Challenge
Design a card themed around only one of your elements, a card themed around only the other one, a card themed around both, and a card themed around both of your opponent's elements. All five colors must be represented by these cards.
Subject16 wrote: ↑4 years agoFleshShowHideAnatomize
Instant (Uncommon)
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put a card from among them into your hand and the rest on the bottom of your library in any order.
The Phyrexians take "know your enemy" to heart.DustShowHideBarren Ground
Enchantment - Aura (Uncommon)
Enchant land
When Barren Ground enters the battlefield, draw a card.
Enchanted land has " Add ." and loses all land types and abilities.
"I woke to find my fields empty, my crops dust in the wind."
-Besig, Luaki FarmhandFlesh+DustShowHideMass Immolation
Sorcery (Rare)
As an additional cost to cast this spell, sacrifice a creature.
Mass Immolation deals damage to each creature and each planeswalker equal to the sacrificed creature's power. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
"My flesh become fire so your bones may be ash."
-Witch's curseGrain+SeasonsShowHideGrain Silo
Artifact (Rare)
, : Put a storage counter on Grain Silo. You may sacrifice a land. If you do, put an additional storage counter on Grain Silo.
, Remove X storage counters from Grain Silo: Add X mana in any combination of colors.
"When the dearth winter comes, we will be ready."
-Besig, Luaki Farmhand
Henlock wrote: ↑4 years agoDust & Flesh
From Dust Came
Sorcery (r)
Exile the top three cards of target opponent's library, then create a black X/X Horror creature token, where X is the number of cards in exile that opponent owns.
Seasons & Grain
Equinox Harvest
Sorcery (r)
Convoke
Draw a card for each enchanted permanent you control.
Seasons
Rainy Season
Sorcery (u)
This turn, basic lands you control have " : Add ".
Grain
Dwarven Ale
Sorcery (u)
Target creature gains haste. If it's a Dwarf, it gets +1/+0 and gains first strike until end of turn.
Draw a card.