.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 3 (+3)
Raptorchan 2 (+2)
Facsimus 2 (+2)
void_nothing 2 (+2)
Rithaniel 1 (+1)
Komandon 1 (+1)
haywire 1 (+1)
.::Note of the Day::.Raptorchan 2 (+2)
Facsimus 2 (+2)
void_nothing 2 (+2)
Rithaniel 1 (+1)
Komandon 1 (+1)
haywire 1 (+1)
This will be a slightly shortened round - in order to get posting times back on track I will post tomorrow's thread a couple of hours earlier.
.::Yesterday's Submissions::.
Noncreature permanents that either by activated or triggered ability may turn into a creature until end of turn
Raptorchan wrote: ↑10 months agoVotes: netn10, void_nothing
Forest of Ents
Land (R)
Forest of Ents enters the battlefield tapped.
: Add .
Forest of Ents is a 0/0 Treefolk creature for as long as it has a +1/+1 counter on it. It's still a land.
: Put a +1/+1 counter on Forest of Ents.
IIW: Orcs
haywire wrote: ↑10 months agovotes: rithaniel, void_nothing
Idol of Death's Mockery
Artifact {R}
Spells you cast that target one or more creatures you don't control cost less to cast.
Whenever a creature an opponent controls dies, you lose 2 life. Then, put a +1/+1 counter on Idol of Death's Mockery and it becomes a copy of that creature until end of turn, except it has base power and toughness 0/0. This ability triggers only once each turn.
iiw: noncreature permanents that become creatures permanently (or semi-permanently)
netn10 wrote: ↑10 months agoVotes: Komadon, Facsimus
Tin Soldier's Deployment
Create two red and white artifact tokens named Tin Solder Asleep with ": Transform this artifact." They transforms into a 3/1 Construct Soldier.
What the Wilds of Eldraine can't protect with tooth, claw and magic, they protect with organised army and fervent zeal.
IIW: Mono blue removal
Komandon wrote: ↑10 months agoVotes: Raptorchan , netn10
Haunted Wasteland
Land - Desert (rare)
: add
: Haunted Wasteland deals 1 damage to target attacking or blocking creature. Activate only during the end of the combat step. If that creature would die this turn put a +1/+1 counter on Haunted Wasteland.
: Haunted Wasteland becomes a 0/0 spirit until end of turn.
IIW: Hoser for modified creatures or other permanents with an aura attached to it.
Rithaniel wrote: ↑10 months agoVotes: haywire, Facsimus
Many-Stone
Artifact R
Pay 1 life: Until end of turn, Many-Stone becomes a land in addition to its other types and gains ": Add ."
Pay 2 life: Until end of turn, Many-Stone becomes a 2/2 red Golem creature in addition to its other types.
Pay 3 life, Sacrifice Many-Stone: You gain 7 life.
IIW: Mix two or more kinds of hybrid mana
void_nothing wrote: ↑10 months agoVotes: Raptorchan, netn10
Favorable Skies
Enchantment (R)
Creatures you control get +1/+1.
Whenever you attack with one or more creatures with flying, untap a permanent you control.
: Until end of turn, Favorable Skies becomes a 2/2 Drake creature with flying and hexproof in addition to its other types.
IIW: Extraction effects