Noble Hierarch. I pass the turn at 8 life with Duskwatch Recruiter and a summoning sick Devoted Druid in play, He draws a land to blink both creatures with Eldrazi Displacer and gets in for 8. In the next game, I keep on 2 land and he Ghost Quarters one with Leonin Arbiter in play. I luckily draw Birds of Paradise, then Devoted Druid, then I get the combo in time before I die. Didn't see another land, which slowed me, but got the right draw in time. In the final game, I get the combo pretty easily after he Dismembers my first Devoted Druid, then Thalia, Heretic Cathar. My next Devoted Druid comes down and I combo next turn. 2-1.

Round 4 vs. Eldrazi Tron. We ID 0-0-3.

Round 5 vs. Hollow Vine. We ID 0-0-3.

Top 8 vs. Esper Shadow. I kept a 2 land hand and it took me a while to get more than 1 3rd land. He played 2 Captain Ranger of Eos and I drew a 2nd and 3rd Finale of Devastation, so he locked me out after I used the first one to find Devoted Druid and had enough Shadows and Angler to finish me off. In the next game, he got flooded and I won with E Witnesses into Finale of Devastation and Path to Exile a bunch of times. I try to do the same in game 3, but he has enough pressure. I had kept because I had a double Giver of Runes in my opener and Birds of Paradise, but I had to protect while blocking to save damage and he got in a strong position. I finally found some lands and did Finale of Devastation for Tireless Tracker, hoping that I get it to 7/6 to give protection and swing for lethal. But I was 1 clue short on a turn, so I had to wait. He had no cards and I don't take lethal. I block Ranger Captain with Tireless Tracker and give it Pro White. The card he drew for the turn...Dismember. he uses it on my Tireless Tracker and I don't find enough blockers next turn to set up lethal. I had E Witness (I had done the loop a bit, but was mana starved for a while against a Gurmag Angler, Ranger Captain, Death's Shadow, and Plague Engineer on BoP) and Eladamri's Call that I had just drawn, but no way to find the final 2 pieces. I got Duskwatch Recruiter to see if I would have hit Vizier. I have no mana, so I know it's over. It wasn't Vizier anyway. :shrug: Dismember - I literally wanted him to draw any non removal card. Ranger Captain, Death's Shadow, Thoughtseize, Inquisition, Thought Scour into one of these cards, Snapcaster Mage, Gurmag Angler, just not Path/Push/Dismember/Engineered Explosives) Sad days. 1-2.

Rough loss to end my night. It was sooooo close and I thought I was going to get it when he was empty handed and drew for the turn (Dismember ended my evening).
Standard - Will pick up what's good when paper starts
Pre Modern - Do not own anymore
Pioneer - DEAD
Modern - Jund Sacrifice, Jeskai Phoenix, Elementals, Trollementals, BR Asmo/Goryo's, Yawmoth Chord
Legacy - No more cards, will rebuy Sneak Show when I can
Limited - Will start when paper starts
Commander - Nope

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FoodChainGoblins
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Post by FoodChainGoblins » 1 year ago

I tried Heliod Company at a 14 person FNM.

Round 1 vs. Amulet Titan. I keep a slow hand and he kills me on turn 4 with Valakut triggers. I had infinite life next turn. In the next game, I am able to combo off and kill him with Ballista. In the last game, it is pretty insane. I go to infinite life, but it comes down to him doing Aether Gust on his own Azusa, but being 1 card short of decking me before decking himself. He did choose to get triggers from Prime Time twice, which cost him. I tried to combo in the end with Ballista and Heliod, but he had Engineered Explosives and multiple Valakut triggers via bounceland and double Sakura-Tribe Scout. 2-1.

Round 2 vs. Mono Blue Tron. I keep a risky 2 land hand with Once and then draw a bunch of lands in a row. He assembles his usual Tron by turn 4 and Walking Ballista, Karn, and Mindslaver, lol. In the next game, I keep on 2 land and only draw a 3rd, limiting my plays. I gain infinite life with Viscera Seer, Kitchen Finks, and Heliod, but he is able to do Karn into Sundering Titan into Platinum Angel. The sad thing is this was the first game in at least 10 games that he didn't play Tron by turn 4 and then drop bomb after bomb with his hand. But he drew it on turn 5 to Walking Ballista #2 my dudes. We went to time in the 2nd game, mostly because he took 40 minutes. I didn't make plays because I didn't have that many options to do. 0-2.

Round 3 vs. Combo Goblins. He finds his combo after I do mine for infinite life and am searching for the kill. He doesn't realize that with Pashalik Mons and the combo, he can ping off every creature that I have, then kill both of my Spike Feeders, then infinite me. In the next game, he gets Blood Moon and I am stuck on 1 mana dude, which dies quickly. I draw triple Ranger-Captain of Eos. Should I side that out when I know this situation will happen? I wonder. But there is hope for game 3, as he will still have in Blood Moon and it's pretty bad against me in my opinion. He does after Vial, basic X 3, but I have a Walking Ballista, which keeps ticking up because I draw lands, lands, and I have Noble Hierarch. He is forced to trade 2 Grumgullys and a Munitions Expert for the Ballista and then I Collected Company 4 times off Noble Hierarch while he kills other mana dudes off the Companies. I think if he controlled the mana dude first, I could Company that many times, but alas, he draws a few lands and Aether Vial near the end. Finally, he didn't draw pure gas. 2-1.

Round 4 vs. Esper Blade. Pretty unlucky for him. He Stoneforge Mystic into Stoneforge Mystic, but I find Vizier of Remedies off a Once Upon a Time and then I combo him. It is similar in game 2, as he doesn't draw the relevant interaction. I kept on 1 land in each game, the 2nd hand being 1 land short of pure gas. Combo for infinite mana and infinite life. 2-0.

I go 3-1. Salted off a bit in Round 2, mostly because of my track record vs. this player.
Standard - Will pick up what's good when paper starts
Pre Modern - Do not own anymore
Pioneer - DEAD
Modern - Jund Sacrifice, Jeskai Phoenix, Elementals, Trollementals, BR Asmo/Goryo's, Yawmoth Chord
Legacy - No more cards, will rebuy Sneak Show when I can
Limited - Will start when paper starts
Commander - Nope

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