The Great Creature Type Challenge, Day 132 - Kor

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void_nothing
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Post by void_nothing » 10 months ago

Type of the Day: Kor

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 329 (+2)
Ink-Treader 321 (+5)
Subject16 320
void_nothing 279 (+2)
Henlock 262 (+4)
netn10 211 (+2)
slimytrout 203
lookingupanddown 190 (+1)
JovialJovian 53
OneAndOnly 41
Komandon 26 (+1)
kwanyeegor-ii 23
MonoRedMage 19
Facsimus 17 (+3)
Wren 8
AnotherAlias 5
Feyd_Ruin 2

Past Champions
Show
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Kobold)
ApocalypseChive wrote:
10 months ago
Knight votes: Henlock, void_nothing

Kher Keep Shaman R
Creature - Kobold Shaman (U)
Whenever you cast a spell, if no mana was spent to cast it, create two 0/1 red Kobold creature tokens named Kobolds of Kher Keep.
In contrast to their profligate rate of reproduction, the kobolds' magical tradition values parsimony.
1/1
netn10 wrote:
10 months ago
Votes: ApocalypseChive, Ink-Treader

Kobold Miner 0
(R) Creature - Kobold Citizen (Rare)
At the beginning of your upkeep, sacrifice a land. When you do, create a treasure token.
0/1
Komandon wrote:
10 months ago
Votes: ApocalypseChive , Henlock

Legion of Kher Keep 0
(R) Creature - Kobold (Rare)
Legion of Kher Keep gets +1/+1 for each other kobold creature you control.
A deck may have any number of Legion of Kher Keep.
Whenever you cast another card named Legion of Kher Keep it cost an additional {2/R} for each other kobold you control.
0/1
Facsimus wrote:
10 months ago
Votes: Henlock, Ink-Treader

Kobold Conqueror
Creature - Kobold
When Kobold Conqueror enters the battlefield, put a conquest counter on target land you don't control.
Whenever a land with a conquest counter on it becomes tapped, create a 0/1 Red Kobold creature token named Kobolds of Another Keep.
It's the little victories that taste the sweetest.
1/1
void_nothing wrote:
10 months ago
Votes: netn10, lookingupanddown

Crookshank Maskmaker 1R
Creature - Kobold Artificer (U)
Menace
Ward - Pay 2 life.
Other Kobolds you control have menace and "Ward - Pay 2 life."
1/2
Ink-Treader wrote:
10 months ago
Vote: Facsimus, void_nothing

Kher Keep Guard-Captain 1R
Creature - Kobold Soldier (U)
Reach
Prevent all damage that creatures with flying would deal to Kher Keep Guard-Captain.
Other Kobolds you control have reach and "Prevent all damage that creatures with flying would deal to this creature."
Many a dragon has tried to claim Kher Keep. None considered a ground assault.
1/1
Henlock wrote:
10 months ago
Ink-Treader, netn10

Ancardian Kobold r
Creature - Kobold Warrior (c)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Cycling (, Discard this card: Draw a card.)
0/1
Subject16 wrote:
10 months ago
Ink-Treader, Henlock

Rosnilht, Kobold Matriarch 3RW
Legendary Creature — Kobold Cleric (M)
Vigilance, haste
Whenever an opponent casts a spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Whenever you cast a spell, Kobolds you control get +1/+1 until end of turn.
3/4
lookingupanddown wrote:
10 months ago
Votes: Facsimus, Komandon

Priest of Prossh R
Creature - Kobold Shaman (Rare)
You may cast this spell without paying its mana cost if you control a legendary Dragon.
1R, Sacrifice Prossh's Chosen: Until end of turn, whenever you sacrifice another Kobold, put a +1/+1 counter on target Kobold you control.
"I HAVE BEEN CHOSEN BY THE GREAT DRAGON. JOIN ME IN POWER!"
0/1
kwanyeegor-ii wrote:
10 months ago
facsimus ink-trader
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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ApocalypseChive
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Post by ApocalypseChive » 10 months ago

Kobold votes: Subject16, lookingupanddown

Martyr en-Kor 1WW
Creature - Kor Shaman Rebel (U)
1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Martyr en-Kor instead.
Encore 2W (2W, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2/2

netn10
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Post by netn10 » 10 months ago

Votes: Henlock, lookingupanddown

Multiplanar Tourist 2W
Creature - Kor Scout (Rare)
Whenever a land enters the battlefield under your control, if it doesn't share a name with any other land you control and you control less lands than each opponent, create a token that's a copy of it.
"The Omenpaths gives us, the common man, a way to travel to unseen world. Zendikar gave us nothing, let us traverse a world far greater."
2/2

Komandon
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Joined: 1 year ago
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Post by Komandon » 10 months ago

Votes: Henlock , ApocalypseChive

Jwar Windrider 3W
Creature - Kor Warrior
Flying
No more than one equipment may be equipped to Jwar Windrider.
Equipments cost 4 less to equip to Jwar Windrider.
When Jwar Windrider dies create a blue 2/2 fish token called Eel with flying. If Jwar Windrider was equipped Eel enters the battlefield with a +1/+1 counter and the equipment may not equip another creature this turn.
2/2

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lookingupanddown
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Post by lookingupanddown » 10 months ago

Votes: Ink-Treader, Subject16

Stoneforge Acolyte W
Creature - Kor Artificer (Uncommon)
When Stoneforge Acolyte enters the battlefield, return target Equipment card from your graveyard to your hand.
: Attach target Equipment you control to target creature you control.
0/1

Ink-Treader
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Post by Ink-Treader » 10 months ago

Vote: void_nothing, Henlock

Nahiri's Planesguard 1{R/W}{R/W}
Creature - Kor Warrior (U)
Flash
When Nahiri's Planesguard enters the battlefield, you may attach an Equipment you control to it. Then you may have it fight target attacking creature.
Nahiri's long life made it difficult to reconnect with her people, but her rhetoric regarding extraplanar threats was convincing.
2/2
Last edited by Ink-Treader 10 months ago, edited 1 time in total.

Henlock
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Post by Henlock » 10 months ago

Facsimus, Subject16

Sumptuous Swordsmith rw
Creature - Kor Artificer (u)
Each equipment you control is a Treasure in addition to its types. (It has ", Sacrifice this permanent: Add one mana of any color.")
1rw: Attach an equipment you control to target creature you don't control.
2/2

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Post by kwanyeegor-ii » 10 months ago

subject16 lookingupanbddown
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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Facsimus
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Post by Facsimus » 10 months ago

Votes: ApocalypseChive, lookingupanddown

Kor Rageforger 2WR
Creature - Kor Berserker (R)
Double strike
Discard a Mountain: Add RRR. Spend this mana only to cast an Equipment spell or pay an equip ability cost.
Discard a Plains: If target creature would be dealt damage this turn, that damage is dealt to you instead.
2/2

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void_nothing
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Post by void_nothing » 10 months ago

Votes: ApocalypseChive, Ink-Treader

Nomad Company 3W
Creature - Kor Nomad (R)
Protection from instants and from spells, permanents, and cards with flash
3{W/U}: Nomad Company gets +1/+1 and gains islandwalk until end of turn. You may put a vigilance counter on it.
3{W/B}: Nomad Company gets +1/+1 and gains swampwalk until end of turn. You may put a lifelink counter on it.
3{R/W}: Nomad Company gets +1/+1 and gains mountainwalk until end of turn. You may put a first strike counter on it.
3{G/W}: Nomad Company gets +1/+1 and gains forestwalk until end of turn. You may put a reach counter on it.
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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