The DCC - August 13th, 2023

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Rithaniel
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Post by Rithaniel » 9 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Coming up with unique instants and sorceries is fun.



DCC Scoreboard



Raptorchan 44 (+5)
void_nothing 31 (+2)
bravelion83 30 (+2)
Riria 21 (+2)
Rithaniel 18 (+1)
netn10 16
AnotherAlias 11
netn10 wrote:
9 months ago
Votes: bravelion83, Raptorchan

Daring Jailbreak 1R
Sorcery (Rare)
Showdown. If you win, put each creature exiled by permanents you don't control onto the battlefield, then gain control of each creature you own. (To showdown, choose two target creatures controlled by different players. These players scry 3, then reveal the top card of their library. A player wins the showdown if the mana value plus the power of their creature combined is the greater.)
bravelion83 wrote:
9 months ago
Votes: Raptorchan, netn10

Steadfast Ash 2G
Creature — Treefolk (R)
Whenever Steadfast Ash attacks, you may pay XB. If you do, exile another target creature an opponent controls with power X or less, then Steadfast Ash gets +X/+0 until end of turn.
Whenever Steadfast Ash blocks, you may pay XW. If you do, exile another target creature an opponent controls with toughness X or less, then Steadfast Ash gets +0/+X until end of turn.
3/3
Raptorchan wrote:
9 months ago
Votes: bravelion83, void_nothing

Aim to the Future xxxxuu
Sorcery (M)
Take X extra turns after this one. Exile Aim to the Future.
"You wanted something special, baron Hetcarr? You are right, making copies and comparing data is not something special. We strive towards much greater goals."
—Mother Edelhardt
Rithaniel wrote:
9 months ago
Votes: netn10, void_nothing

Vengedict
Instant R
Choose target permanent. If that permanent dealt damage to you this turn, put it on the bottom of its owner's library. Otherwise, if that permanent is a battle, creature, or planeswalker controlled by the controller of a source that dealt damage to you this turn, Vengedict deals 4 damage to that permanent.
void_nothing wrote:
9 months ago
Votes: Raptorchan, Rithaniel

Journey with Athreos 3B
Sorcery (U)
Choose one -
• Choose creature or planeswalker. Each opponent exiles a permanent they control of the chosen type.
• You draw a card, create two Gold tokens, and gain 3 life.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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bravelion83
OTJ MCC going on now
Posts: 4161
Joined: 4 years ago
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Location: Florence, Italy

Post by bravelion83 » 9 months ago

Votes: Raptorchan, void_nothing

Banquet of Blood 2R
Enchantment (U)
Each attacking creature you control gets +1/+0. If it's a Vampire, it gets an additional +1/+0.
3B: Create a 1/1 black Vampire creature token with menace.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 1. Design deadline on the 8th.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on June 4th 2024)
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Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (4): Mar 2015 (tied with Piar), Feb Apr 2022, Apr 2024 || Host (16): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024

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Rithaniel
Posts: 2802
Joined: 4 years ago
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Post by Rithaniel » 9 months ago

Votes: netn10, bravelion83

Fugueform
Sorcery R
Search your library for up to three creature cards and reveal them. If the power of the first plus the toughness of the second plus the mana value of the third is 7 or less, put those cards onto the battlefield. Otherwise put them into your hand. Then shuffle.
Weird Mana Costs
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So, a quick explanation for the mana costs of this series of instants and sorceries I've been making.

So, the base idea is that these are four-colored cards, which pick one of their four colors, and can be cast by any trio of colors from within that quartet which contains that one color. So, for Fugueform, the quartet is non-, the "fixed color" is , and so it needs to be able to be cast with , or , or . One of the flip sides of this is that either I have to add a third hybrid mana, or I have to allow it to be cast for two colors, too. I decided to go with the latter. Fugueform, for example, can be cast with .

So, there are a lot of mana costs that spawn from this system. There are five quartets to choose from, and for each of them, there are four colors that could be "fixed," and then, for each of those, there are three options to pick for the second color in the "two colors" option. That's a total of 60 mana costs.

Now, I'm having a lot of fun making these cards, but 60 is a bit much, so I've decided to stop at 10. However, I wanted a show a few different ways that these mana costs can be constructed, and so the cycle displays a lot of different splits. Still, in it, each quartet of colors appears on two cards, each trio of colors appears on three distinct cards, each pair appears on one card, and each single color is "fixed" for two cards. The full list is below, if you're curious.
The Full List
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Last edited by Rithaniel 9 months ago, edited 1 time in total.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Riria
Posts: 771
Joined: 3 years ago
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Contact:

Post by Riria » 9 months ago

Votes: bravelion83, void_nothing

Tinkerer's Lounge
Land (R)
Tinkerer's Lounge enters the battlefield tapped.
When Tinkerer's Lounge enters the battlefield, investigate.
t: Add c.
t: Add cc. Spend this mana only to activate noncreature abilities.

netn10
Posts: 4091
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 9 months ago

Votes: bravelion83, Raptorchan

Song of the Piper BRR
Enchantment (Uncommon)
Rats you control have haste, menace and "Whenever this creature attacks, discard a card, then draw a card and you lose 1 life."
BBBRRR: Put a Rat permanent card from your hand and a Rat permanent card from your graveyard onto the battlefield.

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void_nothing
Look On My Sash...
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Post by void_nothing » 9 months ago

Votes: netn10, bravelion83

Ursine Communion 2GG
Enchantment (R)
At the beginning of your upkeep, choose one -
• Create a tapped 2/2 green Bear creature token.
• You may play an additional land this turn.
• Scry 2.
• Spells your opponents cast cost 2 more to cast this turn.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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