The Great Creature Type Challenge, Day 135 - Lammasu

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void_nothing
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Post by void_nothing » 10 months ago

Type of the Day: Lammasu

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 336 (+2)
Ink-Treader 329 (+1)
Subject16 326 (+2)
void_nothing 285 (+4)
Henlock 268 (+2)
netn10 216 (+3)
slimytrout 203
lookingupanddown 196 (+1)
JovialJovian 53
OneAndOnly 41
Komandon 29 (+1)
kwanyeegor-ii 23
Facsimus 20
MonoRedMage 19
Wren 8
AnotherAlias 5
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Lamia)
ApocalypseChive wrote:
10 months ago
Kraken votes: Subject16, void_nothing

Devourer of the Weak 2B
Creature - Lamia (U)
Whenever a creature with power 1 or less dies, put a +1/+1 counter on Devourer of the Weak.
B, Remove a +1/+1 counter from Devourer of the Weak: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
3/2
netn10 wrote:
10 months ago
Votes: void_nothing, Henlock

Emotion Eater BB
Creature - Lamia (Rare)
Haste
B, T: Destroy all auras and remove all counters from target creature you don't control. Put a +1/+1 counter on Emotion Eater for each aura and counter removed this way.
2/2
Komandon wrote:
10 months ago
Votes: Henlock , Netn10

Nocturnal Daimon 3BB
Enchantment Creature - Lamia Spirit
When Nocturnal Daimon enters the battlefield or attacks mill two cards. For each creature card milled in this way you may either destroy target creature with total power plus toughness equal to 3 or less and gain 2 life; or Scry 3 and lose 2 life.
4/4
Ink-Treader wrote:
10 months ago
Vote: ApocalypseChive, void_nothing

Cradlesmother Lamia 3BB
Creature - Lamia (R)
Flash
Deathtouch
When Cradlesmother Lamia enters the battlefield, destroy each other creature that entered the battlefield this turn.
2/4
void_nothing wrote:
10 months ago
Votes: ApocalypseChive, Ink-Treader

Indiscriminate Devourer 2BB
Enchantment Creature - Lamia (R)
Whenever a nontoken, nonenchantment creature dies, create a black enchantment token named Lamia Scales with "You and creatures you control have "Ward - Pay 1 life.""
Whenever a nontoken, noncreature enchantment is put into a graveyard from the battlefield, create a 1/1 black Harpy creature token.
6B: You gain 1 life for each black enchantment you control. Put a +1/+1 counter on each black creature you control. Activate only as a sorcery.
4/4
kwanyeegor-ii wrote:
10 months ago
lookingupanddown subject16
lookingupanddown wrote:
10 months ago
Votes: netn10, Komandon

Mindborer Lamia 2BB
Enchantment Creature - Lamia
At the beginning of each player's upkeep, that player loses 3 life if they have three or less cards in their hand.
Whenever Mindborer Lamia deals combat damage to a player, each player discards a nonland card chosen at random.
3/2
Henlock wrote:
10 months ago
Voidnothing, netn10

Sylvan Lamia 2bg
Creature - Lamia Druid (u)
When Sylvan Lamia entera the battlefield search your library for a basic land card and put it onto the battlefield, then up to one target creature gets -x/-x until.end.of turn, where X is equal to the number of different names among basic lands you control. Shuffle.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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netn10
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Post by netn10 » 10 months ago

Votes: void_nothing, Komadon

Enigmatic Lammasu XWWW
Creature - Lammasu (Rare)
Flying
When Enigmatic Lammasu enters the battlefield, manifest the top X cards of your library. Than, you may turn any number of nonland permanents you control with mana value 3 or less face-up.
4/4

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void_nothing
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Post by void_nothing » 10 months ago

Votes: ApocalypseChive, netn10

Windmaster Titanhorn 5RW
Creature - Lammasu (R)
Flying, trample, haste
At the beginning of combat on each opponent's turn, flip a coin. If you win the flip, creatures without flying can't attack this combat and creatures with flying attack this combat if able. If you lose the flip, creatures with flying can't attack this combat and creatures without flying attack this combat if able.
5/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 10 months ago

Votes: ApocalypseChive, Ink-Treader

Protector Lammasu 3WW
Enchantment Creature - Lammasu (R)
Flash
Flying
When Protector Lammasu enters the battlefield, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
5W, : Return Protector Lammasu to your hand. Scry 2.
The greatest gift of the lammasu is its foresight, allowing it to anticipate the dangers it was made to guard against.
3/4

ApocalypseChive
Posts: 336
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Post by ApocalypseChive » 10 months ago

Lamia votes: Ink-Treader, void_nothing

Shedu Guard-Captain 4WW
Creature - Lammasu (R)
Flying
Whenever a Wall or nontoken artifact you control is put into the graveyard from the battlefield, create a 4/4 white Lammasu creature token with flying.
A clay tablet placed in front of each home can be broken to summon the lammasu guardians in times of distress.
5/5

Ink-Treader
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Joined: 4 years ago
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Post by Ink-Treader » 10 months ago

Vote: netn10, void_nothing

Necropolis Guardian 3CB
Artifact Creature - Lammasu (R)
Flying, vigilance
Cards in your graveyard can't be moved to a different zone by spells or abilities your opponents control.
Inanimate CB (You may cast this for its inanimate cost. If you do, it's not a creature and has "Pay this permanent's mana cost: This becomes a creature in addition to its other types.")
"What walks the streets of our cities may no longer live, but it still requires protection."
-Empress Shibal

3/3

Henlock
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Post by Henlock » 10 months ago

ApocalypseChive netn10

Migrating Lammasu wg
Creature - Lammasu (r)
Flying, ward 3
Migrating Lammasu gets +1/+1 for each basic land type among lands your opponents control.
1/1

Komandon
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Joined: 1 year ago
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Post by Komandon » 10 months ago

Votes: lookingupanddown , netn10

Celestial Temple Guardian 5W
Enchantment Creature - Lammasu (Rare)
Flying, Hexproof from Instants
When Celestial Temple Guardian enters the battlefield, if it's not a token create a token copy of it.
When any cards named Celestial Temple Guardian dies, destroy all token copies of it and return the nontokens ones to their owners hand. The owners then skip their next draw step.
4/4

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