Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:
To Enter:
- Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
- Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
- Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!
Other Rules:
Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.
The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.
The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.
Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.
Scores:
Subject16 320 (+2)
Ink-Treader 316 (+3)
void_nothing 277 (+3)
Henlock 258 (+2)
netn10 209 (+1)
slimytrout 203
lookingupanddown 189 (+1)
JovialJovian 53
OneAndOnly 41
Komandon 25 (+1)
kwanyeegor-ii 23
MonoRedMage 19
Facsimus 14 (+2)
Wren 8
AnotherAlias 5 (+0)
Feyd_Ruin 2
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Yesterday's Submissions:
(Yesterday's Type: Knight)
ApocalypseChive wrote: ↑10 months agoKithkin votes: Ink-Treader, void_nothing
Sun Empire Cavalry
Creature - Human Knight (U)
Sun Empire Cavalry gets +1/+1 and has haste as long as you control a red Dinosaur, gets +1/+1 and has trample as long as you control a green Dinosaur, and gets +1/+1 and has lifelink as long as you control a white Dinosaur.
3/3
netn10 wrote: ↑10 months agoVotes: Subject16, void_nothing
Embodiment of the Courts
Creature - Avatar Knight (Mythic)
Whenever another Knight creature you control attacks, if it's -
* White, you gain 2 life.
* Blue, draw a card, then discard a card.
* Black, you draw a card and you lose 1 life.
* Red, create a 0/1 red Child Knight creature token.
* Green, put a +1/+1 counter on target Knight with lesser power.
2/2
lookingupanddown wrote: ↑10 months agoVotes: netn10, Henlock
The Unrelenting Rider
Legendary Creature - Knight Incarnation
First strike
Creatures you control can't be blocked by creatures with power X or less, where X is Unrelenting Rider's power.
Whenever you attack, put a +1/+1 counter on Unrelenting Rider. Other creatures you control gain first strike until end of turn.
They say it appears in impossible odds, when resolve is all a group of fighters has left. It takes their will, and drives it as an unstoppable force.
4/4
Facsimus wrote: ↑10 months agoVotes: Komandon, ApocalypseChive
Knight of Avarice
Creature - Human Knight (U)
First strike
Equipment spells you cast have affinity for Knights.
Equipment attached to Knight of Avarice lose all equip abilities.
When Knight of Avarice deals combat damage to a player, create a Treasure token.
2/2
Ink-Treader wrote: ↑10 months agoVote: Henlock, void_nothing
Syr Rande, the Dreamer
Legendary Creature - Human Knight (R)
Vigilance, first strike
If a creature you control would fight, you may instead destroy a nonland, noncreature permanent with mana value less than that creature's power.
He has no problem finding beasts to slay.
3/1
void_nothing wrote: ↑10 months agoVotes: lookingupanddown, Ink-Treader
Towering Templar
Creature - Giant Knight (U)
First strike, reach, trample
Whenever you attack with one or more creatures, draw a card and you gain 1 life.
From his vantage point, no enemy movement goes unseen.
5/4