Henlock wrote: ↑10 months ago
Nanuchyo, Epic Poet 1w
Legendary Creature - Human Bard (r)
Whenever you cast an Historic spell, proliferate Historic
(Choose any number of historic permanents, then give each another counter of each kind already there.)
2/2
based oin the flavor it looks like the main purpose of this card is to chain sagas into each other... this could possibly get crazy if you play multiple sagas per turn. ha smany other interesting things it can do as well... like arcbound creatures lol
AnotherAlias wrote: ↑10 months ago
Estrella, Herald of the North Star
Legendary Creature - Spirit Cleric
(R)
You may spend mana as though it were mana of any type to pay historic spell's mana costs.
Whenever you cast a historic spell, you may pay
. If you do, scry 1, then draw a card.
Whenever you scry, put a +1/+1 counter on Estrella.
"The North Star guides us, it shows us a path unknown to many, and it leads us home."
1/3
A refrence to
North Star? That is a very forgotten card. This feels kind of like an elf from the Lord of the Rings UB set. the abilities are all cool but it has the same problem for edh as
Kentaro, the Smiling Cat
Komandon wrote: ↑10 months ago
The Golden Age 3WW
Enchantment - Saga (rare)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
1 - As long as you control The Golden Age, casting historic spells cost
1 less and whenever you cast a historic spell for the first time this turn, remove a lore counter from The Golden Age.
(Artifacts, legendaries, and Sagas are historic.)
2 - Create a 3/3 colorless Golem artifact creature token.
3 - Draw a card and until end of turn, whenever you gain life, gain double that amount of life instead.
Interesting, a saga that you can keep going. fits the flavor of a golden age, as long as the historic spells keep going it continues lol. lots of 3/3 tokens could be powerful but it is five mana. i'm not sure why the golden age ending doubles your lifegain lol
atlanticbomber wrote: ↑10 months ago
History Repeats Itself 3WU
Legendary Enchantment - Saga
(R)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
1 - Draw three cards, then discard two card unless you discard a historic card. (
Artifacts, Legendaries and Sagas are historic)
2 - Until end of turn, whenever you cast a historic spell, you gain 1 life.
3 - Return target historic permanent card from your graveyard to the battlefield.
another historic themed saga, also a cool idea. that chapter 3 ability looks like the most fun and the chapter 2 seems kind of weak versus the draw and the reanimation
netn10 wrote: ↑10 months ago
Age of Prosperity WW
Legendary Enchantment (Mythic)
Age of Prosperity can be in your starting deck only if it contains only historic cards and land cards.
Artifact spells you cast cost
2 less to cast.
Legendary permanents you control have ward
4.
1W: Put a lore counter on target Saga you control, or remove one from it.
I'd love to play this card lol but it's so ovedrcomplicated. it could probably only be an alchemy card
slimytrout wrote: ↑10 months ago
Loom of Destiny GU
Legendary Artifact (R)
T: Add one mana of any color. When you spend this mana to cast a historic spell, scry 1 and untap Loom of Destiny.
3GU, T: Copy target historic spell you control, except it isn't legendary if the spell is legendary.
my favorite design in terms of actual effects. the untapping ability for the mana ability might be op but a combo would need some kind of artifact loop i think. the copying ability is powerful so Im glad it's 5 mana
MonoRedMage wrote: ↑10 months ago
Desecration Catapult 2R
Artifact Creature - Construct Horror {U}
T, Sacrifice a historic permanent: Desecration Catapult deals 2 damage to any target.
4, Exile two cards from your graveyard: Untap target artifact you control. If you exiled one or more historic cards this way, scry 1.
0/4
Interesting theme and flavor. i like that it can sacrifice itself but I don't know if the second ability is red